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Eksail, Fuad Ali Ahmed; Afari, Ernest – Education and Information Technologies, 2020
It is becoming necessary for trainee teachers to willingly accept technology as a tool for learning, effective teaching and assessment. The aim of this study is to measure trainee teachers' perceived usefulness, perceived ease of use, subjective norm, facilitating conditions, attitude towards technology use and behavioural intention to use…
Descriptors: Technology Integration, Teaching Methods, Foreign Countries, Preservice Teachers
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Shernoff, Elisa S.; Von Schalscha, Katherine; Gabbard, Joseph L.; Delmarre, Alban; Frazier, Stacy L.; Buche, Cédric; Lisetti, Christine – Educational Technology Research and Development, 2020
Simulation offers unique affordances over traditional training (e.g., remote access, mastery learning experiences, immediate feedback) relevant to teacher training in behavior management. This study describes a user-based evaluation of Interactive Virtual Training for Teachers (IVT-T). The study involved observing representative users (seven…
Descriptors: Usability, Instructional Design, Computer Simulation, Teacher Education
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Graham, Marien Alet; Stols, Gerrit; Kapp, Ruan – International Journal of Instruction, 2020
The question, "how does the UTAUT variables (Performance Expectancy, Effort Expectancy, Social Influence and Facilitating Conditions) influence mathematics teachers' acceptance of ICT integration?" was investigated, using the four constructs of the UTAUT framework. The four constructs were hypothesised to influence teachers' use of ICTs…
Descriptors: Technology Integration, Mathematics Teachers, Information Technology, Expectation
Shernoff, Elisa S.; Von Schalscha, Katherine; Gabbard, Joseph; Delmarre, Alban; Frazier, Stacy L.; Buche, Cedric; Lisetti, Christine – Grantee Submission, 2020
Simulation offers unique affordances over traditional training (e.g., remote access, mastery learning experiences, immediate feedback) relevant to teacher training in behavior management. This study describes a user-based evaluation of Interactive Virtual Training for Teachers (IVT-T). The study involved observing representative users (seven…
Descriptors: Usability, Instructional Design, Computer Simulation, Teacher Education
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Ahn, June; Campos, Fabio; Hays, Maria; DiGiacomo, Daniela – Journal of Learning Analytics, 2019
Researchers and developers of learning analytics (LA) systems are increasingly adopting human-centred design (HCD) approaches, with growing need to understand how to apply design practice in different educational settings. In this paper, we present a design narrative of our experience developing dashboards to support middle school mathematics…
Descriptors: Learning Analytics, Usability, Man Machine Systems, Interaction
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Pogrund, Rona L.; Darst, Shannon; Munro, Michael – Journal of Visual Impairment & Blindness, 2019
Introduction: This research followed the lead of an initial validation study and responded to the call from the state education agency-endorsed Service Intensity Subcommittee of the Texas Action Committee for the Education of Students with Visual Impairments to conduct a larger scale validation study on the Visual Impairment Scale of Service…
Descriptors: Visual Impairments, Students with Disabilities, Test Validity, Test Reliability
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Lau, Jared M.; Ng, Kok-Mun; Vallett, David B. – Measurement and Evaluation in Counseling and Development, 2019
The Counseling Training Environment Scale (CTES) was developed as a self-report measure that assesses the training environment of counseling and related programs. The authors describe the multiphase mixed-methods design used to create and psychometrically evaluate the CTES and present findings that support initial validation and usability of the…
Descriptors: Counselor Training, Educational Environment, Measures (Individuals), Test Validity
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Ward, Monica; Mozgovoy, Maxim; Purgina, Marina – International Journal of Game-Based Learning, 2019
Learning a language is challenging and it is important that learners be kept motivated throughout the process. Many Irish primary school children are not particularly motivated to learn the language and there are few computer assisted language learning (CALL) resources available to them. WordBricks is an app that enables learners to construct only…
Descriptors: Irish, Elementary School Students, Computer Assisted Instruction, Game Based Learning
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Kumalija, Elhard James; Fatih, Ymran; Sun, Yi – International Association for Development of the Information Society, 2019
Effectiveness of program visualization tools in teaching and learning programming is well documented. However most of program visualization tools are desktop applications, this study aims at investigating students' perception of program visualization on Android smartphones. Study result shows that program visualization using smartphones can arouse…
Descriptors: Student Attitudes, Visualization, Handheld Devices, Electronic Learning
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Hui, Jianghua; Isaias, Pedro – International Association for Development of the Information Society, 2019
At present, E-Learning 3.0 is becoming more and more dynamic as it is a rapidly growing learning strategy. This paper focuses on designing and developing an E-Learning 3.0 Context-Aware Notification System for The University of Queensland Blackboard in order to improve students' university activities management and enhance their learning…
Descriptors: Electronic Learning, Databases, Computer Software, Management Systems
Morales, Miraida – ProQuest LLC, 2019
To investigate how readability affects the way adults who are learning to read evaluate health information, a mixed methods research study was designed based on a sociotechnical framework and using theories of everyday life information seeking. The study analyzed a corpus of consumer health information documents (N = 501) using the CohMetrix text…
Descriptors: Readability, Adults, Adult Literacy, Health
Kovacic, Joseph – ProQuest LLC, 2019
The purpose of this quantitative, non-experimental correlational study was to evaluate the influences of video gaming activities on information technology enrollment at the post-secondary education level. The research entailed an examination of the relationships between video gaming, information technology academic entry, behavioral intention to…
Descriptors: Undergraduate Students, Video Games, Information Technology, Usability
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Acosta-Medina, Julieth Katherin; Torres-Barreto, Martha Liliana; Cárdenas-Parga, Andrés Felipe – Australasian Journal of Educational Technology, 2021
Virtual education faces tremendous challenges such as lack of motivation and high dropout rates. However, one solution to this problem is the incorporation of digital pedagogical strategies based on gamification, which promote interest, facilitate the learning process, and contribute to reducing dropout. In this sense, we evaluated the student's…
Descriptors: Student Motivation, Preferences, College Students, Game Based Learning
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da Costa, Ana Carolina; da Silva, Breno Gabriel; Nasu, Vitor Hideo; Nogueira, Daniel Ramos; Marques, Claudio – International Journal of Research in Education and Science, 2021
In the light of the connectivism theory, the objective was to analyze the perception of use and satisfaction of accounting students about Edpuzzle, a digital video application. This tool was employed in four accounting courses using the cell phones of 92 students. A questionnaire was administered on-site and was structured in two parts. The first…
Descriptors: Video Technology, Educational Technology, Technology Integration, Influence of Technology
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Baker, David Mc. A.; Unni, Ramaprasad; Kerr-Sims, Shantia; Marquis, Gerald – International Journal for Business Education, 2021
This paper presents the results of a one-year study of undergraduate business students' preference and level of satisfaction with online instruction at one university. A questionnaire was voluntarily completed by 305 undergraduate business students during the 2019-2020 academic year. Multiple regression analysis revealed that prior experience with…
Descriptors: Student Satisfaction, Preferences, Undergraduate Students, African American Students
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