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Nezih Önal; Ayse Gül Ilhan; Nagihan Tanik Önal; Tessa H. S. Eysink – Journal of Learning and Teaching in Digital Age, 2025
The aim of this study is to examine the effect of Micro:bit applications with the participation of 6th grade students on students' attitudes towards coding. In addition participants' opinion regarding Micro:bit applications were examined. In this quantitative study, six-week applications with Micro:bit coding content were carried out using the…
Descriptors: Middle School Students, Student Attitudes, Coding, Grade 6
Anita Sundrani – Journal of Mathematics Education at Teachers College, 2025
As online spaces for mathematics content and lesson plans become more accessible, teachers are exploring these websites to make decisions about instructional materials for their courses. These resources then have an impact on what is enacted in the classroom and what opportunities students have to learn mathematics. One of the most popular online…
Descriptors: Secondary School Teachers, Mathematics Teachers, Decision Making, Media Selection
Huihua He; Wenwei Luo; Ying Gong; Ilene R. Berson; Michael J. Berson – Early Education and Development, 2024
"Research Findings:" This study examined the financial literacy of 5 and 6-year-old children in Shanghai, including their understanding of financial concepts and their preference for and ability to use digital payment methods. Using a mixed-methods research design, a sample of children ranging in age from 62 to 73 months completed…
Descriptors: Financial Literacy, Foreign Countries, Young Children, Computer Use
Ludovica Mastrobattista; María Muñoz-Rico; José Antonio Cordón-García – Journal of Technology and Science Education, 2024
The main objective of this article is to highlight the importance of training in digital tools at the university level to foster the development of innovative and efficient data analysis from a scientific perspective. In an increasingly digitised world, the acquisition of digital skills has become a fundamental requirement for success in various…
Descriptors: Digital Literacy, Data Analysis, Computer Software, Computer Uses in Education
Chenyang Li; Fu Chen – Education and Information Technologies, 2024
Digital reading literacy has emerged as a pivotal factor contributing significantly to teenagers' academic and future career successes. Few studies have focused on how ICT-related factors shape students' digital reading literacy in non-English-speaking contexts. This study explored the impacts of ICT-related home and school factors on digital…
Descriptors: Information Technology, Digital Literacy, Reading Skills, Foreign Countries
Sara Aloteibi; Paul Ratanasiripong; Alejandra Priede – Journal of School Administration Research and Development, 2024
Currently, 95% of American teenagers own a smartphone device, and smartphone users spend on average about 5.4 hours a day on them. Smartphone ownership, usage, and dependency are higher among teens and young adults than in any other age group. This study addressed a gap in research by examining high school teachers' perspectives on two topics: the…
Descriptors: Telecommunications, Teacher Attitudes, Handheld Devices, Computer Use
Doreen Prasse; Mary Webb; Michelle Deschênes; Séverine Parent; Franziska Aeschlimann; Yoshiko Goda; Masanori Yamada; Audrey Raynault – Technology, Knowledge and Learning, 2024
Supporting learners' self-regulated learning (SRL) processes and skills is crucial for effective learning, especially in online learning environments. In recent years, research on SRL and how it can be supported by technology has proliferated, resulting in many systematic reviews. The aims of this umbrella review are to provide orientation in a…
Descriptors: Self Management, Online Courses, Educational Technology, Barriers
Gülçin Avsar; Seymanur Çelik; Sevgi Dogan; Bahar Çiftçi – European Journal of Education, 2024
Virtual reality (VR) technology plays a significant role in nursing education by enhancing the quality of training by applying knowledge, decision-making, intervention completion and feedback. This study aims to examine nursing students' experiences and perceptions regarding the ventrogluteal injection training provided through VR technology.…
Descriptors: Computer Simulation, Computer Uses in Education, Nursing Education, Nursing Students
Khaleel Al-Said; Nidal Amarin; Lyubov Krasnova – Education and Information Technologies, 2024
This study aims to determine how the use of virtual reality impacts physics students, their knowledge, and the quality of training. The study involved 116 students aged 17-19. The main purpose is to explore the effect that VR technology has on students' knowledge and motivation. As per usual, the students were divided into two research groups:…
Descriptors: Physics, Science Instruction, Computer Simulation, Student Motivation
Yael Mayer; Tessa Goldberger; Nicole Di Spirito; Mor Cohen-Eilig; Tal Jarus – Journal of Research in Special Educational Needs, 2024
This exploratory study examined paediatric practitioners' challenges and considerations when they support caregivers and children with autism regarding children's screen use. Current research often focuses on the problematic use of screen time among children with autism. No clear strategies or recommendations for clinicians to support the…
Descriptors: Autism Spectrum Disorders, Children, Allied Health Personnel, Screening Tests
Nancy Plumer – ProQuest LLC, 2024
The study helped investigate Peruvian Higher Education Institutions' (PHEI) security posture and how the adoption of modern technology enhanced the operational processes to reduce cyber threats. The purpose of the research was based on research questions to assess access controls effectiveness, infrastructure security gaps, emerging technology…
Descriptors: Computer Security, Universities, Foreign Countries, Computer Uses in Education
Ryan D. Burns; Anke Van Roy; Bradley R. King – Journal of Motor Learning and Development, 2024
The purpose of this study was to examine the associations of outdoor playtime, screen time, and sleep duration with ball bouncing skills in a sample of 3- to 5-year-old children. Participants were young children (N = 11,121; 48.8% female) whose parent/guardian completed the 2022 National Survey of Children's Health. The dependent variable was one…
Descriptors: Leisure Time, Computer Use, Sleep, Psychomotor Skills
Salomé Cojean; Manon Grand – British Journal of Educational Psychology, 2024
Background: Taking notes during learning has benefits both during class (through writing things down to encode information) and after class (by using written notes as external storage for revision). Comparisons of note-taking methods (i.e., using paper or a computer) have mainly shown that paper leads to better learning. However, previous studies…
Descriptors: Notetaking, College Students, Preferences, Writing Strategies
Tenchita Alzaga Elizondo; David Brown – International Journal of Computer-Supported Collaborative Learning, 2024
While there are many documented approaches to using technological tools to support collaboration in remote environments, studies related to proof-based courses are overwhelmingly situated in the context of geometry. This study uses instrumental genesis theory to study how students in an introduction to proofs course operationalize the…
Descriptors: Geometry, Mathematical Logic, Validity, Cooperative Learning
Felix Winkelnkemper; Lukas Höper; Carsten Schulte – Informatics in Education, 2024
When it comes to mastering the digital world, the education system is more and more facing the task of making students competent and self-determined agents when interacting with digital artefacts. This task often falls to computing education. In the traditional fields of computing education, a plethora of models, guidelines, and principles exist,…
Descriptors: Digital Literacy, Computer Uses in Education, Models, Computer Science Education

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