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Tong, Wangyu; Wang, Youxue; Su, Qinghua; Hu, Zhongbo – Education and Information Technologies, 2022
Compared with the application of Digital Twin (DT) in the industrial field, the application of DT in the field of education is still in its infancy. In this paper, a Digital Twin Campus (DTC) for teaching and learning is proposed. It is argued that DTC possesses two characteristics. First, DTC has a wide variety of employment orientations for…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Materials, Benchmarking
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Tas, Nurullah; Bolat, Yusuf Islam – International Journal of Technology in Education, 2022
This research aims to create a bibliometric map of studies on the use of metaverse in education. We used the bibliometric mapping technique from an international viewpoint to assess trends in the area of metaverse research on education by disclosing the author, publication, keyword, journal, country, and citation factors. Most research on the…
Descriptors: Bibliometrics, Computer Simulation, Technology Uses in Education, Electronic Learning
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Kwon, Hyunji; Morrill, Kenneth – Art Education, 2022
Due to the science, technology, engineering, and mathematics movement and the immersive aspects of virtual reality technology, the use of virtual reality in education has grown rapidly. In the field of art education, many researchers have demonstrated the potential of using digital art and virtual worlds. Based on how technology and convincing…
Descriptors: Computer Simulation, Art Education, Situated Learning, Photography
Bradfield, Michael K. – ProQuest LLC, 2022
Education and training activities have utilized many technologies including extended reality. This generic qualitative inquiry study looks at the lessons learned from implementing extended reality in education and training with the intent of identifying what areas should be looked at that will assist in implementing this advanced technology that…
Descriptors: Computer Simulation, Technology Uses in Education, Job Training, Education
Nancy Spear Owen – ProQuest LLC, 2022
The COVID pandemic led to a sudden expansion of telehealth in the delivery of nursing services. At the same time, nursing education was forced to extend clinical learning to online approaches. However, telehealth clinical experiences are limited in the nursing curricula of entry-level programs. Nursing simulation is an educational activity that…
Descriptors: Videoconferencing, Access to Health Care, Medicine, Telecommunications
Steven C. Anton – ProQuest LLC, 2022
The purpose of this study was to investigate the impact of time in Mixed-Reality Simulations (MRS) on anxiety levels and coping for pre-service teachers (PSTs). A convergent parallel mixed-methods design was utilized for this study. The quantitative portion of the study used a convenience sample of 10 PSTs enrolled in one of two practice-based…
Descriptors: Preservice Teachers, Coping, Anxiety, Computer Simulation
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Henry Matovu; Mihye Won; Roy Tasker; Mauro Mocerino; David Franklin Treagust; Dewi Ayu Kencana Ungu; Chin-Chung Tsai – Chemistry Education Research and Practice, 2025
Immersive Virtual Reality (iVR) can help students visualise and explore complex chemical concepts, such as protein enzyme structures and interactions. We designed a set of collaborative iVR-based learning tasks on the interaction between a protein enzyme and its substrate. We investigated how 18 pairs (36 students) in undergraduate chemistry…
Descriptors: Biochemistry, Science Education, Computer Simulation, Technology Uses in Education
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Hacer Ozyurt; Ozcan Ozyurt – Education and Information Technologies, 2025
This study aims to examine the temporal evolution and changes of research interests and trends in the educational augmented reality (AR) literature. To this end, 3718 articles published in the 2003-2022 period and indexed in the Scopus database were analyzed through machine learning-based semantic topic modeling and descriptive analysis. The…
Descriptors: Literature Reviews, Educational Trends, Computer Simulation, Physical Environment
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Burç Çeken; Nazim Taskin – Journal of Computer Assisted Learning, 2025
Background: Multimedia learning, encapsulating both visual and verbal information, has become pivotal in educational settings, with extensive research underscoring its influence. However, a notable research gap exists concerning the application and effectiveness of multimedia learning principles, precisely segmenting, pre-training and modality,…
Descriptors: Multimedia Instruction, Computer Simulation, Educational Environment, Instructional Effectiveness
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Hisao Fukumoto; Tomoki Kamio; Toshihiro Matsuo; Takayuki Nitta; Hideki Shimada; Masashi Ohchi; Hideaki Itoh – IEEE Transactions on Education, 2025
Contribution: A remote laboratory system for induction motors was developed in this study. By creating an original simulated induction motor, the structure of the motor can be observed, and the current and magnetic flux can be measured safely. Background: Electrical machinery has little appeal to young engineers. Such machinery deals with…
Descriptors: Engines, Laboratories, Distance Education, Computer Simulation
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Boulus Shehata; Ahmed Tlili; Ronghuai Huang; Charles B. Hodges; Asha Kanwar – TechTrends: Linking Research and Practice to Improve Learning, 2025
There is a knowledge gap in tracing and analyzing historical records (e.g., annual or bi-annual) of educational technology, particularly, exploring emerging technology trends and their uptake in education. This study addresses this gap by reviewing technology adoption in education, based on bibliometric and content analyses of EDUCAUSE Horizon…
Descriptors: Technology Uses in Education, Technology Integration, Technological Advancement, Educational Trends
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Ernesto Armando Pacheco-Velázquez; Virginia Rodés-Paragarino; Sergio Augusto Ramírez-Echeverri – Smart Learning Environments, 2025
The article discusses the efficacy of game-based learning (GBL) in logistics education, specifically through an empirical evaluation of the "Logistics Simulator LOST." Recognizing the complexities of evaluating serious games--interactive serious games platforms designed for educational, purpose--the article emphasizes the need for games…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Game Based Learning
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Neti Wulandari; Wirawan Fadly; Primus Demboh – Journal of Science Learning, 2025
This study investigates the role of environmental insight--defined as students' prior knowledge--and the use of a virtual reality laboratory in exploring celestial bodies and solar system content integrated with Qur'anic science, with a focus on their effects on students' argumentation abilities. The research employs a quasi-experimental design,…
Descriptors: Astronomy, Persuasive Discourse, Science Instruction, Prior Learning
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Richard Hannah; Julie Matuszczak; Melissa Briggs – Journal of Educational Technology Systems, 2025
This novel qualitative study explores the transformative potential of Virtual Reality (VR) in augmenting Computer-Based Training (CBT) for energy industry contractors. By immersing participants in four VR simulations, the study delves into the heart of how learners perceive hazardous work environments and emergency procedures in VR. The findings…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Simulation, Industrial Education
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Biao Gao; Jun Yan; Ronghui Zhong – IEEE Transactions on Learning Technologies, 2025
Digital teachers represent an innovative fusion of media and artificial intelligence (AI) within online educational environments. However, the specific ways in which the appearance anthropomorphism of digital teachers influences the delivery of different knowledge types remain insufficiently understood. Drawing on Embodied Learning Theory and…
Descriptors: Online Courses, Educational Technology, Computer Simulation, Student Satisfaction
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