Publication Date
| In 2026 | 0 |
| Since 2025 | 260 |
| Since 2022 (last 5 years) | 1470 |
| Since 2017 (last 10 years) | 2998 |
| Since 2007 (last 20 years) | 4848 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 257 |
| Practitioners | 183 |
| Students | 53 |
| Administrators | 32 |
| Researchers | 24 |
| Media Staff | 18 |
| Parents | 11 |
| Policymakers | 10 |
| Community | 3 |
| Counselors | 1 |
| Support Staff | 1 |
| More ▼ | |
Location
| Turkey | 199 |
| Taiwan | 107 |
| United Kingdom | 107 |
| Australia | 105 |
| China | 93 |
| Canada | 71 |
| Spain | 71 |
| California | 58 |
| Sweden | 58 |
| Germany | 54 |
| Finland | 52 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 2 |
Bodin, Madelen – Physical Review Special Topics - Physics Education Research, 2012
Solving physics problem in university physics education using a computational approach requires knowledge and skills in several domains, for example, physics, mathematics, programming, and modeling. These competences are in turn related to students' beliefs about the domains as well as about learning. These knowledge and beliefs components are…
Descriptors: Network Analysis, Physics, Programming, College Science
Encrenaz, Gaelle; Contrand, Benjamin; Leffondre, Karen; Queinec, Raphaelle; Aouba, Albertine; Jougla, Eric; Miras, Alain; Lagarde, Emmanuel – Suicide and Life-Threatening Behavior, 2012
Our objective was to determine whether the Federation Internationale de Football Association (FIFA) World Cup in 1998 had a short-term impact on the number of suicides in France. Exhaustive individual daily data on suicides from 1979 to 2006 were obtained from the French epidemiological center on the medical causes of death (CepiDC-INSERM;…
Descriptors: Team Sports, Social Integration, Prevention, Suicide
Deng, Houtao – ProQuest LLC, 2011
This dissertation transforms a set of system complexity reduction problems to feature selection problems. Three systems are considered: classification based on association rules, network structure learning, and time series classification. Furthermore, two variable importance measures are proposed to reduce the feature selection bias in tree…
Descriptors: Classification, Mathematics, Programming, Artificial Intelligence
Lemish, Dafna – Sex Education: Sexuality, Society and Learning, 2011
As part of a larger study, this article discusses the views of 135 producers from 65 countries around the world regarding the presentation of sex on quality television for children. The article suggests that overall this topic is silenced because it is perceived as either inappropriate or culturally impossible to deal with in the context of a…
Descriptors: Television Viewing, Childrens Television, Sexuality, Programming (Broadcast)
Grigorova, Katalina; Hristova, Plamenka – Informatics in Education, 2010
The authors underline their opinion that it is preferable to organise the extracurricular education on city level instead of forming autonomous school groups. Putting together students from different schools forces them to share their knowledge and programming techniques. All this helps them get familiar with new practices and experience and…
Descriptors: Information Science, Programming, Extracurricular Activities, Academically Gifted
Richter-Gebert, Jürgen; Kortenkamp, Ulrich – Acta Didactica Napocensia, 2010
In this article we demonstrate how the combination of a system for dynamic geometry with a freely programmable scripting environment can be advantageously used in teaching and research. We explain the reasons behind various design decisions that were made by us when designing the language "CindyScript" and give examples that proof how…
Descriptors: Geometry, Programming Languages, Programming, Teaching Methods
Jones, M. Cameron – ProQuest LLC, 2010
The means of producing information and the infrastructure for disseminating it are constantly changing. The web mobilizes information in electronic formats, making it easier to copy, modify, remix, and redistribute. This has changed how information is produced, distributed, and used. People are not just consuming information; they are actively…
Descriptors: Computer Software, Development, Programming, Information Dissemination
Tseng, Shian-Shyong; Weng, Jui-Feng – Interactive Learning Environments, 2010
The most important thing for learners in Programming Language subject is problem solving. During the practical programming project, various problems may occur and learners usually need consultation from the senior programmers (i.e. the experts) to assist them in solving the problems. Thus, the inquiry-based learning with learning forum is applied…
Descriptors: Programming Languages, Inquiry, Active Learning, Problem Solving
Olsson, Marie; Mozelius, Peter; Collin, Jonas – Electronic Journal of e-Learning, 2015
Courses in virtual learning environments can leave recently enrolled participants in a state of loneliness, confusion and boredom. What course content is essential in the course, where can more information be found and which assignments are mandatory? Research has stated that learner control and motivation are crucial issues for successful online…
Descriptors: Questionnaires, Visualization, Electronic Learning, Programming
Tom, Mary – Journal of Learning Design, 2015
The already existing complexities of teaching and learning computer programming are increased where students are diverse in their disciplinary backgrounds, language skills, and culture. Learners experience emotional issues of anxiety, fear or boredom. Identifying opportunities for improvement and applying theoretical and empirical evidence found…
Descriptors: Student Centered Curriculum, Teaching Methods, Programming, Student Diversity
Feurzeig, Wallace; Papert, Seymour A. – Interactive Learning Environments, 2011
Formal mathematical methods remain, for most high school students, mysterious, artificial and not a part of their regular intuitive thinking. The authors develop some themes that could lead to a radically new approach. According to this thesis, the teaching of programming languages as a regular part of academic progress can contribute effectively…
Descriptors: Mathematics Education, Programming Languages, Academic Achievement, Heuristics
Flannery, Louise P.; Bers, Marina Umaschi – Journal of Research on Technology in Education, 2013
Young learners today generate, express, and interact with sophisticated ideas using a range of digital tools to explore interactive stories, animations, computer games, and robotics. In recent years, new developmentally appropriate robotics kits have been entering early childhood classrooms. This paper presents a retrospective analysis of one…
Descriptors: Developmentally Appropriate Practices, Robotics, Early Childhood Education, Programming
Mehm, Florian; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2013
The genre of educational adventure games is a common and successful choice in game-based learning. The games combine captivating narratives that motivate players to continue playing with game mechanics that are conductive to learning: the gameplay is slow-paced, allowing players to learn at their own pace, and focused on puzzles that can be…
Descriptors: Educational Games, Adventure Education, Models, Programming
Mayisela, Tabisa – South African Journal of Education, 2013
Mobile technology is increasingly being used to support blended learning beyond computer centres. It has been considered as a potential solution to the problem of a shortage of computers for accessing online learning materials (courseware) in a blended learning course. The purpose of the study was to establish how the use of mobile technology…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Akopian, David; Melkonyan, Arsen; Golgani, Santosh C.; Yuen, Timothy T.; Saygin, Can – Journal of Information Technology Education: Innovations in Practice, 2013
Smartphones are a common accessory to provide rich user experience due to superior memory, advanced software-hardware support, fast processing, and multimedia capabilities. Responding to this trend, advanced engineering systems tend to integrate mobile devices with their solutions to facilitate usability. With many young students showing interest…
Descriptors: Minicourses, Programming, Handheld Devices, Computer Oriented Programs

Peer reviewed
Direct link
