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Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
Zietz, Joachim – Journal of Economic Education, 2007
The author introduces some basic dynamic programming techniques, using examples, with the help of the computer algebra system "Maple". The emphasis is on building confidence and intuition for the solution of dynamic problems in economics. To integrate the material better, the same examples are used to introduce different techniques. One covers the…
Descriptors: Programming, Algebra, Economics Education, Computer Uses in Education
McLaren, Susan V. – International Journal of Technology and Design Education, 2012
This paper describes an action research, school situated project conducted with partnership funding from Learning and Teaching Scotland, Scottish Qualifications Authority and Becta, the UK government's agency for communications technology in education. Based on "e-scape" (e-solutions for creative assessment in portfolio environments),…
Descriptors: Foreign Countries, Evidence, Feedback (Response), Program Effectiveness
Seals, Cheryl D.; McMillian, Yolanda; Rouse, Kenneth; Agarwal, Ravikant; Johnson, Andrea Williams; Gilbert, Juan E.; Chapman, Richard – Journal of Educational Technology, 2008
This research has two thrusts of teaching object oriented programming to very young audiences and of increasing student excitement about computing applications with the long-term goal of increasing involvement in technology classes, in the use of computer applications and interest in technology careers. The goal of this work was to provide…
Descriptors: Computer Games, Educational Games, Instructional Design, Computer Science Education
Hammond, Michael – International Journal of English Studies, 2008
Finite-state methods are finding ever increasing use among linguists as a way of modeling phonology and morphology and as a method for manipulating and modeling text. This paper describes a suite of very simple finite-state tools written by the author that can be used to investigate this area and that can be used for simple analysis.
Descriptors: Phonology, Morphology (Languages), Program Descriptions, Educational Technology
Bintas, Jale; Barut, Asim – Online Submission, 2008
The aim of research is to compare difference between tenth class students and determine their level of success about classic and web based educational applications of Turbo Pascal lesson. This research was applied to 10 A and 10 TLB students of Izmir Karsikaya Anatolian Technical and industrial high school computer department in second term of…
Descriptors: Web Based Instruction, Conventional Instruction, Academic Achievement, Comparative Analysis
Fox, Anne – TESL-EJ, 2008
Talk-radio podcasts, such as "Absolutely Intercultural," which are not overtly pedagogical, can be much more than passive, extended listening practice. This paper describes two examples in which teachers have used the "Absolutely Intercultural" podcast and discusses the different levels of involvement possible with podcasts from listening to…
Descriptors: Discussion, Classroom Communication, English (Second Language), Teaching Methods
Ward-Roof, Jeanine A.; Heaton, Patrick M.; Coburn, Mary B. – New Directions for Student Services, 2008
Interaction with parents and family members continues to increase college campuses across the nation. This article describes best practices for communicating with and programming for parents and family members of enrolled students. These include orientation, electronic outreach and communication, parent-family weekends, younger siblings events,…
Descriptors: Campuses, Siblings, Programming, Partnerships in Education
Moreau, Nancy – American Journal of Distance Education, 2008
This article discusses the impact of patents for computer algorithms in course management systems. Referring to historical documents and court cases, the positive and negative aspects of software patents are presented. The key argument is the accessibility to algorithms comprising a course management software program such as Blackboard. The…
Descriptors: Integrated Learning Systems, Distance Education, Online Courses, Computer Software
Hsu, Kevin Chihcheng; Yang, Fang-Chuan Ou – Educational Technology & Society, 2008
With the rapid advance of stand-alone e-learning systems, we believe a sharable and interoperable portal platform capable of integrating various existing learning systems is critical for the future development of e-learning systems. We highlight two problems as the root causes for current ineffective sharing of learning resources: learning object…
Descriptors: Instructional Design, Educational Technology, Electronic Learning, Computer Assisted Instruction
Charlotte F. Cole; Daniel B. Labin; Maria del Rocio Galarza – International Journal of Behavioral Development, 2008
For nearly four decades, Sesame Workshop has brought the joy of learning to the world's youngest citizens through the introduction of locally-produced coproductions of the preschool television series, "Sesame Street". Many of these television shows have been specifically designed to forward important prosocial messages directly linked to…
Descriptors: Television Research, Conflict, Foreign Countries, Childrens Television
Dabbagh, Nada; Blijd, Cecily Williams – Journal of Educational Multimedia and Hypermedia, 2009
This study is a third in a series of studies that examined students' information seeking and problem solving behaviors while interacting with one of two types of web-based representations of an ill-structured instructional design case: hierarchical (tree-like) and heterarchical (network-like). A Java program was used to track students' hypermedia…
Descriptors: Medical Education, Graduate Students, Quasiexperimental Design, Problem Based Learning
Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
Madison, Sandra Kay – 1995
Parameter passing is the mechanism by which various program modules share information in a complex program; this paper was a study of novice programmers' understanding of the parameter construct. The bulk of the data was collected from interviews with eight college students enrolled in a state university introductory computer programming course.…
Descriptors: College Students, Computer Literacy, Computer Science Education, Computer System Design
Peer reviewedLieberth, Ann K.; Martin, Doug R. – Language, Speech, and Hearing Services in Schools, 1995
Because of the diversity of clients served by speech-language pathologists and audiologists, available commercial software may not meet all needs. Authoring programs allow the clinician to design software that can be customized for individual clients. This article describes an authoring program called HyperCard and its use in preparing hypermedia…
Descriptors: Allied Health Personnel, Audiology, Authoring Aids (Programming), Communication Disorders

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