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Alison Eber – ProQuest LLC, 2022
The purpose of this qualitative study was to explore how elementary teachers use different social media platforms to connect with other teachers for informal professional learning. The researcher sought to understand how elementary teachers decide which platform(s) to use and how their expectations vary among different social media platforms.…
Descriptors: Social Media, Faculty Development, Informal Education, Teacher Attitudes
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Kathleen Van Royen; Karolien Poels; Heidi Vandebosch; Bieke Zaman – International Journal of Bullying Prevention, 2022
The use of reflective interfaces has been proposed as a useful strategy to reduce cyber harassment amongst adolescents on social networking sites (SNS). By using machine-learning techniques, harassing online messages can be detected before a user submits it online, whereafter a message prompts the user to reconsider the post. This study builds…
Descriptors: Computer Mediated Communication, Bullying, Computer Software, Privacy
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Semiu Salawu; Jo Lumsden; Yulan He – International Journal of Bullying Prevention, 2022
A negative consequence of the proliferation of social media is the increase in online abuse. Bullying, once restricted to the playground, has found a new home on social media. Online social networks on their part have intensified efforts to tackle online abuse, but unfortunately, such is the scale of the problem that many young people are still…
Descriptors: Computer Mediated Communication, Bullying, Computer Software, Computational Linguistics
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Arthur M. Halpern; Yingbin Ge; Eric D. Glendening – Journal of Chemical Education, 2022
FINDIF is a Windows application that numerically solves the one-dimensional (1D) Schrödinger equation and displays the eigenstates, eigenvalues, and probability density of the system. FINDIF accepts both nonperiodic and periodic 1D potential energy functions as input and uses the finite difference method to evaluate the energy of the quantum…
Descriptors: Computer Software, Quantum Mechanics, Chemistry, Visualization
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Chad C. Tossell; Nathan L. Tenhundfeld; Ali Momen; Katrina Cooley; Ewart J. de Visser – IEEE Transactions on Learning Technologies, 2024
This article examined student experiences before and after an essay writing assignment that required the use of ChatGPT within an undergraduate engineering course. Utilizing a pre-post study design, we gathered data from 24 participants to evaluate ChatGPT's support for both completing and grading an essay assignment, exploring its educational…
Descriptors: Student Attitudes, Computer Software, Artificial Intelligence, Grading
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Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
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Suthada Muengsan; Pinanta Chatwattana – Higher Education Studies, 2024
The GbL platform, or game-based learning platform, with generative AI is a research tool initiated from the combination of game-based learning concepts and generative artificial intelligence technology; thereby, this platform is intended to be used as a guideline for the instruction management, in which learners can respond and interact with the…
Descriptors: Artificial Intelligence, Game Based Learning, Digital Literacy, Technological Literacy
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Jiawei Huang; Ding Zhou – Education and Information Technologies, 2024
Technological advancements have ushered in a new era of global educational development. Artificial Intelligence (AI) holds the potential to enhance teaching effectiveness and foster educational innovation. By utilizing student posture as a proxy, computer vision technology can accurately gauge levels of student engagement. While previous efforts…
Descriptors: Human Posture, Artificial Intelligence, Educational Technology, Learner Engagement
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Nicolas Van Vlasselaer; Benyameen Keelson; Aldo Scafoglieri; Erik Cattrysse – Anatomical Sciences Education, 2024
In anatomical research and education, three-dimensional visualization of anatomical structures is crucial for understanding spatial relationships in diagnostics, surgical planning, and teaching. While computed tomography (CT) and magnetic resonance imaging (MRI) offer valuable insights, they are often expensive and require specialized resources.…
Descriptors: Anatomy, Scientific Research, Science Instruction, Visual Aids
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Jacqueline Zammit – Technology in Language Teaching & Learning, 2024
The Chat Generative Pretrained Transformer (ChatGPT) is a state-of-the-art artificial intelligence (AI) language model developed by OpenAI. It employs advanced deep-learning algorithms to generate text that mimics human language. ChatGPT, launched on November 30, 2022, has rapidly gained widespread recognition. Its influence on the future of…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Second Language Learning
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Anne C. Pivonka; Laura Makary; Colin M. Gray – International Journal of Technology and Design Education, 2024
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer's repertoire and their overall facility as a designer. However, there is little research on how students build cognitive schema in relation to design methods…
Descriptors: Design, Figurative Language, Schemata (Cognition), Teaching Methods
Jose J. Jaramillo – ProQuest LLC, 2024
The purpose of my study was to determine the effectiveness of using dynamic geometry software while exploring the properties of quadrilaterals. Dynamic geometry software can be effective if used properly in the exploration process as students construct their own knowledge through constructivism. Students were given the Van Hiele Test as a pretest…
Descriptors: Mathematics Instruction, Geometry, Computer Software, Teaching Methods
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Jason Chi Wai Chen – International Journal of Music Education, 2024
This study analysed the content of 30 in-service primary school music teachers' lesson plans for mobile music creation during a 5-week professional development course from 2019 to 2022 in Hong Kong. During the course, the teachers were taught by the researcher on how to use the mobile application GarageBand in their instructional design for…
Descriptors: Music Teachers, Elementary School Teachers, Lesson Plans, Faculty Development
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Artur Strzelecki – Interactive Learning Environments, 2024
ChatGPT is an AI tool that assisted in writing, learning, solving assessments and could do so in a conversational way. The purpose of the study was to develop a model that examined the predictors of adoption and use of ChatGPT among higher education students. The proposed model was based on a previous theory of technology adoption. Seven…
Descriptors: Computer Software, Artificial Intelligence, Synchronous Communication, Technology Uses in Education
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Elom Ayeke; Emmanuel Appiah Acheampong; Ishmael Bekoe; Jeannette Attipoe – Discover Education, 2024
The twenty-first century has become synonymous with two primary architectural concepts: sustainability and digital technologies. While the former seeks less carbon footprint within the built environment, the latter drives a novel approach towards efficient and effective productivity. However, previous findings show inadequate study on Emerging…
Descriptors: Architectural Education, Computer Software, Student Attitudes, Robotics
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