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Ganesan, Nanteni; Eu, Leong Kwan – Malaysian Online Journal of Educational Technology, 2020
This aim of this study is to identify the effectiveness of the use of Geometer's Sketchpad (GSP) in the teaching of circle among Form Two students. The quasi-experimental study was to investigate the following two aspects, namely the effectiveness of GSP on learning Circle and a survey instrument was used to elicit students' perception on the use…
Descriptors: Foreign Countries, Computer Software, Educational Technology, Technology Uses in Education
Ng, Eugenia M. W.; Wong, Hugo C. H. – International Journal on E-Learning, 2020
This study aims to explore the practices of university students in China regarding mobile learning using a questionnaire. A self-administered questionnaire with reference to the Framework for the Rational Analysis of Mobile Education (FRAME) model was used for this study. A total of 490 valid responses were received from students studying at the…
Descriptors: Foreign Countries, Electronic Learning, College Students, Majors (Students)
Robinson, Samantha – PRIMUS, 2020
This quasi-experimental, pre-post study with non-equivalent comparison groups explores the potential for resequencing of course content to affect positive change in an undergraduate, introductory statistics course at a mid-sized, flagship university that is located in a southern state. Quantitative analyses suggest that the implementation of…
Descriptors: Sequential Approach, Instructional Effectiveness, Introductory Courses, Statistics
Koranteng, Felix Nti; Sarsah, Francis K.; Kuada, Eric; Gyamfi, Samuel Adu – Education and Information Technologies, 2020
Technology has penetrated all aspects of the society in recent years. In the education sector, collaborative software such as GoogleDocs is pervasively used by both faculty and students. This is often because they enable frequent, cheaper and faster communication opportunities. Nonetheless, little evidence exists on the factors that influences its…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Computer Software, Cooperative Learning
Thevenin, Benjamin – Journal of Media Literacy Education, 2020
This article describes "Dark Ride: Disneyland" - a mobile game that encourages Disneyland guests to critically consider Disney's representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and…
Descriptors: Corporations, Educational Games, Media Literacy, Handheld Devices
Akkuzu, Idil; Erem, Nesip Omer – International Society for Technology, Education, and Science, 2020
Re-considering 'space' has gained importance once again, especially in the context of virtual spaces that have developed in the last century. Virtual technologies aiming for a lifelike experience have tried to imitate the processes taking place in physical space and adapt them to virtual spaces. Just as in the physical world, spaces formed by…
Descriptors: Computer Simulation, Museums, Cognitive Processes, Teaching Methods
Olipas, Cris Norman P. – Online Submission, 2020
This study aimed to design and develop a Student Information and Violation Management System (SIVMS) for a Higher Educational Institution in Central Luzon, Philippines. It utilized the descriptive developmental design of research in which the researcher described and explained the processes performed to design and develop the prototype system. The…
Descriptors: Information Systems, Design, Higher Education, Foreign Countries
David Beck; Paul Shannon – Language Documentation & Conservation, 2020
SLEXIL (Software Linking ELAN XML to Illuminated Language) is a web application designed to allow users to create animated HTML files from time-aligned transcriptions made in ELAN. Unlike earlier projects with similar goals, SLEXIL is a zero-installation web app developed strictly on user-centred principles, designed with the goal of transferring…
Descriptors: Computer Software, Computational Linguistics, Language Minorities, Documentation
Jennifer N. Lovett; Allison W. McCulloch; Blain A. Patterson; Patrick S. Martin – Mathematics Teacher: Learning and Teaching PK-12, 2020
This article demonstrates how removing algebraic representations and mathematical conventions, such as the vertical line test, and focusing on a real-world context can support students' development of essential understandings of the function concept. To do this, the authors present a lesson that engages students with a GeoGebra-based applet using…
Descriptors: Mathematics Instruction, Teaching Methods, Relevance (Education), Computer Software
Ericsson, Stina; Bitar, Dima; Milani, Tommaso – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2022
This article concerns knowledge negotiations as an aspect of interactional power in three-way interaction between Arabic-speaking women, Swedish-speaking midwives and interpreters in Swedish antenatal care. The notion of epistemic stance is used to investigate how all three participants negotiate knowledge, and how this affects the ongoing…
Descriptors: Epistemology, Power Structure, Obstetrics, Knowledge Level
Hsu, Ting-Chia; Chen, Mu-Sheng – Research and Practice in Technology Enhanced Learning, 2022
This research explored the creative thinking, learning achievement, and engagement of students when they integrated the application of the personal audio classifier (PAC) into the competition of a computational thinking (CT) board game (i.e., the experimental group), or did not integrate it into the competition but only collaborated with peers to…
Descriptors: Learner Engagement, Robotics, Games, Computation
Draus, Peter; Mishra, Sushma; Slonka, Kevin; Bromall, Natalya – Information Systems Education Journal, 2022
Information Technology (IT) skills gap discourse suggests a mismatch between what students are acquiring in terms of knowledge and skills in their education versus what employers believe are useful skills for doing day to day tasks. This study builds upon previous research (analyzing the skills of college students in IT-related majors) by…
Descriptors: Skills, Achievement Gap, Employment Qualifications, Information Technology
Leonhartsberger, Sabine; Huber, Eva; Brandstötter, German; Stoeckel, Ruth; Baas, Becky; Weber, Christoph; Holzinger, Daniel – Child Language Teaching and Therapy, 2022
Motor learning principles guide treatment of childhood apraxia of speech (CAS). Previous studies found children to benefit from higher-intensity conditions; however, they did not control for the total amount of therapy time. The aims of the article are to examine the effects of high versus low treatment frequency in intervention for CAS in…
Descriptors: German, Outcomes of Treatment, Speech Therapy, Motor Development
Erol Sahin, Aysegül Nihan; Kara Erol, Hatice – Journal of Educational Technology and Online Learning, 2022
The aim of this study is to reveal the experiences of digital comics developed by the participants in Atatürk's Principles and History of Revolutions course. In this context, the research has been designed with phenomenology, which is one of the qualitative research methods. The study group of the research consists of 29 university students who…
Descriptors: History Instruction, Cartoons, Teaching Methods, Phenomenology
Gallardo-Montes, Carmen del Pilar; Caurcel Cara, María Jesús; Rodríguez Fuentes, Antonio – Education and Information Technologies, 2022
Mobile apps represent a resource with great potential for encouraging the development of many skills, given the high number of apps available and the quick access to them. Many professionals and families include these resources in the education and therapy of children with autism. For a group with such particular needs, a review of the apps is…
Descriptors: Autism, Pervasive Developmental Disorders, Telecommunications, Handheld Devices

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