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Agrawal, Shiv Ratan; Mittal, Divya – International Journal of Educational Management, 2019
Purpose: The purpose of this paper is to explore the key role of WhatsApp as WhatsApp-customer relationship management (w-CRM) for strengthening the relationship in the education sector. The paper is exploratory in nature. Design/methodology/approach: A self-administered questionnaire was developed with 20 items for four latent constructs. The…
Descriptors: Computer Oriented Programs, Handheld Devices, Computer Uses in Education, Undergraduate Students
Klimova, Blanka – Education Sciences, 2019
Today, mobile learning is a well-established methodology thanks to its countless benefits such as accessing learning content anytime and anywhere, adjusting the content to students' needs, and timely feedback. The purpose of this pilot study is to illustrate that foreign language learning supported by a personalized smartphone app can be effective…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Chen, Teresa; Hsu, Hui-Mei; Stamm, Sheila Wright; Yeh, Ronnie – E-Learning and Digital Media, 2019
The purpose of this study was to identify salient features for a critical thinking app and create an instrument to facilitate the app evaluation and selection process. Two questions guided the study: (1) What distinguishes critical thinking instructional apps from others? and (2) What design principles are essential to develop a critical thinking…
Descriptors: College Students, Student Evaluation, Evaluation Methods, Critical Thinking
Loan, Phan Thi; Hsu, Wan Ting – Metropolitan Universities, 2019
Environmental protection is an increasing concern across Taiwan. Facebook and LINE enjoy high penetration in Taiwan, are potential platforms for democratizing the research process. Citizens participate in evaluating their environment, contributing to its protection as well as having voice in decision making in the environment community-engaged…
Descriptors: Foreign Countries, Natural Disasters, Civil Defense, Emergency Programs
Morris, Bradley J.; Owens, Whitney; Ellenbogen, Kirsten; Erduran, Sibel; Dunlosky, John – International Journal of STEM Education, 2019
Background: Informal science activities are critical for supporting long-term learning in STEM fields. However, little is known about the kinds of activities children and their families engage in outside of formal settings and how such activities foster long-term STEM engagement. One gap in the literature is the lack of data that document…
Descriptors: Informal Education, STEM Education, Learning Activities, Measures (Individuals)
Rogers, Simon A.; Hassmén, Peter; Hunter, Adam; Alcock, Alison; Crewe, Stewart T.; Strauts, Janina A.; Gilleard, Wendy L.; Weissensteiner, Juanita R. – Measurement in Physical Education and Exercise Science, 2019
This study aimed to assess the validity and reliability of jump assessments using the "MyJump2" application. Eleven junior athletes (15 ± 1.4 years) performed five countermovement (CMJ) and drop jumps (DJ) measured simultaneously by a force platform and "MyJump2." Additionally, intra- and inter-day reliability was assessed over…
Descriptors: Adolescents, Athletes, Measurement Equipment, Handheld Devices
Outhwaite, Laura A.; Faulder, Marc; Gulliford, Anthea; Pitchford, Nicola J. – Journal of Educational Psychology, 2019
Improving provision and raising achievement in early math for young children is of national importance. Child-centered apps offer an opportunity to develop strong foundations in learning math as they deliver one-to-one instruction. Reported here is the first pupil-level randomized control trial in the United Kingdom of interactive math apps…
Descriptors: Mathematics Achievement, Computer Uses in Education, Computer Oriented Programs, Mathematics Instruction
Yerys, Benjamin E.; Bertollo, Jennifer R.; Kenworthy, Lauren; Dawson, Geraldine; Marco, Elysa J.; Schultz, Robert T.; Sikich, Linmarie – Journal of Autism and Developmental Disorders, 2019
The presence of attention deficit/hyperactivity disorder (ADHD) symptoms in children with autism spectrum disorder (ASD) is associated with worse cognitive control. Children with ASD and ADHD often respond poorly to medications, thus we need alternative treatments. We examined the feasibility, acceptability, and preliminary efficacy of Project…
Descriptors: Autism, Pervasive Developmental Disorders, Attention Deficit Hyperactivity Disorder, Symptoms (Individual Disorders)
Rambe, Patient; Mkono, Muchazondida – British Journal of Educational Technology, 2019
Despite the surging prominence of literature that explores mobile instant messaging's (MIM) capacity to leverage transformative pedagogical practices in higher education, studies that unravel the appropriation of MIM to leverage postgraduate supervision in authentic learning contexts are less frequent. Consequently, a gap persists on the nature of…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Higher Education
Zhao, Fang – International Journal of Higher Education, 2019
This study investigates the effectiveness of Quizizz on enhancing students' learning experiences in an accounting classroom. Quizizz is an educational app that enables students to participate in fun multiplayer class activities. After doing in-class exercises using Quizizz, students report that this app brings positive impact on their learning…
Descriptors: Accounting, Business Administration Education, College Students, Educational Games
Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
Michal Vorlicek; David Prycl; Josef Heidler; Manuel Herrador-Colmenero; Jitka Nabelkova; Josef Mitas; Erica Hinckson; Sandra Mandic; Karel Frömel – Smart Learning Environments, 2024
This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a…
Descriptors: Parents, Middle School Students, Grade 7, Foreign Countries
Sigut, Jose; Castro, Miguel; Arnay, Rafael; Sigut, Marta – IEEE Transactions on Education, 2020
Contribution: Open Source Computer Vision Library (OpenCV) Basics is an application designed with the purpose of facilitating the initiation of industrial engineering students in the field of Computer Vision, making the learning process easier, more dynamic and more direct. To this end, an application has been developed for the Android operating…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Teaching Methods
Malik, Nasrudeen Ayinde; Salman, Medinat Folorunso; Ameen, Khadijat S.; Abdullahi, Kehinde – Anatolian Journal of Education, 2020
The problems of pupils' understanding, performance and attitude towards mathematics cannot be overlooked. This study investigated the basic school pupils' attitude towards the use of BridgeIT mobile application for learning mathematics in Lagos State, Nigeria. The study was a descriptive research of a survey method. A simple random sampling…
Descriptors: Foreign Countries, Student Attitudes, Mathematics Instruction, Performance
Nida, Nurul Khairiatin; Usodo, Budi; Saputro, Dewi Retno Sari – Journal of Education and Learning (EduLearn), 2020
The blended learning was a learning model that combines offline and online learning. There are two types of blended learning models used in this research, namely the flipped classroom model and the station rotation model. In these models, the teacher would use WhatsApp as a media for online learning. The purpose of this research was to determine…
Descriptors: Blended Learning, Computer Oriented Programs, Educational Technology, Technology Uses in Education