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Huber, Brittany; Highfield, Kate; Kaufman, Jordy – British Journal of Educational Technology, 2018
Screen media occupy an increasing role in young children's play and learning environments. This paper advances the current discussion of the changing digital lives of children, with new insights of media use in the homes of Australian families (N = 406). Parents reported their child's technology ownership, engagement with traditional and new…
Descriptors: Young Children, Foreign Countries, Technology, Ownership
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Tu, Shuo; Yan, Xiaohua; Jie, Kemin; Ying, Muying; Huang, Chunhong – Biochemistry and Molecular Biology Education, 2018
The rapid development and popularization of smart phones and mobile internet has created a new social lifestyle, and correspondingly prompts the transformation of network teaching from desktop computer to mobile teaching. This article has compared the pros and cons of Tsinghua Education Online and WeChat official account (WOA) in fulfilling…
Descriptors: Computer Oriented Programs, Handheld Devices, Social Media, Science Instruction
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Luna-Nevarez, Cuauhtemoc; McGovern, Enda – Journal of Educational Technology Systems, 2018
As the use of technology evolves in education, an extensive range of new smart devices and digital applications is becoming available to academics. Digital magazines are an example of such technologies, which can help educators to improve the learning experience of their students inside and outside of the classroom. Digital magazines are widely…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Publishing, Telecommunications
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Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2018
PeerEval is a mobile app created for evaluating student presentations. This paper covers the rationale for creating such an app, the features of the app, and the benefits for both teachers and students. The details and initial findings of ongoing research into the efficacy of PeerEval will be briefly discussed. [For the complete proceedings, see…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Computer Oriented Programs
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Riekki, Maritta; Kuure, Leena – Research-publishing.net, 2018
This study explores the nature of collaboration between language students and technology developers while designing an application for language teaching. This project was part of a university course on language learning and teaching in technology-rich environments. An important aspect of the course was to help the university students to explore…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, College Students
Lei Tang – ProQuest LLC, 2018
The software industry spends a tremendous amount of effort and resources on software testing and maintenance to improve the quality of software. However, a large portion of the cost may be saved by training high-quality software developers with better Computer Science education. Skilled software developers can not only produce code of fewer bugs…
Descriptors: Computer Science, Computer Science Education, Introductory Courses, Programming
Al-Jarf, Reima – Online Submission, 2022
In Saudi Arabia, English is taught starting from kindergarten at National Public and Private Schools. At International schools, English is the medium of instruction. This study aims to explore how parents promote children's language development, their evaluation of their children's proficiency level, which language the children use in…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Language of Instruction
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Campbell, Laurie O.; Gunter, Glenda A.; Kenny, Robert F. – International Journal of Game-Based Learning, 2019
The RETAIN Model is a game design and evaluation model for serious games. In this study, educators evaluated social change web-based and mobile app games using the RETAIN model rubric. In general, web-based games scored higher on the RETAIN rubric than their mobile app counterparts. In addition, the educators analyzed the social change games for…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Social Change
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Baker, Sheila F.; Lastrapes, Renée E. – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to investigate elementary students' writing experiences using a digital writing application and compares the results to the findings and recommendations of a national survey on instructional practices in writing. Design/methodology/approach: Mixed methods were used to assess the quantity and quality of P-5 public school…
Descriptors: Elementary School Students, Educational Technology, Technology Uses in Education, Writing Instruction
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Lovett, Jennifer N.; Dick, Lara K.; McCulloch, Allison W.; Sherman, Milan F.; Martin, Kristi – Journal of Computers in Mathematics and Science Teaching, 2019
The purpose of this study is to examine the ways in which PSMTs' professionally notice middle school students' mathematical thinking on a technology enhanced mathematical task. Findings show that every preservice mathematics teacher included a discussion of the middle school students' interaction with the technology in their noticing prompts,…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematical Logic, Educational Technology
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Pradna, Mahir; Novitasari, Fransiska – International Journal of Learning and Change, 2017
In a time where firms tend to transform themselves to become the most innovative, information and communication technologies (ICT) have the ability to help firms expanding to new markets and trigger their customer's loyalty. Online application has been proven to be the key for companies in marketing their products. One e-commerce that follows this…
Descriptors: Foreign Countries, Consumer Economics, Information Technology, Computer Oriented Programs
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Nelson, Brian C.; Bowman, Cassie; Bowman, Judd – Technology, Knowledge and Learning, 2017
Ask Dr. Discovery is an NSF-funded study addressing the need for ongoing, large-scale museum evaluation while investigating new ways to encourage museum visitors to engage deeply with museum content. To realize these aims, we are developing and implementing a mobile app with two parts: (1) a front-end virtual scientist called Dr. Discovery (Dr. D)…
Descriptors: Museums, Program Evaluation, Computer Oriented Programs, Handheld Devices
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Kaul, Manfred; Kless, André; Bonne, Thorsten; Rieke, Almut – International Association for Development of the Information Society, 2017
Almost unnoticed by the e-learning community, the underlying technology of the WWW is undergoing massive technological changes on all levels these days. In this paper we draw the attention to the emerging game changer and discuss the consequences for online learning. In our e-learning project "Work & Study", funded by the German…
Descriptors: Electronic Learning, Technological Advancement, Internet, Foreign Countries
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Stratigos, Tina; Fenech, Marianne – Australasian Journal of Early Childhood, 2021
While early childhood educators' use of digital applications (apps) to document children's experiences and support parent communication is increasing, there is limited empirical research about the impact of these applications on children's experiences and educators' practices. This article provides a critical analysis of the findings from this…
Descriptors: Computer Uses in Education, Early Childhood Education, Computer Oriented Programs, Early Childhood Teachers
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Jitanan, Manatee; Somanandana, Varangkana; Jitanan, Sutasinee; Lalitpasan, Usanee; Kham-in, Sumalee – Higher Education Studies, 2021
Depression and suicide rates among youths tended to increase. From reviews, many applications and online counseling could reduce depression and anxiety to promote well-being of youths and university students effectively. This study was conducted to develop "Friend from heart" application based on LINE system to promote well-being for…
Descriptors: Foreign Countries, Undergraduate Students, Well Being, Friendship
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