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Squires, David; McDougall, A. – Journal of Computer Assisted Learning, 1996
Predictive evaluation of educational software is problematic because such instructional materials should be evaluated only setting by setting. A situated approach suggests that appropriate evaluation can be performed by considering interactions between the three principal actors in the development and use of the software: teacher, designer, and…
Descriptors: Computer Software Development, Computer Software Evaluation, Courseware, Educational Technology
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Jensen, Murray S.; And Others – Journal of Computers in Mathematics and Science Teaching, 1996
Describes the development, use, and evaluation of the "Osmosis Program" as a teaching tool to elicit and challenge college students' understanding about diffusion and osmosis. Results showed students using the program performed better on a diffusion and osmosis assessment test than students not using the program. (Author/MKR)
Descriptors: Academic Achievement, Biology, College Students, Computer Software Evaluation
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Aldrich, Frances; Rogers, Yvonne; Scaife, Mike – British Journal of Educational Technology, 1998
Discusses interactivity as it pertains to learning. Presents the findings of a survey of primary school teachers asked to evaluate two science-based CD-ROMS and the resulting theoretical framework of cognitive interactivity. Identifies dimensions for teachers to assess (visibility and accessibility, manipulability and annotatability, creativity…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Educational Technology, Instructional Effectiveness
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Scher, Daniel – Mathematics Educator, 2000
Reviews the evolution of the educational computer software "Geometer's Sketchpad" and its history. The features of the software invite exploration and play and enable users to sense their own role in shaping and crafting their understanding of mathematics. (ASK)
Descriptors: Computer Software Evaluation, Computer Uses in Education, Educational Technology, Elementary Secondary Education
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Case, Carolyn; Truscott, Diane M. – Reading and Writing Quarterly: Overcoming Learning Difficulties, 1999
Argues educators need to identify software that will effectively support children with reading difficulties. Discusses: why computers should be used to aid struggling readers; what makes good software and why; and what software to select for classroom use. Contains an evaluation device that can be used by educators selecting software for classroom…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Computer Software Selection, Elementary Education
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Leventhal, Jay D.; Earl, Crista L. – Journal of Visual Impairment & Blindness, 1998
Evaluates outSPOKEN, a Windows 95 screen reader for people with visual disabilities. Evaluates the program for installation and documentation (good), Word 97 (good), WordPerfect 8.0 (less than good), and Internet Explorer and Navigator (a little less than good). Provides specific suggestions for improving performance and steps for selecting a…
Descriptors: Accessibility (for Disabled), Assistive Devices (for Disabled), Computer Peripherals, Computer Software Evaluation
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Schwartz, Linda; de Schutter, Adrienne; Fahrni, Patricia; Rudolph, Jim – International Review of Research in Open and Distance Learning, 2004
Two contrasting additions to the online audio market are reviewed: "iVocalize", a browser-based audio-conferencing software, and "Skype", a PC-to-PC Internet telephone tool. These products are selected for review on the basis of their success in gaining rapid popular attention and usage during 2003-04. The "iVocalize" review emphasizes the…
Descriptors: Computer Mediated Communication, Teleconferencing, Audio Equipment, Computer Software Evaluation
Hutinger, Patricia; Robinson, Linda; Schneider, Carol; Daytner, Gary; Bond, Janet – Center for Best Practices in Early Childhood Education, 2006
The findings of EC-TIIS 2 provide evidence on the effectiveness of web-based training as a tool for educators and families in advancing educational opportunities for young children with disabilities. The resulting product and procedures will add valuable information to the field of early childhood technology as well as to the research on online…
Descriptors: Exhibits, Educational Technology, Disabilities, Young Children
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Evans, Robert – Active Learning in Higher Education: The Journal of the Institute for Learning and Teaching, 2006
Plagiarism by students is seen as an increasing problem. The fear is that students will use the internet to obtain analysis, interpretation or even complete assignments and then submit these as their own work. Electronic plagiarism detection services may help to prevent such unfair practice but, in doing so, they create a new problem: certifying…
Descriptors: Plagiarism, Internet, Higher Education, Computer Software
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Botturi, Luca – Educational Technology Research and Development, 2006
The last decade has brought about a major change in higher education. Course design has developed from a craftsmanship-like process to a structured production, which involves interdisciplinary teams and requires more complex communication skills. This conceptual article introduces E[superscript 2]ML--Educational Environment Modeling Language--a…
Descriptors: Instructional Design, Communication Skills, Interdisciplinary Approach, Computer Assisted Instruction
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Gaskill, Martonia; McNulty, Anastasia; Brooks, David W. – Journal of Science Education and Technology, 2006
WebQuests are activities in which students use Web resources to learn about school topics. WebQuests are advocated as constructivist activities and ones generally well regarded by students. Two experiments were conducted in school settings to compare learning using WebQuests versus conventional instruction. Students and teachers both enjoyed…
Descriptors: Web Based Instruction, Constructivism (Learning), Conventional Instruction, Outcomes of Education
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Ebner, Martin; Holzinger, Andreas – Computers & Education, 2007
Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental…
Descriptors: Higher Education, Teaching Methods, Control Groups, Civil Engineering
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
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Yang, Yu-Fen; Wong, Wing-Kwong; Yeh, Hui-Chin – Educational Technology & Society, 2008
The major purpose of this study is to assist college students in constructing mental representation of referential resolution in a computer system. Ninety students were asked to draw mental maps indicating the relationships between references, take reading comprehension tests, and fill out open-ended questionnaire. Results showed that the…
Descriptors: Correlation, Reading Processes, Feedback (Response), Reading Comprehension
Ray, Jennifer; Timms, Judy – 1993
This booklet provides basic information about computers, assistive devices for computers, and computer software for young children with disabilities. Guidelines for assessing the child's readiness for computers are provided, as are tips on planning computer-related goals and incorporating computer use into the Individual Family Service Plan and…
Descriptors: Assistive Devices (for Disabled), Computer Peripherals, Computer Selection, Computer Software
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