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de Souza Vieira, Alex; Ribeiro Filho, Manoel; de Salles Soares Neto, Carlos – IEEE Transactions on Education, 2021
Contribution: This work presents a teaching and learning process for human-computer interaction (HCI) courses, combining traditional lecture-based classroom (TLBC), active learning (AL) and project-based learning elements, such that students can increase their understanding over HCI. Background: In undergraduate science computing, the academic…
Descriptors: Undergraduate Students, Computer Science Education, Man Machine Systems, Courses
Kammer, Jenna; Hays, Lauren – Education Libraries, 2021
This overview demonstrates the need for school librarians to consider supplementing coding instruction with ethical discussions. School librarians are increasingly incorporating coding into library instruction through play, tutorials, collaboration in content areas, and design thinking projects. To enhance students' ethical decision making and…
Descriptors: School Libraries, Ethical Instruction, Programming, Computer Science Education
Lakshminarayanan, Srinivasan; Rao, N. J. – Cogent Education, 2021
CS1 courses are designed in Indian Institutions as a lecture course of three to four credits and one credit lab course. The issues related to curriculum design, instruction design, and students' learning manifest themselves as issues in the lab programs. This situation presents the lab instructor with an opportunity to understand and address the…
Descriptors: Computer Science Education, Teaching Methods, Programming, Programming Languages
Vanícek, Jirí; Simandl, Václav; Klofác, Patrik – Informatics in Education, 2021
This paper focuses on the analysis of Bebras Challenge tasks to find Informatics tasks that develop abstract thinking. Our study seeks to find which Bebras tasks develop abstraction and in what way. We analysed hundreds of tasks from the Czech contest to identify those tasks requiring participants to abstract directly or use abstract structures.…
Descriptors: Abstract Reasoning, Thinking Skills, Foreign Countries, Computer Science Education
Marckwordt, Jasmine; Muller, Alexandria; Harlow, Danielle; Franklin, Diana; Landsberg, Randall H. – Physics Teacher, 2021
Quantum computers are at the forefront of computing; however, few people understand how they work and their capabilities. We present two versions of an interactive activity designed for high school students (ages 13 to 18) that introduce a core quantum concept--"entanglement." The first version illustrates a simple connection between two…
Descriptors: Physics, Science Instruction, High School Students, Teaching Methods
Unal, Alper; Topu, Fatma Burcu – Education and Information Technologies, 2021
In this study, based on quasi-experimental research, was investigated the effects of teaching Python programming language via Blockly tool, which had hybrid interface, on students' computer programming anxiety, cognitive load level, and achievement. Participants were 90 high school students, 44 of them in experimental group (hybrid interface) and…
Descriptors: Instructional Effectiveness, Computer Science Education, Computer Interfaces, Programming Languages
Methodology of Preparing Future Computer Science Teachers to Create Electronic Educational Resources
Ongarbayeva, Aliya D.; Kaldybaev, Salidin K.; Kasymaliev, Muratbek U.; Kozhasheva, Gulnar O.; Yermekova, Nabira S. – World Journal on Educational Technology: Current Issues, 2021
Modern society stands in need of a next-generation teacher, in the light of which this study acquires particular relevance. The paper investigates the urgent issue of modern pedagogy -- the study of the scientific foundations of the methodology for preparing future computer sciences teachers for the development of electronic educational resources.…
Descriptors: Computer Science Education, Preservice Teacher Education, Preservice Teachers, Material Development
Socratous, Chrysanthos; Ioannou, Andri – Educational Technology Research and Development, 2021
The study aims to compare the effect of a structured versus an unstructured educational robotics (ER) curriculum on (a) the frequency and type of programming errors made by students in block-based programming, (b) their ability to debug a programme, and (c) their engagement in the learning process. The authors' hypothesis is that, in programming…
Descriptors: Robotics, Educational Technology, Programming Languages, Computer Science Education
Wolthuis, Stuart L.; Campbell, Patricia H. – Information Systems Education Journal, 2021
This research shares insights into the results of a three-year process of re-engineering general education at Brigham Young University--Hawaii (BYU--Hawaii), a private university, and the impact this change has conveyed to our students, curriculum, and faculty. The authors first describe the background of traditional general education, then…
Descriptors: General Education, Educational Change, Undergraduate Students, Computer Science Education
Sabir, Fizza; Matthews, Robert; Datta, Poulomee – Curriculum and Teaching, 2021
This research examines the student perceived characteristics informing a student's choice in deciding to approach or not to approach a teacher in a university setting. Semi-structured interviews gathered perceptions from 10 final semester undergraduate students at a Pakistani university. 12 teachers were discussed in the data clearly demarcating 7…
Descriptors: Undergraduate Students, Student Attitudes, College Faculty, Teacher Characteristics
Dominguez, Cesar; Garcia-Izquierdo, Francisco J.; Jaime, Arturo; Perez, Beatriz; Rubio, Angel Luis; Zapata, Maria A. – IEEE Transactions on Learning Technologies, 2021
The study of the relationships between self-regulated learning and formative assessment is an active line of research in the educational community. A recent review of the literature highlights that the study of these connections has been mainly unidirectional, focusing on how formative assessment helps students to self-regulate their learning,…
Descriptors: Learning Analytics, Time Factors (Learning), Self Evaluation (Individuals), Formative Evaluation
Litts, Breanne K.; Searle, Kristin A.; Brayboy, Bryan M. J.; Kafai, Yasmin B. – British Journal of Educational Technology, 2021
Given the increased need for broadening participation in computing, there must be a focus not just on providing culturally relevant content but also on building accessible and inclusive computational tools. Most efforts to design culturally responsive computational tools redesign surface features, often through making nominal changes to add…
Descriptors: American Indians, Youth, Culturally Relevant Education, Computer Science Education
Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration. Since these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. Based on prior analyses and…
Descriptors: Foreign Countries, Computer Science Education, Program Implementation, Educational Development
Basu, Satabdi; Rutstein, Daisy W.; Tate, Carol – National Comprehensive Center, 2021
Formative assessment can be a powerful tool to support effective K-12 computer science (CS) instruction. Having teachers and students engage with the formative assessment process can increase student engagement and improve learning outcomes. In this guide, the authors show readers how to apply the five-step process outlined in the corresponding…
Descriptors: Computer Science Education, Elementary Secondary Education, Formative Evaluation, Evidence
Mark S. Kim – ProQuest LLC, 2021
The late Paul Gray was a pioneer in the research tradition of IS education and curriculum (Gorgone and Gray 1999). Recently, the joint ACM/AIS IS2020 Task force published a new "Competency Model" to improve and update the IS curriculum (Leidig and Anderson 2020). This dissertation contributes to this research tradition by introducing a…
Descriptors: Information Systems, Computer Science Education, Digital Literacy, Skill Development