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Chui, Michael; Dillon, Andrew – Journal of the American Society for Information Science, 1997
Two controlled experiments examined whether the animated zooming effect accompanying the opening or closing of a folder in the Apple Macintosh graphical user interface aids in the user's perception of which window corresponds to which folder. Results suggest users may become attuned to the informational content of the zooming effect with…
Descriptors: Animation, Computer Graphics, Computer Interfaces, Computer System Design
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Large, Andrew – Library & Information Science Research, 1996
Reviews the effectiveness of animation in enhancing textual information for instructional purposes and identifies factors that determine effectiveness. Outlines methodological problems in the research and summarizes design criteria for multimedia instructional products. Contains 78 references. (PEN)
Descriptors: Animation, Computer Graphics, Design Requirements, Electronic Text
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Hofmann, Roseanne S.; Hunter, Walter R. – Mathematics and Computer Education, 2003
Describes a beginning algebra course that places stronger emphasis on learning to solve problems and introduces topics using real world applications. Students learn estimating, graphing, and algebraic algorithms for the purpose of solving problems. Indicates that applications motivate students by appearing to be a more relevant topic as well as…
Descriptors: Algebra, Animation, Community Colleges, Higher Education
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Bennett, Hugh – CD-ROM Professional, 1994
Reviews the work of seven companies that produce multimedia children's storybooks on CD-ROM. Characteristics of each company's approach to children's literature are given, and the use of nonprint media to develop the story is discussed. Platform compatibility for 59 CD-ROM titles and publisher contact information are provided. (Contains three…
Descriptors: Adolescent Literature, Animation, Audiovisual Aids, Childrens Literature
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Vastola, Deborah A.; Walker, Ellen L. – Computers & Education, 1995
Describes a computer application that uses graphics, color, and animation to make the learning of statistical reasoning with uncertainty easier and more fun. Notes that the initial implementation focuses on the Dempster-Shafer model, although the design is a framework that can incorporate other models. Also discusses how the tool may be used to…
Descriptors: Animation, Color, Computer Assisted Instruction, Computer Graphics
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Scanlan, Stephen J.; Feinberg, Seth L. – Teaching Sociology, 2000
Presents the animated television series "The Simpsons" as a tool to reach undergraduate students by using popular culture to teach sociology. Discusses "The Simpsons" and sociology, provides a sample of the sociological themes embedded within the show, and how to use "The Simpsons." Provides information gleaned from…
Descriptors: Animation, Educational Strategies, Higher Education, Popular Culture
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Cox, Richard; McKendree, Jean; Tobin, Richard; Lee, John; Mayes, Terry – Instructional Science, 1999
Examines learning in the domain of sentence parsing and syntax tree-diagram construction to assess whether subjects could learn "vicariously" from recordings of interactions between a previous student and a tutor. Findings indicate that reusable dialog is a useful resource for the vicarious learner and that unannotated animated diagrams…
Descriptors: Animation, Dialogs (Language), Instructional Design, Instructional Effectiveness
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Iskander, Wejdan; Curtis, Sharon – Journal of Computers in Mathematics and Science Teaching, 2005
This study investigated the effects of two computer-implemented techniques (colour and interactive animation) on learning 3D vectors. The participants were 43 female Saudi Arabian high school students. They were pre-tested on 3D vectors using a paper questionnaire that consisted of calculation and visualization types of questions. The students…
Descriptors: Visualization, Computer Software, Animation, Computer Assisted Instruction
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Ong, S. K.; Mannan, M. A. – Computers and Education, 2004
This paper presents a web-based interactive teaching package that provides a comprehensive and conducive yet dynamic and interactive environment for a module on automated machine tools in the Manufacturing Division at the National University of Singapore. The use of Internet technologies in this teaching tool makes it possible to conjure…
Descriptors: Foreign Countries, Computer Simulation, Animation, Internet
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Schnotz, Wolfgang; Rasch, Thorsten – Educational Technology Research and Development, 2005
New technologies allow the display of text, static visuals, and animations. Although animations are inherently attractive, they are not always beneficial for learning. Problems may arise especially when animations modify the learner's cognitive load in an unintended way. In two learning experiments with 40 and 26 university students, the effects…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Animation, Multimedia Instruction
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Moreno, Roxana; Flowerday, Terri – Contemporary Educational Psychology, 2006
College students learned about science with a multimedia program. One group (choice or C) chose to learn with or without an animated pedagogical agent (APA) representing a male or female of five different ethnicities. Another group (no-choice or NC) was assigned an APA by the system. All participants in C group chose to learn with APAs and…
Descriptors: Animation, Science Instruction, Sex, Ethnicity
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Massaro, Dominic W.; Bosseler, Alexis – Autism: The International Journal of Research & Practice, 2006
A computer-animated tutor, Baldi, has been successful in teaching vocabulary and grammar to children with autism and those with hearing problems. The present study assessed to what extent the face facilitated this learning process relative to the voice alone. Baldi was implemented in a Language Wizard/Tutor, which allows easy creation and…
Descriptors: Computer Assisted Instruction, Animation, Programmed Tutoring, Vocabulary Development
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Marsh, Jackie – Language and Education, 2006
This paper outlines a research project in which three- and four-year-old children in one nursery engaged with editing software to create short animated films. Research questions were related to the knowledge and understanding of multimodal texts that the children developed in the activity, the skills they demonstrated in undertaking the animation…
Descriptors: Media Literacy, Animation, Young Children, Nursery Schools
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
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