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Daleiden, Patrick; Stefik, Andreas; Uesbeck, P. Merlin; Pedersen, Jan – ACM Transactions on Computing Education, 2020
There are many paradigms available to address the unique and complex problems introduced with parallel programming. These complexities have implications for computer science education as ubiquitous multi-core computers drive the need for programmers to understand parallelism. One major obstacle to student learning of parallel programming is that…
Descriptors: Randomized Controlled Trials, Performance Factors, Programming, Computer Science Education
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Kiron, Nafisul; Adaji, Ifeoma; Long, Jeff; Vassileva, Julita – Electronic Journal of e-Learning, 2020
Games are a great source of entertainment and are used by people of all ages; they motivate and engage people and affect their behavior. Therefore, games have been widely studied in many non-game contexts. Education is one of those areas where gamified, and game-based learning strategies have been implemented and explored. To engage and motivate…
Descriptors: Learner Engagement, Games, Peer Teaching, Active Learning
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Rashkovits, Rami; Lavy, Ilana – International Journal of Information and Communication Technology Education, 2020
The present study examines the difficulties novice data modelers face when asked to provide a data model addressing a given problem. In order to map these difficulties and their causes, two short data modeling problems were given to 82 students who had completed an introductory course in database modeling. Both problems involve three entity sets…
Descriptors: Models, Data, Undergraduate Students, Computer Science Education
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Avci, Ümmühan – Educational Technology Research and Development, 2020
Scaffolds establish a cognitive connection with the students and what they want to express. Supporting the collaborative knowledge building process with scaffolds is crucial for the participation and continuity in the online discussions. In this research, where a quasi-experimental design is used, the contributions of the students in the online…
Descriptors: Sentences, Scaffolding (Teaching Technique), Self Determination, Cooperative Learning
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Ahmad Uzir, Nora'ayu; Gaševic, Dragan; Matcha, Wannisa; Jovanovic, Jelena; Pardo, Abelardo – Journal of Computer Assisted Learning, 2020
This paper aims to explore time management strategies followed by students in a flipped classroom through the analysis of trace data. Specifically, an exploratory study was conducted on the dataset collected in three consecutive offerings of an undergraduate computer engineering course (N = 1,134). Trace data about activities were initially coded…
Descriptors: Time Management, Blended Learning, Learning Analytics, Undergraduate Students
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Türker, Pinar Mihci; Pala, Ferhat Kadir – International Journal of Computer Science Education in Schools, 2020
In this study, the effect of algorithm education on pre-service teachers' computational thinking skills and computer programming self-efficacy perceptions were examined. In the study, one group pretest posttest experimental design was employed. The participants consisted of 24 (14 males and 10 females) pre-service teachers, majoring in Computer…
Descriptors: Mathematics, Computation, Computer Science Education, Programming
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Arastoopour Irgens, Golnaz; Dabholkar, Sugat; Bain, Connor; Woods, Philip; Hall, Kevin; Swanson, Hillary; Horn, Michael; Wilensky, Uri – Journal of Science Education and Technology, 2020
Despite STEM education communities recognizing the importance of integrating computational thinking (CT) into high school curricula, computation still remains a separate area of study in K-12 contexts. In addition, much of the research on CT has focused on creating generally agreed-upon definitions and curricula, but few studies have empirically…
Descriptors: Thinking Skills, Biology, Scores, Pretests Posttests
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Ketelhut, Diane Jass; Mills, Kelly; Hestness, Emily; Cabrera, Lautaro; Plane, Jandelyn; McGinnis, J. Randy – Journal of Science Education and Technology, 2020
Computer science and computer science education are marked by gender and racial disparities. To increase the number and diversity of students engaging in computer science, young children need opportunities to develop interest and foundational understandings, including computational thinking (CT). Accordingly, elementary teachers need to understand…
Descriptors: Computer Science Education, Computation, Thinking Skills, Faculty Development
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Margulieux, Lauren E.; Morrison, Briana B.; Decker, Adrienne – International Journal of STEM Education, 2020
Background: Programming a computer is an increasingly valuable skill, but dropout and failure rates in introductory programming courses are regularly as high as 50%. Like many fields, programming requires students to learn complex problem-solving procedures from instructors who tend to have tacit knowledge about low-level procedures that they have…
Descriptors: Programming, Computer Science Education, Introductory Courses, Withdrawal (Education)
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Peixoto, Maria Joelma; Duarte, Paulo A. S.; Araújo, Pedro T.; Pinto, Pedro I. C.; Sarmento, Wellington W. F.; Trinta, Fernando A. M.; Viana, Windson – Informatics in Education, 2020
Mark Weiser coined the term Ubiquitous Computing (UbiComp) describing a future in which everyday life-objects would have embedded computers providing services anytime and anywhere. This paradigm is theme recurrent in many graduate courses of Computer Science around the world. To better understand the challenge of teaching Ubiquitous Computing…
Descriptors: Computer Science Education, Teaching Methods, Handheld Devices, Measurement Equipment
US Congress, 2020
The Supporting Veterans in Science, Technology, Engineering, and Mathematics (STEM) Careers Act was put in place to promote veteran involvement in STEM education, computer science, and scientific research, and for other purposes. The Act includes the following sections: (1) Short Title; (2) Definitions; (3) Supporting Veterans in STEM Education…
Descriptors: Veterans Education, STEM Education, Computer Science Education, Scientific Research
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Ezeamuzie, Ndudi O. – Education and Information Technologies, 2023
Several instructional approaches have been advanced for learning programming. However, effective ways of engaging beginners in programming in K-12 are still unclear, especially among low socioeconomic status learners in technology-deprived learning environments. Understanding the learning path of novice programmers will bridge this gap and explain…
Descriptors: Programming, Constructivism (Learning), Programming Languages, Computer Science Education
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Kiliç, Servet – Informatics in Education, 2023
This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the…
Descriptors: Instructional Effectiveness, Gamification, Communities of Practice, Inquiry
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Woods, David M. – Information Systems Education Journal, 2023
Schools have implemented the high-impact practice of first-year experience (FYE) courses to assist students with the transition to college. These courses help connect new students to the school with the goal of improving retention. While students in computing majors face the same challenges as other new college students, they also face some…
Descriptors: Introductory Courses, Information Science Education, Information Technology, Career Choice
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Kuo, Yu-Chen; Chen, Yun-An – Education and Information Technologies, 2023
With the development of science and technology, the demand for programmers has increased. However, learning computer programs is not an easy task. It might cause a significant impact on programming if misconceptions exist at the beginning of the study. Hence, it is important to discover and correct them immediately. Chatbots are effective teaching…
Descriptors: Programming, Artificial Intelligence, Computer Science Education, Misconceptions
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