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Melissa Barnes; Kate Lafferty; Bingqing Li – Educational Review, 2024
There is global recognition of the need to teach and assess complex competencies, which are often referred to as twenty-first century or work-ready knowledge and skills. While several assessment frameworks have been co-developed by researchers and teachers to assess competencies in schools, little is known about how these frameworks are shaped,…
Descriptors: 21st Century Skills, Competence, Competency Based Education, Student Attitudes
Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
Miguel Ángel Rodriguez-Florido; José Juan Reyes-Cabrera; Aday Melián; Carmen Nieves Hernández-Flores; Juan Ruiz-Azola; Manuel Maynar – Journal of New Approaches in Educational Research, 2024
The metaverse is known as the hypothetical iteration of the Internet as a single, connected, universal and immersive virtual world that can be accessed via immersive technology devices. One approach to this concept can be achieved through the use of multi-user immersive virtual reality applications. Immersive virtual reality (IVR), which uses…
Descriptors: Medical Education, Medical Students, Internet, Computer Simulation
Carol Bertram; Lee Rusznyak – Education as Change, 2024
A long-standing concern in teacher education is the variability in the quality of practicum experiences afforded to preservice teachers. Although some variability is due to their personal attributes, preservice teachers often find it difficult to connect theoretical insights to teachers' classroom practices. These challenges can be exacerbated…
Descriptors: Curriculum Design, Preservice Teacher Education, Preservice Teachers, Practicums
Sefa Emre Öncü; I?rfan Süral – Asian Journal of Distance Education, 2024
This study explores users' perceptions of the Virtual Assistant application facilitated by the Anadolu University Open Education System. It assesses the application's effectiveness and user satisfaction by analyzing opinions regarding its importance and the experience it delivers. The research delineates its population as learners engaging with…
Descriptors: Open Education, Artificial Intelligence, Foreign Countries, Open Universities
Jeremy St. John; Karen St. John – Journal of Information Systems Education, 2024
This study provides an overview of efforts to improve experiential learning outcomes by integrating the curriculum of an upper-level Project Management (PM) course with an Introductory Programming (IP) course using a game-making project. Students in the PM course applied PM methods and techniques while supervising teams of students in the IP…
Descriptors: Experiential Learning, Peer Teaching, Programming, Program Administration
Jeffrey Choppin; Christine Green; William Zahner – Education Policy Analysis Archives, 2024
In this article, we explore demands and tensions involved when schools implement ambitious mathematics teaching (AMT). Following a description of a framework that distinguishes between internal and external demands, we characterize the tension between these in terms of alignment, balance, and buffering, which collectively speak to coherence. We…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Change, Educational Policy
Susana Beltrán-Grimm – Journal of Latinos and Education, 2024
Co-design approaches have roots in participatory research design methodologies, amplifying participants' experiences, cultures, and beliefs by co-designing or co-creating an artifact or activity for and with other people. Little research has incorporated Spanish-speaking Latine families in co-designing early math tools and resources. Therefore,…
Descriptors: Mathematics Activities, Spanish Speaking, Hispanic Americans, Mothers
Zehra Tugba Guzel – Turkish Online Journal of Distance Education, 2024
The advent of digital technology has enabled the development of alternative learning methods that enable personalized education to meet the demands of the modern era. Regardless of geographical location and time, online education facilitates the provision of personalized learning opportunities through asynchronous or synchronous recording. Thanks…
Descriptors: Individualized Instruction, Electronic Learning, Informal Education, Evaluation
Verónica Pérez Bentancur; Lucía Tiscornia – Sociological Methods & Research, 2024
Experimental designs in the social sciences have received increasing attention due to their power to produce causal inferences. Nevertheless, experimental research faces limitations, including limited external validity and unrealistic treatments. We propose combining qualitative fieldwork and experimental design iteratively--moving back-and-forth…
Descriptors: Research Design, Social Science Research, Public Opinion, Punishment
Richard Miiro; Joseph Kiwanuka; Frank Matsiko; Michael Ugen – Journal of Agricultural Education and Extension, 2024
Purpose: The study determined (i) the mediation effect of motivation to transfer on the relationship between performance self-efficacy and (a) training design (b) farmer capacity to transfer and (c) training transfer; and (ii) the mediation effect of training design on the relationship between performance self-efficacy and training transfer.…
Descriptors: Performance, Self Efficacy, Transfer of Training, Agricultural Education
Juan Zheng; Zilong Pan; Shan Li; Charles Xie – Educational Technology & Society, 2024
Self-regulation is crucial for student success in scientific inquiry and engineering design. However, it remains unclear how students dynamically engage in self-regulated learning (SRL) processes to achieve high performance. In this study, we investigated the temporal nature of self-regulation during engineering design by leveraging computer trace…
Descriptors: Learning Strategies, Self Management, High School Students, High Achievement
Michael Schneider – ProQuest LLC, 2024
Electronic textiles (e-textiles) weave computational and electronic components into fabric, enabling students to design and build fabric-based projects that interact with their surroundings. This meshing of physical hardware and virtual software can be difficult for students to untangle when debugging. Is an LED failing to light up because of an…
Descriptors: Troubleshooting, Computer Science Education, Computation, Secondary School Students
Rachel Franz – ProQuest LLC, 2024
Virtual Reality (VR) is rapidly gaining popularity as a consumer technology, yet accessibility has not been prioritized. VR enables users to interact with immersive virtual worlds, but effective interaction requires the ability to perceive and navigate the environment. Fortunately, over the past thirty years, hundreds of scene-viewing and…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Accessibility (for Disabled)
Gozde McLaughlin – ProQuest LLC, 2024
Knowledge-producing practices in sciences and engineering increasingly use computational means for modeling and working with data. Despite consensus regarding the importance of computational thinking in science and engineering, scholars differ in conceptualization of the primary purposes and role of its integration in K-12 science (Kafai &…
Descriptors: Preservice Teachers, Computation, Engineering, Elementary Secondary Education