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Pastore, Raymond; Ritzhaupt, Albert D. – TechTrends: Linking Research and Practice to Improve Learning, 2015
It is now common practice for instructional designers to incorporate digitally recorded lectures for Podcasts (e.g., iTunes University), voice-over presentations (e.g., PowerPoint), animated screen captures with narration (e.g., Camtasia), and other various learning objects with digital audio in the instructional method. As a result, learners are…
Descriptors: Educational Research, Literature Reviews, Multimedia Instruction, Multimedia Materials
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Zydney, Janet Mannheimer; Hooper, Simon – TechTrends: Linking Research and Practice to Improve Learning, 2015
Educators can use video to gain invaluable information about their students. A concern is that collecting videos online can create an increased security risk for children. The purpose of this article is to provide ethical and legal guidelines for designing video-based apps for mobile devices and the web. By reviewing the literature, law, and code…
Descriptors: Video Technology, Computer Software, Computer System Design, Design Requirements
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Leigh, Katherine; Whitted, Kelli; Hamilton, Bernita – Journal of Adult Education, 2015
Return of registered nurses to school dictates that mobility programs integrate principles and design elements of adult learning theory. The Decisional Matrix for Preceptorship Experiences (DMPE) was designed to support mutual needs assessment and identification of individualized clinical learning activities. Using the Andragogy in Practice…
Descriptors: Andragogy, Integrated Activities, Adult Learning, Learning Theories
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Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification
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Howard, Joanne; Howard, Diane; Dotson, Ebbin – New Directions for Adult and Continuing Education, 2015
The infrastructure, financial, and human resource histories of health and education are offered as key components of future strategic planning initiatives in learning cities, and 10 key components of strategic planning initiatives designed to enhance the health and wealth of citizens of learning cities are discussed.
Descriptors: Strategic Planning, Educational Innovation, Educational Change, Educational Resources
Lavoie, Brian; Malpas, Constance – OCLC Online Computer Library Center, Inc., 2015
The long-term future of the scholarly record in its fullest expression cannot be effectively secured with stewardship strategies designed for print materials. The features of the evolving scholarly record suggest that traditional stewardship strategies, built on an "invisible hand" approach that relies on the uncoordinated,…
Descriptors: Academic Libraries, Library Development, Library Materials, Library Networks
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Selver, M. Alper – IEEE Transactions on Education, 2016
Medical imaging systems (MIS) constitute an important emergent subdiscipline of engineering studies. In the context of electrical and electronics engineering (EEE) education, MIS courses cover physics, instrumentation, data acquisition, image formation, modeling, and quality assessment of various modalities. Many well-structured MIS courses are…
Descriptors: Design, Medical Education, Laboratory Experiments, Engineering Technology
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Themistokleous, Sotiris; Avraamidou, Lucy – Educational Media International, 2016
In this review, we present an argument for the need to support young adult's civic engagement and we explore the role of online games in supporting such engagement. In doing so, in the first section of the paper, we offer a definition for civic education and citizenship alongside a discussion for the pedagogical frameworks that better support…
Descriptors: Computer Games, Young Adults, Role Perception, Citizen Participation
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Rosenberg, Joshua M.; Terry, Colin A.; Bell, John; Hiltz, Virginia; Russo, Tracy E. – TechTrends: Linking Research and Practice to Improve Learning, 2016
Social media provides a promising platform for members of informal and formal educational communities to build community, collaborate, and support institutional goals such as student recruitment. Despite burgeoning research on the educational uses of social media, we are not aware of any to guide graduate program social media use. In order to…
Descriptors: Social Media, Graduate Study, Design Requirements, Organizational Objectives
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Krämer, Andreas; Böhrs, Sandra – Journal of Education and Training Studies, 2016
This article explores the future potential for the development of online courses. The findings are based on an empirical study with 3 sample groups: (1) B2C segment in Germany, (2) B2C segment in the United States, and (3) B2B segment (international). In the first step the status quo of the use of e-learning in general and online courses in…
Descriptors: Online Courses, Expectation, Trend Analysis, Electronic Learning
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Bogetoft, Peter; Wittrup, Jesper – School Effectiveness and School Improvement, 2017
This paper discusses methods for benchmarking vocational education and training colleges and presents results from a number of models. It is conceptually difficult to benchmark vocational colleges. The colleges typically offer a wide range of course programmes, and the students come from different socioeconomic backgrounds. We solve the…
Descriptors: Benchmarking, Vocational Education, Models, Postsecondary Education
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Willging, Cathleen E.; Trott, Elise M.; Fettes, Danielle; Gunderson, Lara; Green, Amy E.; Hurlburt, Michael S.; Aarons, Gregory A. – Research on Social Work Practice, 2017
Objective: We examine how frontline workers and supervisors delivering a research-supported intervention (RSI) to reduce child neglect negotiated system-related challenges, the pragmatics of RSI implementation, and their professional identities and relationships with clients. Methods: We conducted semi-structured interviews, small group…
Descriptors: Intervention, Home Visits, Evidence Based Practice, Child Neglect
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Baker, Courtney; Galanti, Terrie; Birkhead, Sara – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
This research highlights a university-school division collaboration to pilot a professional development framework for integrating STEM in K-8 mathematics classrooms. The university researchers worked with mathematics coaches to construct a realistic and reasonable vision of STEM integration built upon the design principles of model-eliciting…
Descriptors: STEM Education, Reflection, Instructional Design, Problem Solving
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Henning, John E.; Erb, Dorothy J.; Randles, Halle Schoener; Fults, Nanette; Webb, Kathy – Issues in Teacher Education, 2016
The purpose of this article is to describe a collaborative effort among five teacher preparation programs to create a conceptual tool designed to put clinical experiences at the center of our programs. The authors refer to the resulting product as a clinical curriculum. The clinical curriculum describes a developmental sequence of clinical…
Descriptors: Curriculum Design, Curriculum Development, Clinical Experience, Teacher Education Curriculum
Girardi, Amy; Crew, Rachel – Jobs For the Future, 2016
Competency-based education (CBE) is widely viewed as an innovative alternative to traditional higher education, yet most programs serve only a narrow slice of the postsecondary population. Few are intended for adults who need to boost basic skills in order to succeed in college coursework. However, if designed with the needs of a broader range of…
Descriptors: Competency Based Education, Access to Education, Interviews, Developmental Programs
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