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Seale, Maura; Hicks, Alison; Nicholson, Karen P. – College & Research Libraries, 2022
In the past decade, cataloguing and classification and information literacy have experienced a critical turn, acknowledging the political, economic, and social forces that shape complex information environments. Library user experience (UX) has yet to undergo such a transformation, however; instead, it continues to be seen as a toolkit of…
Descriptors: Academic Libraries, Usability, Library Science, Information Science
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Kang, Jin; Girouard, Audrey – ACM Transactions on Computing Education, 2022
Objectives: Internships can bring a host of professional and academic benefits to students. Then, how do User Experience (UX) internships influence Human-Computer Interaction (HCI) graduate students' professional and academic growth? What are the challenges experienced by HCI graduate students during internships? We explored these two research…
Descriptors: Usability, Design, Internship Programs, Man Machine Systems
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Ruchika Vatsa; Purnima Bhatnagar – International Journal of Information and Learning Technology, 2024
Purpose: The purpose of this paper is to apply systems modeling to explore the usability of the online learning platform in the future compared to its usefulness during the pandemic era. Design/methodology/approach: The applied systems research methodology has been used to develop a stock-flow model encompassing enablers and constraints for…
Descriptors: Electronic Learning, Student Behavior, Student Motivation, COVID-19
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Serkan Solmaz; Liesbeth Kester; Tom Van Gerven – Education and Information Technologies, 2024
Virtual reality has become a significant asset to diversify the existing toolkit supporting engineering education and training. The cognitive and behavioral advantages of virtual reality (VR) can help lecturers reduce entry barriers to concepts that students struggle with. Computational fluid dynamics (CFD) simulations are imperative tools…
Descriptors: Computer Simulation, Educational Environment, Engineering Education, Technology Uses in Education
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Tugce Özbek; Christina Wekerle; Ingo Kollar – Education and Information Technologies, 2024
Pre-service teachers' often suboptimal use of technology in teaching can be explained by low levels of technology acceptance. The present study aims to investigate how technology acceptance can be promoted. Based on the Technology Acceptance Model by Davis (1986), we hypothesized that encouraging pre-service teachers to constructively engage with…
Descriptors: Preservice Teachers, Student Attitudes, Computer Attitudes, Technology Uses in Education
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Miaoting Cheng; Xiaoyan Lai; Da Tao; Juntong Lai; Jun Yang – Education and Information Technologies, 2024
While numerous studies have highlighted the potential benefits of programming environment (PE) use for children's learning, the boundary conditions of children's PE acceptance within the programming education context are less clear. This study fills this gap in the literature by investigating the critical determinants of children's PE use…
Descriptors: Programming, Intention, Competition, Computation
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Marien Alet Graham; Ugorji Iheanachor Ogbonnaya; Emmanuel Kwasi Boateng – International Journal of Learning Technology, 2024
Understanding the acceptance of information and communication technology (ICT) is vital for effective educational practices. The technology acceptance model (TAM) is a prominent scientific framework for understanding technology acceptance. This study examines how Ghanaian lecturers' intentions to incorporate ICTs in T&L are affected by their…
Descriptors: Foreign Countries, Information Technology, Communications, Technology Integration
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Gaojun Shi; Jiaping Li; Junfeng Yang – Interactive Learning Environments, 2024
Online learning became more commonplace all over the world in the post-pandemic era; however, the research on how to promote Online Persistent Learning (OPL) was still in its infancy. Therefore, this study aimed to analyse the influencing factors of Online Persistent Learning Supported by Intelligent Technology (OPLSIT) based on the dimensions of…
Descriptors: Electronic Learning, Academic Persistence, Recall (Psychology), Information Technology
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Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
Terry Roxanne Beamer – ProQuest LLC, 2024
Emotional intelligence (EQ) is a strong indicator of student academic success. Researchers have demonstrated knowledge of the usage of EQ applications by the K-12 student population but have not established significant findings with the student population beyond high school. The problem was that it was unknown whether the post secondary student…
Descriptors: Emotional Intelligence, Postsecondary Education, Technology Uses in Education, Computer Oriented Programs
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Zhanni Luo – Educational Technology Research and Development, 2024
This study is to develop and validate a scale that measures the acceptance intention of secondary school teachers toward gamified English-as-a-foreign-language (EFL) tools. Drawing upon the technology acceptance models (TAM) and related frameworks, we synthesized a framework that includes six main factors contributing to teachers' acceptance…
Descriptors: Teacher Attitudes, Language Teachers, English (Second Language), Gamification
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Sonia Chawla; Gyan Prakash; Gursimranjit Singh; Japneet Kaur – Education and Information Technologies, 2024
Blockchain technology usage in education sector has a capacity to change the way academic records, diplomas, and credentials are maintained, communicated, and verified. Thus, this study aims at understanding the role of blockchain in the higher education sector. Mixed method approach was used in the study for a deeper understanding of the concept.…
Descriptors: Information Technology, Educational Technology, Information Management, Adoption (Ideas)
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Oliver Herbort; Philipp Raßbach; Wilfried Kunde – Cognitive Research: Principles and Implications, 2024
Scrolling is a widely used mean to interact with visual displays, usually to move content to a certain target location on the display. Understanding how user scroll might identify potentially suboptimal use and allows to infer users' intentions. In the present study, we examined where users click on a scrollbar depending on the intended scrolling…
Descriptors: Foreign Countries, Adults, Computer Use, Computer Interfaces
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Bimal Aklesh Kumar; Sailesh Saras Chand; Munil Shiva Goundar – International Journal of Information and Learning Technology, 2024
Purpose: Mobile learning has seen tremendous growth over the years. Like any other software application, usability is one of the key concerns in its successful implementation. There is a lack of study that provides a comprehensive overview of usability testing of mobile learning applications. Motivated by this a mapping study is conducted.…
Descriptors: Usability, Electronic Learning, Computer Software, Computer Oriented Programs
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Nurul Izzah Subhan; Agus Santoso – International Society for Technology, Education, and Science, 2024
This study aims to determine the process of creating the psychoeducational module for preventing child marriage for high school girls in Wajo Regency, Indonesia and to find out the product specification aspects of the psychoeducational module for preventing child marriage for high school girls in terms of the accuracy, feasibility and usefulness…
Descriptors: Psychoeducational Methods, Prevention, Marriage, High School Students
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