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Eryilmaz, Selami; Deniz, Gülhanim – Turkish Online Journal of Educational Technology - TOJET, 2021
This study was conducted to determine the effect of Tinkercad use in computer programming education on students ' computational thinking skills and perceptions. In this context, 583 secondary school students studying in Ankara province of Turkey at the fifth, sixth, seventh and eighth grade level in the 2019-2020 academic year constitute the…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Courseware
Malegiannaki, Irini; Daradoumis, Thanasis; Retalis, Symeon – International Journal of Game-Based Learning, 2021
Serious games are used in the field of cultural heritage as a means to transmit cultural knowledge and enable an experiential contact with cultural content. The authors' aim is to investigate whether a game design exploiting the less used combination of complex storytelling, endogenous cooperation, and competition has the potential to sufficiently…
Descriptors: Story Telling, Educational Games, Game Based Learning, Nonformal Education
Santos, Joseline M. – Problems of Education in the 21st Century, 2021
This research explored the participants' use of Google Classroom and evaluated its acceptability using the Technology Acceptability Model (TAM). The respondents were limited to 56 teachers enrolled in the research methodology class in a graduate school of a certain university in Bulacan during the first semester of the school year 2019-2020. The…
Descriptors: Virtual Classrooms, Computer Software, Graduate Students, Research Methodology
Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
Jarrah, Mahmoud Aref; Alzubi, Ali Abbas Falah – International Journal of Instruction, 2021
The study aimed to investigate the Arab English language learners' readiness towards and effectiveness of using Web 2.0 applications in language learning process at a university in Malaysia. Using a quantitative research design, 50 Arab postgraduates responded to a questionnaire about their readiness towards and effectiveness of Web 2.0…
Descriptors: Foreign Countries, Graduate Students, Arabs, Second Language Learning
Goto, Mitsuhiro; Kashihara, Akihiro – International Association for Development of the Information Society, 2021
Presentation documents have been increasingly used not only as supplementary presentation materials but also as contents for investigative learning. In learning a presentation document, learners generally need to select a number of slides from the document, which describe what they want to learn or should learn. However, it is not so easy to find…
Descriptors: Teaching Methods, Educational Technology, Visual Aids, Learning Processes
Rike Neubert – ProQuest LLC, 2021
The current study examined the link between digital device use and learning among 3rd through 8th graders. Specifically, it examined whether parenting strategies aimed at enabling or restricting device use can mediate the link between children's time on device and learning outcomes. Moreover, this study examined whether certain vulnerability…
Descriptors: Technology, Handheld Devices, Elementary School Students, Middle School Students
Koole, Marguerite; Morin, Randy; Lewis, Kevin; Dreaver-Charles, Kristine; Deters, Ralph; Vassileva, Julita; Lewis, Frank B. W. – International Journal of Mobile and Blended Learning, 2023
This paper outlines the design, development, and preliminary usability study of a system comprising (1) a web-based Indigenous lesson-creation interface and (2) an accompanying mobile app for studying the lessons. The Nisotak project was developed in response to the need for the preservation of Indigenous languages and to support reconciliation…
Descriptors: Computer Software, Computer Assisted Instruction, American Indian Languages, Lesson Plans
Singh, Nisha – Asian Journal of Distance Education, 2019
MOOCs or Massive Open Online Courses were called disruptive technology in 2012. MOOC has proved to be game changer for educational practices. Study Webs of Active -- Learning for Young Aspiring Minds (SWAYAM) is an Indian MOOC initiative and is fast catching up in the MOOC world. SWAYAM is designed to achieve the three cardinal principles of…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Teaching Methods
Thomassen Andersen, Synnøve – Research in Social Sciences and Technology, 2019
This article focuses on practices, perspectives and values by healthcare workers, by analyzing how they experience the use of eHealth systems. The empirical data is from a qualitative case study, is derived from a number of eight participating health clinics use of eHealth systems, by healthcare workers. The analysis shows that by adopting a…
Descriptors: Health Personnel, Health Services, Usability, Information Systems
Sánchez-Prieto, José Carlos; Huang, Fang; Olmos-Migueláñez, Susana; García-Peñalvo, Francisco J.; Teo, Timothy – British Journal of Educational Technology, 2019
This research work intends to make an innovative contribution to the existing literature by studying the predictive effect of two relatively unexplored constructs on the adoption of an emerging technology, such as mobile devices, among a seldom-studied population in the European context (secondary education preservice teachers). To achieve this…
Descriptors: Resistance to Change, Adoption (Ideas), Attachment Behavior, Handheld Devices
Kumar, S. Aravindh; Karthikeyan, C. – International Journal of Education and Development using Information and Communication Technology, 2019
Smart phones can be regarded as one of the greatest invention of this century and have become inseparable gadgets from everyone's pocket. The diffusion of smartphones has been widening more rapidly due to its means for communication, gaming, education, entertainment, technical support, information, day to day news coverage, and trading and…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Agricultural Occupations
Pombo, Lúcia; Marques, Margarida Morais – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this paper is to present a survey study that analyzes mobile learning through students' opinion regarding the use of mobile devices for learning, including their advantages and difficulties, as well as the educational value of a specific mobile learning strategy, reified in the EduPARK game, after an experience of exploring…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Diep, Anh Nguyet; Zhu, Chang; Cocquyt, Céline; de Greef, Maurice; Vo, Minh Hien; Vanwing, Tom – Australian Journal of Adult Learning, 2019
Identifying and fulfilling adult learners' needs is critical to instructional designs aimed at enhancing their achievement and self-empowerment. In reviewing different theories and perspectives on adult learning and online and blended learning (OBL), it is noteworthy that there is not a comprehensive framework to guide the design of OBL…
Descriptors: Adult Students, Student Needs, Electronic Learning, Blended Learning
Li, Rui; Meng, Zhaokun; Tian, Mi; Zhang, Zhiyi; Ni, Chuanbin; Xiao, Wei – Computer Assisted Language Learning, 2019
Automated Writing Evaluation (AWE) has been widely applied in computer-assisted language learning (CALL) in China. However, little is known about factors that influence learners' intention to use AWE. To this end, by adding two external factors (i.e. computer self-efficacy and computer anxiety) to the technology acceptance model (TAM), we surveyed…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Automation

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