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Cook, Michael; Ross, Steven M. – Center for Research and Reform in Education, 2021
The purpose of this study was to compare student growth of SCSD-7 students on the MAP (Measures of Academic Progress) reading assessment to otherwise similar students who did not use Istation. This study followed two cohorts of elementary school students over three years (2016-17 through 2018-19) to assess the effect of Istation on reading…
Descriptors: Program Evaluation, Reading Tests, Reading Programs, Achievement Tests
Deena Hicks – ProQuest LLC, 2021
According to the Entertainment Software Association (2020), 70% (51.1 million) of children under the age of 18 are gamers in the United States and consume an average of two and a half hours per day playing digital-based games, making these games one of the most widely known leisure activities worldwide. Today's Net Generation (Kindergarten through…
Descriptors: Middle School Students, Middle School Teachers, Educational Games, Computer Games
Rajiv Satsangi; Rachel H. Billman; Alexandra R. Raines; Anna M. Macedonia – Journal of Special Education, 2021
An established research base exists for using video modeling to teach students with severe disabilities. However, the application of this strategy for teaching academic skills to students with a learning disability is less known, particularly in secondary mathematics. Video modeling provides a resource for supplementary instruction using…
Descriptors: Algebra, Mathematics Instruction, Teaching Methods, Video Technology
Razieh Fathi – ProQuest LLC, 2021
This dissertation describes an experiment to investigate how learners with different levels of background in computer science learn core concepts of computer science, in particular, algorithms. We designed a study to focus on cognitive task analysis for eliciting the empirical mental elements of learning two graph algorithms. Cognitive workload…
Descriptors: Undergraduate Students, Computer Science Education, Algorithms, Cognitive Development
Jeon, Jaeho – Education and Information Technologies, 2022
The landscape of self-directed learning in mobile-assisted language learning (MALL) is changing from mechanical and repetitive to communicative and meaningful learning. This is due to the development and integration of conversational agents into mobile devices. Students can learn a language via a self-directed interactive app (SIA) where they can…
Descriptors: Telecommunications, Computer Assisted Instruction, Independent Study, Second Language Learning
Johnson, Hailey A.; Adams, Peter N.; Antonenko, Pavlo D. – Journal of Geoscience Education, 2022
The vast extent to which quantitative prerequisites vary among post-secondary geoscience programs often presents a challenge for educators and students alike in courses for which math and physics are foundational. This study discusses the design of GEOAppS, a suite of educational numerical models, and its application toward lowering the…
Descriptors: Computer Software, Physics, Science Instruction, Mathematics Instruction
Bezliudnyi, Oleksandr; Komar, Oleh; Kolisnichenko, Anhelina; Kapeliushna, Tetiana – Advanced Education, 2022
Currently, higher education system is characterized by the growing role of personal ability to adapt to the challenges of COVID-19 and finding opportunities for further development considering the global changes in all spheres of life. It puts pressure on the institutions in general and academic staff in particular. This paper aims at studying the…
Descriptors: Foreign Countries, COVID-19, Pandemics, Adjustment (to Environment)
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Zhang, Hong; Torres-Hostench, Olga – Language Learning & Technology, 2022
The main purpose of this study is to evaluate the effectiveness of Machine Translation Post-Editing (MTPE) training for FL students. Our hypothesis was that with specific MTPE training, students will able to detect and correct machine translation mistakes in their FL. Training materials were developed to detect six typical mistakes from Machine…
Descriptors: Computational Linguistics, Translation, Second Language Learning, Second Language Instruction
Fathali, Somayeh; Emadi, Azadeh – JALT CALL Journal, 2022
Although CALL is still an emerging area of study in many countries, several studies have shown the significant contribution of these countries to the development of CALL worldwide, among which Iran is no exception. Contrary to the vast number of review studies on how this interdisciplinary area of study has been developed at the international…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teaching Methods
How Online Collaborative Writing Affects English Language Learning (ELL) Students' Writing Processes
Lin, Show Mei – College Student Journal, 2022
The purpose of this study was to explore how online writing technology affects ELL students' writing processes from the perceptions of twelve ELL students. To answer this question, the quantity of participation, interviews, and refection journal analysis were used to gather information. The findings indicated that there were advantages (including…
Descriptors: English Language Learners, Journal Writing, Computer Assisted Instruction, Writing Processes
Metruk, Rastislav – SAGE Open, 2022
Innovations and advancements in modern technologies have induced changes in every sphere of human activity, including education. Smartphones represent modern, state-of-the-art gadgets which aim at fostering the teaching and learning process of EFL (English as a foreign language) learners. Students may experience and enjoy considerable benefits of…
Descriptors: Telecommunications, Handheld Devices, English (Second Language), Second Language Learning
Balyan, Renu; Arner, Tracy; Taylor, Karen; Shin, Jinnie; Banawan, Michelle; Leite, Walter L.; McNamara, Danielle S. – International Educational Data Mining Society, 2022
The National Council of Teachers of Mathematics (NCTM) has been emphasizing the importance of teachers' pedagogical communication as part of mathematical teaching and learning for decades. Specifically, NCTM has provided guidance on how teachers can foster mathematical communication that positively impacts student learning. A teacher may have…
Descriptors: Tutoring, Guidelines, Mathematics Instruction, Computer Assisted Instruction
Paul D. Miller; Michael A. Mills – Teaching and Learning Excellence through Scholarship, 2022
In this article, Montgomery College discusses the adoption of H5P, a free and open-source content collaboration framework based on JavaScript that was used in substitute paid practice opportunities for students in Spanish 101 and 102. Utilizing a participatory action research model, three faculty and 47 students collaborated to inform the design,…
Descriptors: Open Education, Open Educational Resources, Technology Uses in Education, Educational Technology
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games