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Marshman, Emily; DeVore, Seth; Singh, Chandralekha – Physical Review Physics Education Research, 2020
With limited time available in the classroom, e-learning tools can supplement in-class learning by providing opportunities for students to study and learn outside of class. Such tools can be especially helpful for students who lack adequate prior preparation. However, one critical issue is ensuring that students, especially those in need of…
Descriptors: Physics, Science Instruction, Electronic Learning, Independent Study
Shi, Guimin; Yang, Sheng; Liu, Changyong; Meng, Shimin; Luo, Zhiming; Li, Shaozi – International Journal of Distance Education Technologies, 2020
In this article, a cognitive framework for observing learning activities based on human-computer coupling is proposed. The observation is based on the vectorization of a learning situation along with human-computer interaction factors. An evolutionary high-dimensional topology of learning cognitive flow is introduced for human-computer…
Descriptors: Learning Processes, Observation, Cognitive Structures, Interaction
Haas, Brandon J. – Social Studies, 2020
This qualitative interview study explores the perceptions five USC Shoah Foundation Master Teachers who integrate Holocaust survivor and witness testimony via IWitness, a web resource from the USC Shoah Foundation, on students' development of empathy. Findings of this study suggest that the personalized nature of engaging with testimony in…
Descriptors: Teacher Attitudes, Death, European History, Jews
Collaborative Writing Using Google Docs in Primary Education: Development of Argumentative Discourse
Zioga, Chrysoula; Bikos, Konstantinos – Turkish Online Journal of Distance Education, 2020
The aim of the present study was to determine the effect of a collaborative writing programme through the Google Docs writing tool on the production of argumentative discourse within the framework of Modern Greek Language teaching. The participants were 23 pupils in Year 5 who received a six-month period teaching intervention (two hours per week)…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Collaborative Writing
Dunnagan, Cathi L.; Dannenberg, Devran A.; Cuales, Michael P.; Earnest, Arthur D.; Gurnsey, Richard M.; Gallardo-Williams, Maria T. – Journal of Chemical Education, 2020
Using virtual reality (VR) in educational settings is becoming increasingly popular. The feasibility of replacing an instrumentation-based organic chemistry lab with a VR experience has been evaluated. A VR laboratory experience was designed to teach students how to use an infrared spectrometer and elucidate an unknown structure from the resulting…
Descriptors: Computer Simulation, Science Instruction, Recall (Psychology), Teaching Methods
Bakla, Arif – Language Learning & Technology, 2020
As digital technologies have become ubiquitous thanks to the Internet, new modes of feedback in L2 writing have emerged, yet what remains unclear is how feedback given through alternative modes helps improve writing quality and how new feedback tools fit in the overall context of writing instruction. Therefore, the purpose of this embedded…
Descriptors: Feedback (Response), English (Second Language), Computer Assisted Instruction, Writing Instruction
Kappagantula, Sri Rama Kartheek; Adamo-Villani, Nicoletta; Wu, Meng-Lin; Popescu, Voicu – IEEE Transactions on Learning Technologies, 2020
We present a system that automatically generates deictic gestures for animated pedagogical agents (APAs). The system takes audio and text as input, which define what the APA has to say, and generates animated gestures based on a set of rules. The automatically generated gestures point to the exact locations of elements on a whiteboard nearby the…
Descriptors: Animation, Nonverbal Communication, Lecture Method, Video Technology
Sundberg, Ross; Cardoso, Walcir – CALICO Journal, 2020
This pilot study examines users' perceptions of Bande à Part, a music application designed for learners of French. The technology acceptance model (TAM) was adopted to investigate users' perceptions of the app's usability and potential for second language (L2) learning. The model's two constructs, perceived usefulness and perceived ease of use,…
Descriptors: French, Second Language Learning, Second Language Instruction, Computer Software
Hur, Paul; Bosch, Nigel; Paquette, Luc; Mercier, Emma – International Educational Data Mining Society, 2020
Collaborative problem solving behaviors are difficult to identify and foster due to their amorphous and dynamic nature. In this paper, we investigate the value of considering early class period behaviors, based on small group development theory, for building predictive machine learning models of collaborative behaviors during problem solving. Over…
Descriptors: Cooperative Learning, Interaction, Peer Relationship, Handheld Devices
El Bedewy, Shereen; Lavicza, Zsolt; Haas, Ben; Lieban, Diego – Education Sciences, 2022
In this paper we propose STEAM practices that would foster mathematics learning through modelling architecture while connecting to culture and history. The architectural modelling process is applied by the teachers as participants of these practices from different countries allowing a broad cultural and historical connection to mathematics…
Descriptors: STEM Education, Architectural Education, Foreign Countries, History Instruction
Vandenberghe, Bert; Montero Perez, Maribel; Reynvoet, Bert; Desmet, Piet – Mind, Brain, and Education, 2022
Previous research has suggested that Event-Related Potentials (ERPs) can index form-, meaning-, and use-related aspects of the second language (L2) vocabulary knowledge, through, respectively, a lexical decision task (LDT, targeting N400), a semantic relatedness task (SEMREL, targeting N400), and a grammatical judgment task (GJT, targeting…
Descriptors: Second Language Learning, Vocabulary Development, Indo European Languages, Brain Hemisphere Functions
Hilton, Courtney B.; Goldwater, Micah B.; Hancock, Dale; Clemson, Matthew; Huang, Alice; Denyer, Gareth – CBE - Life Sciences Education, 2022
A critical goal for science education is to design and implement learning activities that develop a deep conceptual understanding, are engaging for students, and are scalable for large classes or those with few resources. Approaches based on peer learning and online technologies show promise for scalability but often lack a grounding in cognitive…
Descriptors: Science Education, Undergraduate Students, Biochemistry, Correlation
Brown, Esther L.; Shin, Naomi – First Language, 2022
Child language acquisition research has provided ample evidence of lexical frequency effects. This corpus-based analysis introduces a novel frequency measure shown to significantly constrain adult language variation, but heretofore unexplored in child language acquisition research. Among adults, frequent occurrence of a form in a particular…
Descriptors: Language Acquisition, Form Classes (Languages), Word Frequency, Computational Linguistics
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
Bokhari, Ali – Journal of Education, 2022
Computer-aided design (CAD) tools are widely used in the urban planning process, giving planners the ability to generate urban contexts and many scenarios for future development. However, debate is ongoing regarding the effects of CAD tools on student learning and the reliability of the cluster of assumptions that usually come with them. This…
Descriptors: Urban Planning, Urban Areas, Educational Objectives, Critical Thinking