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Durmus Burak; Mehmet Gultekin – Technology, Knowledge and Learning, 2024
In this study, it was aimed to implement and evaluate an adaptive learning environment (ALE) designed according to the learner characteristics of 4th grade primary school students and integrate educational hypermedia environments with face-to-face teaching. Via a preliminary study carried out in accordance with this purpose, the variables that…
Descriptors: Educational Environment, Design, Grade 4, Elementary School Students
Hayoung Jeon; Yumi Jun; Teemu H. Laine; Eunha Kim – Education and Information Technologies, 2024
Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; and (2) affective empathy, which is the capacity to feel others' emotional states. Many educational contents exist for both types, and immersive virtual reality (VR) has been shown to…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Computer Games
Stacy A. Rice – ProQuest LLC, 2024
Faculty who have experience working with individuals with disabilities are likely to have positive feelings about accessibility however, that does not always lead to faculty adoption of accessible course design practices. A gap existed in academic research about what was known of faculty experiences in the implementation of accessible course…
Descriptors: Instructional Design, Accessibility (for Disabled), Students with Disabilities, Teacher Attitudes
Sue Schroeder; Barbara L. Stewart; Olivia Johnson – Journal of STEM Outreach, 2024
DesignYOU! Code Camp is a grant-funded summer outreach camp designed to increase interest in coding and STEM careers among middle school students (6th - 8th graders) through an innovative, immersive summer camp experience. To make the concepts of coding more palpable, researchers incorporated fashion and retail allowing students to learn through…
Descriptors: STEM Education, Summer Programs, Outreach Programs, Coding
Ching-Yi Chang; Chin-Lan Yang; Hsiu-Ju Jen; Hiroaki Ogata; Gwo-Haur Hwang – Educational Technology & Society, 2024
Traditional nursing and health education design courses usually only transfer knowledge via lectures, and lack interaction, drills and personalized feedback. However, the development and widespread adoption of generative artificial intelligence via the ChatGPT system presents an opportunity to address these issues. Some CIDI model-based ChatGPT…
Descriptors: Nursing Education, Health Education, Artificial Intelligence, Technology Uses in Education
Betul Bektas Ekici; Nihal Arda Akyildiz; Songul Karabatak; Muslim Alanoglu – International Journal of Technology and Design Education, 2024
The COVID-19 pandemic has caused significant changes in almost every field globally and has also caused significant revisions in the education process of many disciplines, including architecture. The transition of the programs in architecture schools worldwide to distance education in 2020 has created an extraordinary experience of designing…
Descriptors: College Students, Student Attitudes, Distance Education, Barriers
Adam V. Maltese; Kelli M. Paul; Bárbara Yarza; Lauren Penney – Educational Technology Research and Development, 2024
In this manuscript, we describe a coding club we created and implemented during the COVID-19 pandemic. We were purposeful in creating the club to: (a) focus on design and problem solving as the basis for learning computer coding and (b) include elements to improve the engagement of girls. We ran multiple iterations of a Girls Design with Code Club…
Descriptors: Clubs, Females, Design, Problem Solving
Anna Keune – International Journal of Computer-Supported Collaborative Learning, 2024
A key commitment of computer-supported collaborative learning research is to study how people learn in collaborative settings to guide development of methods for capture and design for learning. Computer-supported collaborative learning research has a tradition of studying how the physical world plays a part in collaborative learning. Within the…
Descriptors: Design Crafts, Visual Arts, Algorithms, Cooperation
Christopher Sadorge; Monika Nerland; Åsa Mäkitalo – Vocations and Learning, 2024
Professional learning at work is related to the opportunities to participate in explorative and constructive practices. Co-designing tools and technologies to support work offers such opportunities, which need to be better understood in the field of professional and vocational learning. As digitalisation initiatives become more ambitious and aim…
Descriptors: Allied Health Occupations, Foreign Countries, Health Services, Patients
Nicole M. Hutchins; Gautam Biswas – British Journal of Educational Technology, 2024
This paper provides an experience report on a co-design approach with teachers to co-create learning analytics-based technology to support problem-based learning in middle school science classrooms. We have mapped out a workflow for such applications and developed design narratives to investigate the implementation, modifications and temporal…
Descriptors: Problem Based Learning, Teaching Methods, Science Instruction, Learning Analytics
Sheng Chen – Journal of Applied Research in Higher Education, 2024
Purpose: Available research on mobile learning all stand on the viewpoint of teachers. However, as mobile learning is learner-centric, learners' roles must be understood clearly from the learners' viewpoint, particularly considering its self-directed learning feature. It is well-known learners for self-directed learning must bear some teachers'…
Descriptors: Undergraduate Students, Engineering Education, Electronic Learning, COVID-19
Hoa-Huy Nguyen; Kien Do Trung; Loc Nguyen Duc; Long Dang Hoang; Phong Tran Ba; Viet Anh Nguyen – Education and Information Technologies, 2024
This article presents the results of an experiment in personalizing course content and learning activity model tailored for online courses based on students' learning styles. The main research objectives are to design and pilot a model to determine students' learning styles to create personalized online courses. The study also addressed an…
Descriptors: Models, Online Courses, Cognitive Style, Classification
Tiwonge K. Mtande; Carl Lombard; Gonasagrie Nair; Stuart Rennie – Research Ethics, 2024
Although the use of the cluster randomized trial (CRT) design to evaluate vaccines, public health interventions or health systems is increasing, the ethical issues posed by the design are not adequately addressed, especially in low- and middle-income country settings (LMICs). To help reveal ethical challenges, qualitative interviews were conducted…
Descriptors: Stakeholders, Ethics, Randomized Controlled Trials, Medical Research
Isabel Hilliger; Constanza Miranda; Sergio Celis; Mar Pérez-Sanagustín – British Journal of Educational Technology, 2024
Several studies have indicated that stakeholder engagement could ensure the successful adoption of learning analytics (LA). Considering that researchers and tech developers may not be aware of how LA tools can derive meaningful and actionable information for everyday use, these studies suggest that participatory approaches based on human-centred…
Descriptors: Learning Analytics, Higher Education, Stakeholders, College Curriculum
Laura Kathleen Pelletier – Online Submission, 2024
Colleges face growing pressures to maintain or enhance the quality of what they offer while being challenged to meet the needs of an increasingly diverse range of students. Staff in higher education face the challenge of supporting students to feel they belong and are valued. The co-creation of teaching and learning is one model in which we may be…
Descriptors: College Curriculum, Curriculum Development, Curriculum Implementation, Curriculum Design