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Maycock, Keith W. – Journal of Computer Assisted Learning, 2019
The case study was carried out at a third-level college in Ireland to investigate the performance of a student population completing a first year computer architecture module using a flipped learning approach against a traditional chalk and talk approach. The study was completed over a 2-year period with the same lecturer delivering both…
Descriptors: Foreign Countries, Lecture Method, Blended Learning, College Students
Jonas Tillmann; Claas Wegner – International Journal of Research in Education and Science, 2024
Satellite laboratories, designed to ignite interest in technical and computer science topics, employ cross-age peer tutoring and physical computing platforms. Catering to students from 5th grade onwards, these laboratories are led by tutors from 9th grade onwards. Employing a design-based research approach, the project aims to comprehensively…
Descriptors: Computer Science Education, Tutoring, STEM Education, Secondary School Students
Dana Kube; Sebastian Gombert; Brigitte Suter; Joshua Weidlich; Karel Kreijns; Hendrik Drachsler – Journal of Computer Assisted Learning, 2024
Background: Gender stereotypes about women and men are prevalent in computer science (CS). The study's goal was to investigate the role of gender bias in computer-supported collaborative learning (CSCL) in a CS context by elaborating on gendered experiences in the perception of individual and team performance in mixed-gender teams in a hackathon.…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Gender Issues, Learning Activities
Cassie F. Quigley; Danielle Herro; Holly Plank; Aileen Owens; Oluwadara Abimbade – Computer Science Education, 2024
Background and context: Historically underrepresented youth in computer science persistently experience barriers making it difficult to see themselves in the computer science field including computer science programs and curricula with consistent stereotypical references focused on competition, individualism, and male-associated topics…
Descriptors: Computer Science Education, Minority Group Students, Student Interests, Self Concept
Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills
I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
Constance Barnes-Watson – ProQuest LLC, 2024
There is a purported shortage of employable labor in the tech workforce, yet Black, Indigenous, Women of Color (BIWOC) in urban centers struggle to find and sustain roles in "high-tech." The tech ecosystem is a CIS-gendered, white male heterosexual space that perpetuates and "ideal worker norm" (Kachchaf et al., 2015), which…
Descriptors: Computer Science Education, Intervention, Females, Urban Areas
Lily R. Liang; Rui Kang – International Journal for the Scholarship of Teaching and Learning, 2024
This study examines the impact of a situated learning class framework on student learning and sense of belonging in a first-year introductory computer programming course offered at an urban commuter campus. The framework provided students opportunities to engage in hands-on activities embedded in authentic contexts facilitated or led by students…
Descriptors: Undergraduate Students, Computer Science Education, Commuting Students, Sense of Community
Anette Bentz; Bernhard Standl – ACM Transactions on Computing Education, 2024
Digital literacy is considered to be crucial for social and professional participation. Hence, several projects have been launched in school, as well as extracurricular activities to promote digital literacy in middle school. They aim, among other things, to increase interest in the so-called STEM subjects (science, technology, engineering, and…
Descriptors: Digital Literacy, Computer Science Education, Extracurricular Activities, Middle School Students
Pedagogical Framework for Cultivating Children's Data Agency and Creative Abilities in the Age of AI
Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
Marowka, Ami – Education and Information Technologies, 2018
Python is gaining popularity in academia as the preferred language to teach novices serial programming. The syntax of Python is clean, easy, and simple to understand. At the same time, it is a high-level programming language that supports multi programming paradigms such as imperative, functional, and object-oriented. Therefore, by default, it is…
Descriptors: Computer Science Education, Programming Languages, Computer Software, Engineering Education
Harichandran, Ronald S.; Erdil, Nadiye O.; Carnasciali, Maria-Isabel; Nocito-Gobel, Jean; Li, Cheryl – Advances in Engineering Education, 2018
An innovative approach to develop an entrepreneurial mindset in all undergraduate engineering and computer science students is being developed and implemented. The approach consists of the development of short e-learning modules on 18 entrepreneurial topics and the integration of these modules into regular courses in programs. A flipped classroom…
Descriptors: Entrepreneurship, Engineering Education, Electronic Learning, Computer Science Education
Khosravi, Hassan; Cooper, Kendra M. L. – Journal of Learning Analytics, 2018
Educational environments continue to evolve rapidly to address the needs of diverse, growing student populations while embracing advances in pedagogy and technology. In this changing landscape, ensuring consistency among the assessments for different offerings of a course (within or across terms), providing meaningful feedback about student…
Descriptors: Graphs, Academic Achievement, Student Evaluation, Models
Arslan Namli, Nihan; Senkal, Ozan – International Journal of Assessment Tools in Education, 2018
The overall objective of this study is to understand how the fuzzy logic theory can be used in measuring the programming performance of the undergraduate students, as well as proving the advantages of using fuzzy logic in evaluation of students' performance. 336 students were involved in the sample of this quantitative study. The first group was…
Descriptors: Undergraduate Students, Programming, Computation, Student Evaluation
Schneider, Johannes; Bernstein, Abraham; Brocke, Jan vom; Damevski, Kostadin; Shepherd, David C. – IEEE Transactions on Learning Technologies, 2018
All methodologies for detecting plagiarism to date have focused on the final digital "outcome", such as a document or source code. Our novel approach takes the creation process into account using logged events collected by special software or by the macro recorders found in most office applications. We look at an author's interaction…
Descriptors: Plagiarism, Assignments, Programming, Computer Software

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