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Aldalalah, Osamah Ahmad; Ababneh, Ziad Waleed Mohamed – Journal of Education and Practice, 2015
This study aims to determine Standards of Multimedia Graphic Design in Education through the analysis of the theoretical basis and previous studies related to this subject. This study has identified the list of standards of Multimedia, Graphic Design, each of which has a set indicator through which the quality of Multimedia can be evaluated in…
Descriptors: Multimedia Materials, Academic Standards, Graphic Arts, Benchmarking
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Karolcík, Štefan; Cipková, Elena; Hrušecký, Roman; Veselský, Milan – Informatics in Education, 2015
Despite the fact that digital technologies are more and more used in the learning and education process, there is still lack of professional evaluation tools capable of assessing the quality of used digital teaching aids in a comprehensive and objective manner. Construction of the Comprehensive Evaluation of Electronic Learning Tools and…
Descriptors: Electronic Learning, Educational Technology, Courseware, Evaluation Methods
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Boateng, John Kwame – Journal of Education and e-Learning Research, 2016
This paper reports on a study that explored the best ways to design e-learning in order to provide better access for adult learners with disabilities. Two districts from the Central Region of Ghana were selected and two major research questions guided the study. The five-point Likert scale was employed between May and August of 2014. The two…
Descriptors: Foreign Countries, Electronic Learning, Adult Learning, Disabilities
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Altinay, Zehra; Ossiannilsson, Ebba; Kalaç, Mustafa Ozhan; Basari, Gülsün; Aktepebasi, Ali; Altinay, Fahriye – Turkish Online Journal of Educational Technology - TOJET, 2016
The research encapsulates the framework on potential contributions of OER practices for supporting the ICT competence for disabled adult learners in building equal opportunities within the society. The study underlined the developing OER policy and framework to focus on digital citizenship competency for disabled adult learners. OER practices can…
Descriptors: Open Source Technology, Educational Practices, Technology Uses in Education, Adult Learning
Johnson, William C.; Ormond, Paul – Facilities Manager, 2013
If properly installed, optimized geoexchange systems can be one of the most cost effective, powerful options to accomplish the goal of improved energy efficiency and reduced carbon emissions. Accurately quantifying field performance is an important step in designing a system that is the proper size and capacity. The authors share the real life…
Descriptors: Educational Facilities Design, Cost Effectiveness, Energy Management, Energy Conservation
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Kimball, Miles A. – Journal of Technical Writing and Communication, 2013
Many books, designers, and design educators talk about visual design principles such as balance, contrast, and alignment, but with little consistency. This study uses empirical methods to explore the lore surrounding design principles. The study took the form of two stages: a quantitative literature review to determine what design principles are…
Descriptors: Design, Design Requirements, Layout (Publications), Literature Reviews
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Bacha, Jeffrey A. – Journal of Technical Writing and Communication, 2012
This article argues for the establishment of a usability process that incorporates the study of "words" and "word phrases." It demonstrates how semantically mapping a navigational taxonomy can help the developers of digital environments establish a more focused sense of functional meaning for the users of their digital designs.
Descriptors: Semantics, Navigation (Information Systems), Classification, User Needs (Information)
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Staykova, Milena P. – Journal of Curriculum and Teaching, 2013
Many nurse educators fear involvement in curriculum development because of limited understanding of what it entails. Curricula, as etymological, epistemological, and phenomenological concepts have attracted the attention of educators for decades. Several curriculum models exist to explain curriculum decision-making, and the relationship among…
Descriptors: Nursing Education, Stakeholders, Curriculum Development, Models
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Niemeyer, Dodie J.; Gerber, Hannah R. – Educational Media International, 2015
Collaborative learning environments found with gaming communities can provide excellent structures to study the way that learners act within informal learning environments. For example, many of these gaming communities encourage gamers to create videogames and virtual world walkthroughs and commentaries. Walkthroughs and commentaries provide…
Descriptors: Informal Education, Educational Games, Computer Games, Communities of Practice
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Legon, Ron – American Journal of Distance Education, 2015
In countless discussions over the past ten years with educators considering the adoption of the Quality Matters (QM) Rubric™, the most common question asked is, "Can you prove that applying the QM Rubric to an online course improves outcomes--retention, grades, learner satisfaction?" This question seems necessary, reasonable, and even…
Descriptors: Scoring Rubrics, Relevance (Education), Online Courses, Electronic Learning
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Zarraonandia, Telmo; Francese, Rita; Passero, Ignazio; Diaz, Paloma; Tortora, Genoveffa – International Journal of Distance Education Technologies, 2014
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively support educational processes in recent years, the integration of this technology in real learning processes is not as commonplace as in other educational technologies. Instructional designers have to balance the cost associated with the development of…
Descriptors: Computer Simulation, Direct Instruction, Individual Instruction, Learning Activities
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Stefaniak, Jill E.; Tracey, Monica W. – TechTrends: Linking Research and Practice to Improve Learning, 2014
Design-thinking is an inductive and participatory process in which designers are required to manage constraints, generate solutions, and follow project timelines in order to complete project goals. The researchers used this exploration study to look at how designers in various disciplinary fields approach design projects. Designers were asked to…
Descriptors: Decision Making, Decision Making Skills, Instructional Design, Intellectual Disciplines
Hadlock, Camey Andersen; McDonald, Jason K. – Educational Technology, 2014
While instructional design's technological roots have given it many approaches for process and product improvement, in most cases designers still rely on instructional forms that do not allow them to develop instruction of a quality consistent with that expressed by the field's visionary leaders. As a result, often the teachers and students using…
Descriptors: Instructional Design, Design Requirements, World Views, Values
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Kornoelje, Joanne; Roman, Harry T. – Tech Directions, 2012
This article presents a simple design challenge, based on the PBS program "Design Squad's" "Watercraft" activity that will prove engaging to most technology and engineering students. In this floating boat challenge, students are to build a boat that can float and support 25 pennies for at least 10 seconds--without leaking, sinking, or tipping…
Descriptors: Design Requirements, Science Activities, Problem Based Learning, Science Process Skills
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Boyle, Tom; Ravenscroft, Andrew – Computers & Education, 2012
Conceptual clarification is essential if we are to establish a stable and deep discipline of technology enhanced learning. The technology is alluring; this can distract from deep design in a surface rush to exploit the affordances of the new technology. We need a basis for design, and a conceptual unit of organization, that are applicable across…
Descriptors: Instructional Design, Design Requirements, Learning Processes, Learning Theories
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