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Li, Jingwei – ProQuest LLC, 2020
This dissertation study aimed to explore whether and how individual differences in verbal and visuospatial working memory capacity and executive functions influence elementary students' mathematics fact mastery and mathematics anxiety as they engage in learning using ReflexTM, a game-based, visuospatial rich adaptive learning platform for…
Descriptors: Elementary School Students, Mathematics Education, Mathematics Anxiety, Game Based Learning
Pando Cerra, Pablo; Gracia Rodríguez, Javier; Fernández Álvarez, Humberto; Busto Parra, Bernardo – Interactive Learning Environments, 2020
Interactive Web Environments and multimedia tools are very common in engineering studies. However, these resources are very limited when graphical resolution is needed during the learning process. A learning environment that combines video and self-assessment Computer-Aided Design (CAD) tools was developed to analyse this problem and to determine…
Descriptors: Multimedia Materials, Self Evaluation (Individuals), Engineering Education, Computer Assisted Design
Cuba, Melissa J. – Intervention in School and Clinic, 2020
Previous research examining "frontloading" academic vocabulary establishes it as an effective instructional activity for students who are English learners. This article extends and builds from those earlier findings, showing the relevance and importance of explicit vocabulary instruction for all students identified with specialized…
Descriptors: Academic Language, Vocabulary Development, Students with Disabilities, Direct Instruction
Using Apps for Pronunciation Training: An Empirical Evaluation of the English File Pronunciation App
Fouz-González, Jonás – Language Learning & Technology, 2020
This study explores the potential of the English File Pronunciation (EFP) app to help foreign language learners improve their pronunciation. Participants were 52 Spanish EFL learners enrolled in an English Studies degree. Pre- and post-tests were used to assess the participants' perception and production (imitative, controlled, and spontaneous)…
Descriptors: Foreign Countries, College Students, Second Language Instruction, Second Language Learning
Al Arood, Mohammad Abdulsalam Suliman; Aljallad, Majed Zaki; Baioumy, Nashaat – International Journal of Education and Practice, 2020
It has been observed that students still lack understanding of the Shari'a concepts and principles and how to deal with them. Also, a lot of students deal with the Islamic Education superficially, with the absence of applying critical, reflective and creative thinking, on top of that, if the Islamic Education studies remain mainly dependent on…
Descriptors: Computer Software, Teaching Methods, Islam, Religious Education
Shin, Yoonhee; Kim, Dongsik; Song, Donggil – Journal of Educational Computing Research, 2020
This study was designed to examine the effects of negotiation scaffolding for solving complex problems, focusing on peer interaction and learning performance in a computer-supported collaborative learning environment. For this research, 38 undergraduate students performed complex tasks using a collaborative discussion tool that implemented…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Interaction, Computer Assisted Instruction
Bawa, Lydia S. – International Journal of Education and Literacy Studies, 2020
This study aimed to examine the effect of administrating Job Enabling English Proficiency (JEEP) on the students' English language skills in selected colleges and universities of Region XII, Philippines. The study sought to find out the relationship between the JEEP Program administration for the sustainable operation and the students' English…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Proficiency
Wang, Qiao – International Journal of Computer-Assisted Language Learning and Teaching, 2020
The study is the second in a series of mixed-methods studies on the integration of The Sims 4, a life-simulation game, into language classrooms. In this study, the researcher explores the effect of game-based language learning (GBLL) on students' English communicative competence from three aspects, interaction, fluency and content, in a Japanese…
Descriptors: Communicative Competence (Languages), English (Second Language), Language Fluency, Second Language Learning
Nurtanto, Muhammad; Sofyan, Herminarto; Pardjono, Pardjono – Online Submission, 2020
ICT is an important part of the development of secondary education in many countries and becomes a debate subject for its impact on behavior, culture, and society. The addition of new technologies in learning process, especially Vocational Education (VE) can attract attention and even increase the learning speed. However, attentions must be placed…
Descriptors: Electronic Learning, Information Technology, Computer Assisted Design, Computer Simulation
Mirzaei, Siamak; Lewis, Trent W.; Wyra, Mirella; Wilkinson, Brett – Research-publishing.net, 2020
This research study tends to evaluate the efficaciousness and usability of a Vocabulary Learning And Strategy Teaching Web-App (VLASTWA) -- a customised and targeted web-app for (1) teaching the KeyWord Method (KWM) which is a widely investigated vocabulary learning strategy, and (2) facilitating new vocabulary learning via KWM. In this…
Descriptors: Vocabulary Development, Learning Strategies, Second Language Learning, Second Language Instruction
Christina Garcia; Dan Nickolai; Lillian Jones – CALICO Journal, 2020
This paper presents a 15-week classroom study measuring the student outcomes of instructor-led pronunciation lessons versus entirely ASR-based pronunciation training. Seventy-six second-semester Spanish language learners were divided into two groups, one experimental (n=44) and one control (n=32). Over the course of six modules, both groups…
Descriptors: Teaching Methods, Computer Assisted Instruction, Spanish, Second Language Instruction
Louis Lafleur – Vocabulary Learning and Instruction, 2020
The main goal of this research is to systemize, build, and test prototype software to demonstrate Indirect Spaced Repetition (ISR) as a viable concept for Second Language Vocabulary Acquisition (SLVA). ISR is designed around well-founded spaced repetition and SLVA principles. Most importantly, it is based on Nation's (2001) recommendation to…
Descriptors: Vocabulary Development, Second Language Instruction, Second Language Learning, Computer Software
Sara Safari – ProQuest LLC, 2020
Adolescent girls in developing countries, especially those from impoverished backgrounds, face many challenges, such as cultural preference for sons, child marriage, and gender-based violence and harassment, which limit their access, opportunities, and leadership skills. The purpose of this study was to create a virtual empowerment and leadership…
Descriptors: Leadership, Aspiration, Females, Adolescents
Nathalie Auger; Jérémi Sauvage; Emmanuelle Le Pichon-Vorstman; Carole Fleuret; Leanne Adegbonmire; Laurine Dalle – Language, Culture and Curriculum, 2024
For many years, French and Canadian schools have welcomed students from around the world. This article presents the Binogi/ESCAPE project, which supports the integration of a multilingual digital resource in the classroom that presents STEM content through a multilingual lens with associated animated videos and quizzes. The study aims to encourage…
Descriptors: Technology Uses in Education, Teaching Methods, Teacher Attitudes, Cross Cultural Studies
Marwa F. Hafour – Computer Assisted Language Learning, 2024
Owing to the plethora of user-friendly audio/video creation and editing applications as well as free full-featured hosting platforms, videoing and sharing has become a lifestyle of today's students. Utilizing these spontaneous practices, the current study examined the effects of digital media assignments (DMAs) and accompanying asynchronous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology

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