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Andrea Beesley; Jared Boyce; Patrik Lundh; Carol Tate; Mindy Hsiao; Elise Levin-Guracar – SRI Education, a Division of SRI International, 2022
This memo includes results of data collection from the second cohort of Collaborative Partnership to Teach Mathematical Reasoning Through Computer Programming (CPR2) teachers from classroom implementation of CPR2 in fall 2021. Findings are included for the student pre-assessment, Student Computer Science Attitude Survey, and Learning Mathematics…
Descriptors: Middle Schools, Middle School Mathematics, Computer Science Education, Programming
Brigas, Carlos Jorge; Figueiredo, José Alberto Quitério – Research in Social Sciences and Technology, 2019
In recent years, there has been an increased effort to introduce coding and computational thinking in early childhood education. In accordance with the international trend, programming has become an increasingly growing focus in European education. The idea of introducing computer programming in the classroom dates back to the late 1960s. The…
Descriptors: Computer Science Education, Thinking Skills, Coding, Elementary School Students
Almeidea, Fernando; Buzady, Zoltan – Digital Education Review, 2019
Serious games are increasingly being used as innovative tool for developing entrepreneurial skills, such as strategic management, leadership, communication, negotiation or decision making. FLIGBY is a serious game that was initially developed with the objective of simulating the business management process and the application of Flow theory in a…
Descriptors: Entrepreneurship, Game Based Learning, Student Evaluation, Video Games
Tamatea, Laurence – Research and Practice in Technology Enhanced Learning, 2019
Internationally, coding is increasingly introduced into primary and junior high schools (children generally aged between 5 and 15) on a compulsory basis, though not all stakeholders support this 'initiative'. In response to the public reception, discussion highlights popular argument around compulsory coding in school education. This is an…
Descriptors: Coding, Programming, Computer Science Education, Required Courses
Source Code Plagiarism Detection in Academia with Information Retrieval: Dataset and the Observation
Karnalim, Oscar; Budi, Setia; Toba, Hapnes; Joy, Mike – Informatics in Education, 2019
Source code plagiarism is an emerging issue in computer science education. As a result, a number of techniques have been proposed to handle this issue. However, comparing these techniques may be challenging, since they are evaluated with their own private dataset(s). This paper contributes in providing a public dataset for comparing these…
Descriptors: Plagiarism, Computer Science Education, Comparative Analysis, Problem Solving
Demir, Elif Bugra Kuzu; Gündüz, Gülten Feryal – International Journal of Instruction, 2019
The purpose of this study was to develop a valid and reliable instrument measuring the views of secondary school 5th grade students on the curriculum of 2017 Information Technology and Software (ITS) course. The study was carried out with 528 5th grade students (15 for pilot application, 320 for exploratory factor analysis (EFA), 203 for…
Descriptors: Student Attitudes, Secondary School Students, Computer Science Education, Secondary School Curriculum
Thuné, Michael; Eckerdal, Anna – European Journal of Engineering Education, 2019
Previous research shows that many students find it difficult to learn computer programming. To learn computer programming includes both gaining theoretical understanding and learning to develop programmes in practice. To this end, teachers commonly design programming exercises for the students in the computer laboratory. To be able to improve the…
Descriptors: Programming, Computer Science Education, Theory Practice Relationship, Science Laboratories
Lee, Allen S. – Journal of Information Systems Education, 2019
This article is a written version of the remarks delivered in a keynote address given at the 2018 joint conference of EDSIGCON and CONISAR. The article examines the problem of the gap between information systems education and information systems research. I cover what the problem looks like, three causes of the gap, three ways to bridge the gap,…
Descriptors: Information Systems, Computer Science Education, Educational Research, Action Research
Danaher, Maurice; Schoepp, Kevin; Kranov, Ashley Ater – Journal of Information Technology Education: Research, 2019
Aim/Purpose: Assessing non-technical skills is very difficult and current approaches typically assess the skills separately. There is a need for better quality assessment of these skills at undergraduate and postgraduate levels. Background: A method has been developed for the computing discipline that assesses all six non-technical skills…
Descriptors: College Students, Student Evaluation, Skill Development, Computer Science Education
Brown, Richard S.; Brown, Emily Anne – International Journal of Computer Science Education in Schools, 2019
This study employs a potential outcomes modeling approach to estimate the effect of Code.org's Professional Learning Program on Advanced Placement (AP) Computer Science Principles test taking and qualifying score earned for a recent cohort of 167 schools compared to a matched group of comparison schools. Results indicate substantial and…
Descriptors: Instructional Effectiveness, Teacher Education Programs, Advanced Placement, Outcome Measures
Ayub, Mewati; Karnalim, Oscar; Risal, Risal; Senjaya, Wenny Franciska; Wijanto, Maresha Caroline – Journal of Technology and Science Education, 2019
Due to its high failure rate, Introductory Programming has become a main concern. One of the main issues is the incapability of slow-paced students to cope up with given programming materials. This paper proposes a learning technique which utilises pair programming to help slow-paced students on Introductory Programming; each slow-paced student is…
Descriptors: Introductory Courses, Computer Science Education, Teaching Methods, Programming
Peng, Jun; Wang, Minhong; Sampson, Demetrios; van Merriënboer, Jeroen J. G. – Australasian Journal of Educational Technology, 2019
Project-based learning (PjBL) has been widely promoted in educational practice, for example, computer programming education. While PiBL may help learners to connect abstract knowledge with authentic practice, the complexity of completing an authentic project may overwhelm learners, making them unable to achieve the desired learning outcomes. This…
Descriptors: Computer Science Education, Programming, Visualization, Active Learning
Snow, Eric; Rutstein, Daisy; Basu, Satabdi; Bienkowski, Marie; Everson, Howard T. – International Journal of Testing, 2019
Computational thinking is a core skill in computer science that has become a focus of instruction in primary and secondary education worldwide. Since 2010, researchers have leveraged Evidence-Centered Design (ECD) methods to develop measures of students' Computational Thinking (CT) practices. This article describes how ECD was used to develop CT…
Descriptors: Evidence Based Practice, Test Construction, Computation, Cognitive Tests
Xie, Benjamin; Loksa, Dastyni; Nelson, Greg L.; Davidson, Matthew J.; Dong, Dongsheng; Kwik, Harrison; Tan, Alex Hui; Hwa, Leanne; Li, Min; Ko, Andrew J. – Computer Science Education, 2019
Background and Context: Current introductory instruction fails to identify, structure, and sequence the many skills involved in programming. Objective: We proposed a theory which identifies four distinct skills that novices learn incrementally. These skills are tracing, writing syntax, comprehending templates (reusable abstractions of programming…
Descriptors: Programming, Skill Development, Computer Science Education, Instructional Design
Borowczak, Mike; Burrows, Andrea C. – Education Sciences, 2019
There is a clear call for pre-collegiate students in the United States to become literate in computer science (CS) concepts and practices through integrated, authentic experiences and instruction. Yet, a majority of in-service and pre-service pre-collegiate teachers (instructing children aged five to 18) lack the fundamental skills and…
Descriptors: Computer Science Education, Faculty Development, Technological Literacy, Elementary Secondary Education

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