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Rich, Kathryn M.; Franklin, Diana; Strickland, Carla; Isaacs, Andy; Eatinger, Donna – Computer Science Education, 2022
Background and Context: We explored how learning trajectories (LTs) might be used to design variables instruction. Objective: We aimed to develop an LT for variables and use it to guide curriculum development for fourth graders working in Scratch in an integrated mathematics+CS curriculum. Method: We synthesized learning goals (LGs) and levels of…
Descriptors: Teaching Methods, Computer Science Education, Sequential Learning, Instructional Design
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Amundrud, Anja; Smørdal, Ole; Rasmussen, Ingvill – Technology, Pedagogy and Education, 2022
Educational activities using microblogging co-located with face-to-face communication might promote productive classroom interactions. However, much depends on how teachers design those activities. This article explores how the educational design of an activity that uses microblogging engages lower secondary school students in classroom…
Descriptors: Instructional Design, Electronic Publishing, Classroom Communication, Teaching Methods
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Echambadi, Raj; Saiyed, Arshad; Scagnoli, Norma I.; Viswanathan, Madhu – Journal of Management Education, 2022
How does an online graduate business program become the fastest growing program in a short span of 5 years, in a category that has been showing constant decline in the last decade? This article takes a retrospective look at the journey from conception to launch and early implementation of an innovative online program at a large public university…
Descriptors: Online Courses, Business Administration Education, Educational Change, Distance Education
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Zhou, Liqiu; Xue, Sijia; Li, Ruiqian – SAGE Open, 2022
While online education has been increasingly adopted in different educational systems across the world, it is still a recent phenomenon in developing countries such as China. Various factors could affect learners' adoption of technology, including their online learning. In this study, we took the Technology Acceptance Model as the theoretical…
Descriptors: Online Courses, Integrated Learning Systems, Technology Integration, Intention
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Armiati; Fauzan, Ahmad; Harisman, Yulyanti; Sya'bani, Febrina – Journal on Mathematics Education, 2022
This study examines the development of learning designs based on Realistic Mathematics Education (RME) on the probability topic at the eighth-grade junior high school level. Probability abounds in everyday life, and the RME approach is believed to develop students' mathematical communication skills. This learning design development used the Plomp…
Descriptors: Instructional Design, Mathematics Instruction, Mathematics Education, Teaching Methods
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Poowanna, Bongkotrat; Sarnkong, Rattikan; Wangsitthidet, Suchada; Srikula, Warintip; Nakunsong, Tassanee – Journal of Education and Learning, 2022
Developing executive functions (EF) is a crucial issue in early childhood development which is also important in 21st-century learning. EF guideline was developed by Permsubhirunya and co to provide a guide for teachers who seeks to develop learning activities that could improve executive functions in children under the age of 6. The purpose of…
Descriptors: Executive Function, Child Development, Early Childhood Education, Preschool Teachers
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Zinn, Emily – Journal of Museum Education, 2022
"Pack It Up!" was a fully interactive history exhibit for all ages, targeting primarily families with elementary-school-aged children. It invited visitors to work collaboratively through open-ended object inquiry and primary source analysis. Collaborative exhibit design between the education and collections departments led to an exhibit…
Descriptors: Elementary School Students, Family Involvement, Museums, Nonschool Educational Programs
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Kelling, Nicholas J.; Kelling, Angela S. – Intersection: A Journal at the Intersection of Assessment and Learning, 2022
The coronavirus pandemic contributed to significant life changes, which likely diminished student engagement in coursework. With this challenge in mind, a graduate course was redesigned using edutainment as a model to enhance student engagement and learning in an online environment and delivered during the pandemic. The course redesign…
Descriptors: Graduate Study, Instructional Design, Learner Engagement, Graduate Students
Angela Dawson – ProQuest LLC, 2022
This basic qualitative study explored how community college designers-by-assignment (faculty designers) make design decisions when designing online courses to ensure the course is inclusive to all learners. Although many online course designers are faculty designers, few are trained in instructional design models, inclusive design, instructional…
Descriptors: Community Colleges, Instructional Design, Decision Making, Electronic Learning
Portia Nicole Tyson – ProQuest LLC, 2022
Access to general education is a federal mandate for all students but a major challenge in middle schools. The problem addressed in this study is a lack of access to the general education curriculum in the middle grades 6th-8th. To solve this problem, the Universal Design for Learning (UDL) framework was created to provide instructional design…
Descriptors: Middle School Teachers, Teacher Attitudes, Barriers, Access to Education
Lerwick, Ana Patricia Marcum – ProQuest LLC, 2022
This narrative inquiry study sought the voices of bilingual teachers through their lived experiences in relation to the success of Hispanic emergent bilinguals in schools. Two research questions guided the study: (1) What practices do bilingual educators consider important in helping Hispanic emergent bilingual students succeed in schools? and (2)…
Descriptors: Bilingual Teachers, Bilingual Students, Hispanic American Students, English Language Learners
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Yong Zeng; John E. McEneaney – Journal of Research Initiatives, 2022
This text presents an argument that competition, as a pedagogical design element, facilitates students' learning motivation in digital game-based learning environments (DGBLEs). Since competition has long been regarded as an adverse pedagogical element for fostering students' learning motivation, a considerable proportion of educators and…
Descriptors: Students, Game Based Learning, Computer Games, Educational Games
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Sharon Ultsch; Lizzy Pope; Holly Buckland Parker – Journal of Faculty Development, 2022
There is growing interest in reenergizing SoTL as a public scholarship that engages civic conversational spaces and debates about our most pressing public issues (Chick, 2019; Friberg, 2020). In the COVID landscape, debates on re- forming higher education -- often foreclosed within our neoliberal university contexts (Giroux, 2014, 2017) --…
Descriptors: Faculty Development, Models, Transformative Learning, Educational Change
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Yaming Jin – International Journal of Distance Education Technologies, 2025
With the development of big data technology, higher education is transitioning towards intelligence and ecology. University English teaching, constrained by traditional models, faces challenges such as unmet student needs, inefficient resource allocation, and insufficient teacher-student interaction. Big data, through data collection, real-time…
Descriptors: Universities, English (Second Language), Second Language Learning, Second Language Instruction
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Annalisa Raffone – Language Teaching Research, 2025
In today's society, marked by the spread of Covid-19 that forced the shift from a traditional face-to-face to a fully online setting, digital tools are becoming more and more essential to engage 21st Century students in their classroom activities. In the context of ELT (English Language Teaching), Digital Game-Based Language Learning (DGBLL) has…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Second Language Instruction
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