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Rong, Hui; Choi, Ikseon – Educational Technology Research and Development, 2019
Employing authentic cases experienced by practitioners in educational contexts is critical to expanding students' experience and engaging students in authentic problems to promote their real-world problem-solving skills. Although in real life, practitioners experience both success and failure and learn from both, little research has been done so…
Descriptors: Classification, Case Method (Teaching Technique), Instructional Design, Problem Solving
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Kantorski, Brinley; Sanford-Dolly, Camellia W.; Commisso, Danielle R.; Pollock, John A. – Educational Technology Research and Development, 2019
Backward design is a well-established design strategy that has been used to produce educational curriculum for decades. While traditionally used to plan and create classroom-based curriculum, in this paper we explore the use of backward design as a design strategy for the development of an educational mobile application, "BiblioTech"™…
Descriptors: Telecommunications, Handheld Devices, Instructional Design, Curriculum Development
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Söderström, Tor; Lindgren, Carina; Neely, Gregory – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to focus on the practical knowing that is central in police education. Drawing on perspectives about tacit knowledge and embodied learning (e.g. Merleau-Ponty, 1945/1997; Polanyi, 1966; Argyris and Schön, 1974) as well as empirical examples, this paper discusses the design of and what can be expected from…
Descriptors: Computer Simulation, Computer Uses in Education, Police Education, Training
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Halupa, Colleen – International Journal of Higher Education, 2019
Instructional design has continued to change and undergo metamorphosis. A key component of this process in higher education is the collaboration between an instructional designer and one or more faculty members to create a robust, quality online course. In this collaborative process, instructional designers are clearly the design expert, while the…
Descriptors: Online Courses, Instructional Design, College Faculty, Conflict
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Chen, Xiaoning – NABE Journal of Research and Practice, 2019
This article, drawing on the relevant literature on dual language books, proposes a four-step process to select high quality dual language books. Each step is explained and supported with examples. A checklist is developed based on the four-step process as a practical guide for teachers and librarians to build high quality dual language book…
Descriptors: Bilingual Instructional Materials, Books, Check Lists, Teaching Guides
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Harrison, Michelle; DeVries, Irwin – Canadian Journal of Learning and Technology, 2019
Instructional designers are in a unique position to provide leadership and support for advancement of new technologies and practices. Yet a search of literature reveals a paucity of research on current and potential roles specifically focused on instructional designers in relation to incorporating and advocating for open educational practices at…
Descriptors: Advocacy, Instructional Design, Higher Education, Open Education
Caspe, Margaret; McWilliams, Lorette – Global Family Research Project, 2019
A lot has been written about the power of human-centered design (HCD) to solve educational challenges and promote innovation and improvement. A cyclical process consisting of three main phases--(1) observing and talking with users to create empathy and understanding; (2) brainstorming new ideas to meet the users' needs; and (3) prototyping and…
Descriptors: Instructional Design, Family Involvement, Family School Relationship, Educational Benefits
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Ninaus, Manuel; Kiili, Kristian; Wood, Guilherme; Moeller, Korbinian; Kober, Silvia Erika – IEEE Transactions on Learning Technologies, 2020
Research on instructional design provides inconsistent results on the use of game elements in cognitive tasks or learning. Cognitive load theory suggests that game elements increase extraneous cognitive load and, thus, may distract the users. In contrast, from an emotional design perspective, the use of game elements is argued to increase…
Descriptors: Instructional Design, Game Based Learning, Cognitive Processes, Difficulty Level
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Hodges, Charles B.; Fowler, Denver J. – International Journal of Multidisciplinary Perspectives in Higher Education, 2020
This brief essay highlights how the COVID-19 crisis forced many faculty members in the higher education setting to abruptly transition from face-to-face and hybrid instruction to remote teaching. We propose that incorporating systematic reflection regarding one's professional practice as a faculty member will lead to overall improved instruction…
Descriptors: COVID-19, Pandemics, College Faculty, Distance Education
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Wasson, Barbara; Kirschner, Paul A. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Research on instructional and learning design is 'booming' in Europe, although there has been a move from a focus on content and the way to present it in a formal educational context (i.e., instruction), to a focus on complex learning, learning environments including the workplace, and access to learner data available in these environments. We…
Descriptors: Instructional Design, Foreign Countries, Teacher Role, Reflection
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Li, Caimin – Science Insights Education Frontiers, 2020
As the core element of classroom teaching, questions play an essential role in constructing students' knowledge systems and cultivating their ability to discover, explore, analyze, and solve problems. Therefore, the design and application of appropriate questions is the key to the success of classroom teaching. Teaching based on protocol-guided…
Descriptors: Case Method (Teaching Technique), Middle Schools, Case Studies, Instructional Design
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Shanmugasundaram, Suresh; Chidamabaram, Divya Preya – Africa Education Review, 2020
Recognising the usability challenges that are linked to tools like the Blackboard learning management system are significant. This paper presents the outcome of an assessment of adherence to design principles on Blackboard from the learner-user perspective at Botho University, Botswana. As the university is shifting from a conventional teaching…
Descriptors: Student Attitudes, Instructional Design, Integrated Learning Systems, Usability
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Peuler, Mollie; Coltrain, Mark – Journal of Library & Information Services in Distance Learning, 2020
Appalachian State University's First Year Seminar Online Library Component is a set of information literacy modules designed to introduce students to university-level research. Originally deployed in 2015, this is a requirement for the University's First Year Seminar Program. It is composed of original and OER content, delivered through AppState's…
Descriptors: Flipped Classroom, First Year Seminars, Information Literacy, Instructional Design
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Bütüner, Suphi Önder – Journal of Pedagogical Research, 2020
In this study, teacher candidates were asked to evaluate activities designed with the use of the history of mathematics (HoM) as a tool in terms of the obstacles to the use of the HoM. A total of 12 activities which used the HoM as a tool were utilized in the study. The study group consisted of 40 teacher candidates who were first-year students in…
Descriptors: Preservice Teachers, Preservice Teacher Education, History, Mathematics
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Tawfik, Andrew A.; Schmidt, Matthew; Hooper, Chelsy P. – Journal of Computing in Higher Education, 2020
Despite the prevalence of case-based reasoning in systems design, many of the established design principles are based on theory rather than empirical studies. This study describes the evolution of a case library learning environment and its transition to a game-based learning approach using educational design research (EDR). We discuss our…
Descriptors: Concept Mapping, Game Based Learning, Case Method (Teaching Technique), Instructional Design
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