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Yijia Hao; Yushi Liu; Bo Liu; George Amarantidis; Rami Ghannam – IEEE Transactions on Education, 2025
Contribution: The integration of artificial intelligence (AI) in engineering higher education is becoming increasingly important nowadays. This article contributes to the Scholarship of Integration by providing a comprehensive review of current research on AI integration in engineering higher education and presenting a pilot AI introductory module…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Artificial Intelligence
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Amina Bashir; Aamir Aziz; Muhammad Imran; Norah Almusharraf – Contemporary Educational Technology, 2025
With technological advancement, multimodality has received paramount importance in teaching and learning. Different technology-based assistance is available nowadays, and computer-assisted language learning (CALL) is one of them. It uses computer-based tools, materials, resources, and information to assist second language learning. Motivation…
Descriptors: Computer Assisted Instruction, Second Language Learning, Learning Motivation, Intention
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Linjing Wu; Shuang Yu; Qingtang Liu; Junmin Ye; Xinxin Zheng; Jianhu Wang – Journal of Computing in Higher Education, 2025
Interdisciplinary collaboration is widely used in research, industry, and education. Understanding the differences in cognitive processes between cross-discipline and same-discipline groups can improve instruction in collaborative learning. In this study, students volunteered to participate in cross-discipline or same-discipline collaborative…
Descriptors: Intellectual Disciplines, Cooperative Learning, Comparative Analysis, Interdisciplinary Approach
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Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
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Alexandra S. Dylman; Marie-France Champoux-Larsson; Candice Frances – Educational Psychology, 2025
We report four experiments investigating the effect of prosody on listening comprehension in 11-13-year-old children. Across all experiments, participants listened to short object descriptions and answered content-based questions about said objects. In Experiments 1-3, the descriptions were read in an emotionally positive or neutral tone of voice.…
Descriptors: Intonation, Middle School Students, Foreign Countries, Listening Comprehension
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Daniel Laumann; Maurice Krause; Fabienne E. Kremer; Barbara Leibrock; Malte S. Ubben; Boris Forthmann; Robin Janzik; Dörthe Masemann; Felix Reer; Cornelia Denz; Gilbert Greefrath; Susanne Heinicke; Annette Marohn; Thorsten Quandt; Elmar Souvignier; Stefan Heusler – Education and Information Technologies, 2025
In recent years, the importance of mobile devices has increased for education in general and more specifically for science and mathematics education. In the classroom, approaches for teaching with mobile devices include using student-owned devices ("bring your own device"; BYOD approach) or using school-owned devices from central pools…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Handheld Devices
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Abrahamson, Dor; Abdu, Rotem – Educational Technology Research and Development, 2021
Designers of educational modules for conceptual learning often rely on procedural frameworks to chart out interaction mechanics through which users will develop target understandings. To date, however, there has been no systematic comparative evaluation of such frameworks in terms of their consequences for learning. This lack of empirical…
Descriptors: Educational Technology, Mathematics Instruction, Computer Assisted Instruction, Geometry
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Berti, Margherita – The EUROCALL Review, 2021
Educational technology tools that improve learning and foster engagement are constantly sought by teachers and researchers. In the domain of Computer-Assisted Language Learning a variety of tools, for instance blogs and podcasts, have been used to promote language and cultural learning (Shih, 2015). More recently, virtual reality has been…
Descriptors: Computer Simulation, Cultural Education, Computer Assisted Instruction, Second Language Learning
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Baker, Michael J.; Schwarz, Baruch B.; Ludvigsen, Sten R. – International Journal of Computer-Supported Collaborative Learning, 2021
We present a critical perspective on the current state of research on educational dialogues, within and without Computer-Supported Collaborative Learning environments, in order to propose research perspectives in the intersection of these two domains. Our main proposal is that in order to integrate different types of human or machine analyzed data…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Data Analysis, Man Machine Systems
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Vykopal, Jan; Seda, Pavel; Svabensky, Valdemar; Celeda, Pavel – IEEE Transactions on Learning Technologies, 2023
Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical laboratories, provide students with real-world computer systems but rarely adapt the learning environment to individual students of various proficiency and…
Descriptors: Students, Educational Technology, Computer Assisted Instruction, Media Adaptation
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Beege, Maik; Schneider, Sascha – Educational Technology Research and Development, 2023
Pedagogical agents were found to enhance learning but studies on the emotional effects of such agents are still missing. While first results show that pedagogical agents with an emotionally positive design might especially foster learning, these findings might depend on the gender of the agent and the learner. This study investigated whether…
Descriptors: Psychological Patterns, Design, Emotional Response, Educational Technology
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Yang, Xigui – TechTrends: Linking Research and Practice to Improve Learning, 2023
Collaborative learning and cooperative learning are two separate approaches developed independently by two groups of scholars around the same period of time in the 1960 and 1970s. Due to their different origins and intertwined paths of development, they have their own distinct features while sharing many similarities. The relationship between…
Descriptors: Cooperative Learning, Educational History, Group Dynamics, Teaching Methods
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Ironsi, Chinaza Solomon – Quality Assurance in Education: An International Perspective, 2023
Purpose: This paper asserts that while educational resources are times effective in teaching students how to write, the format in which they are delivered can influence results. With this in mind, this study aims to examine the effectiveness of using educational resources in a blended format. Design/methodology/approach: This study used a…
Descriptors: Educational Resources, Blended Learning, Writing Instruction, Writing Skills
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Zhang, Yanhui; MacWhinney, Brian – Smart Learning Environments, 2023
As hypothesized by the unified competition model (MacWhinney, 2007, 2017, 2021), optimizing training schemes can enhance second language (L2) learning by fostering various protective factors. Under such a framework, the current study focuses on how the familiarity of stimuli will affect learning Chinese phonetic skills in a computer-assisted…
Descriptors: Novelty (Stimulus Dimension), Second Language Learning, Chinese, Phonetics
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Bülbül, Buket Özüm; Güler, Mustafa – E-Learning and Digital Media, 2023
Geometric habits of mind (GHoM) are the approaches that individuals use to solve geometry problems. This study aimed to determine the effect of dynamic geometry software (DGS) in activating the GHoM of pre-service mathematics teachers. The study was conducted with six teacher candidates who were enrolled in a semester-long course titled…
Descriptors: Cognitive Processes, Problem Solving, Geometry, Computer Software
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