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Utomo, Anjar Putro; Hasanah, Luthfiyatul; Hariyadi, Slamet; Narulita, Erlia; Suratno; Umamah, Nurul – International Journal of Instruction, 2020
This study aims to determine the effectiveness of the STEAM (Science, Technology, Engineering, Arts, and Mathematics)-based biotechnology module equipped with flash animation for learning biology in high school. This research was conducted in a high school, involving 32 students of Year XII. The research design was the design model for development…
Descriptors: Art Education, STEM Education, Instructional Effectiveness, Biotechnology
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Kaushal, Rajesh Kumar; Panda, Surya Narayan – Malaysian Journal of Learning and Instruction, 2019
Purpose: The aim of this study is to find in which conditions animation based teaching style for example teaching through 2D or 3D animations or animated diagrams leads to the better learning outcome. To achieve this purpose, we compared these two conditions (i) animation based teaching style is effective when offered to high spatial ability…
Descriptors: Meta Analysis, Animation, Teaching Styles, Outcomes of Education
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Frizelle, Pauline; Thompson, Paul; Duta, Mihaela; Bishop, Dorothy V. M. – Language Learning, 2019
We examined the effect of two methods of assessment--multiple-choice sentence-picture matching and an animated sentence-verification task--on typically developing children's understanding of relative clauses. A sample of children between the ages of 3 years 6 months and 4 years 11 months took part in the study (N = 103). Results indicated that (a)…
Descriptors: Preschool Children, Testing, Syntax, Comparative Analysis
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Turkoguz, Suat; Ercan, Izel – Chemistry Education Research and Practice, 2022
This study investigated the effect of visual anthropomorphic stories on students' understanding of the particulate nature of matter and their level of anthropomorphic discourse. This study employed a quasi-experimental research design with pretest and posttest control groups. Science activities supported by visual anthropomorphic stories were…
Descriptors: Science Instruction, Scientific Concepts, Concept Formation, Science Activities
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Esener, Pinar; Tahiroglu, Mustafa – International Journal of Psychology and Educational Studies, 2022
This research aims to support the "teaching of concepts" in the 3rd grade Life Science Course with activities. A quasi-experimental design (selective) with a pre-test and post-test control group, one of the quantitative research designs, was used in the research. Using songs, poems, rhymes, acrostics, stories, fairy tales,…
Descriptors: Grade 3, Elementary School Science, Science Instruction, Learning Activities
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Kim, So Jung – Learning, Media and Technology, 2022
The main purpose of this article is to investigate the intersection of early-literacy curricula, multiliteracies, and bilingualism by analyzing young bilingual children's conversations about gender and socio-economic class representations in animated storybooks. As part of a longitudinal study, the study focused on six kindergarten-age children at…
Descriptors: Kindergarten, Young Children, Bilingual Students, Animation
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Aydin, Sevim; Duman, Emel; Bertiz, Yasemin; Birisçi, Salih – Journal of Educational Technology and Online Learning, 2022
In this study, it was aimed to investigate the change in the conceptual understanding of "artificial intelligence". For this purpose, the determination of the metaphors related to the concept of artificial intelligence in the stages before and after watching the artificial intelligence-themed computer-aided animation developed within the…
Descriptors: Artificial Intelligence, Figurative Language, Animation, Grade 5
Ruoyu Huang – ProQuest LLC, 2023
Growing up in the digital era, young children are exposed to numerous educational applications and programs, some with well-designed curricula and others focused more on entertainment or game-like qualities. With the increasing popularity of mobile language-learning applications among young children, this dissertation raises a crucial question: do…
Descriptors: Cartoons, Second Language Learning, Second Language Instruction, Animation
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Lin, Chia-Yin; Wu, Hsin-Kai – Chemistry Education Research and Practice, 2021
The purpose of this study is to examine the effects of different ways to use visualizations on high school students' electrochemistry conceptual understanding and motivation towards chemistry learning. Expanding upon a model-based learning approach (Khan, 2007), we adopted a VGEM sequence (View, Generate, Evaluate, and Modify) to create three…
Descriptors: Visualization, High School Students, Chemistry, Science Instruction
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Kátai, Zoltán; Osztián, Erika – International Journal of Instruction, 2021
In this paper the challenge of promoting computational thinking for all by contextualized computing education is addressed. The two phases learning session we designed was implemented in the AlgoRythmics environment which includes ten algorithmic dance choreographies (and attached interactive computer animations). In addition to previous studies…
Descriptors: Computer Science Education, Thinking Skills, Mathematics, College Freshmen
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Younus, Lina Laith; Kareem, Nahid Ra'aoof – Arab World English Journal, 2021
At COVID-19 pandemic, people worldwide were attacked by a dangerous and widely spread virus known as Coronavirus. Kids are not matured enough to understand why they have to stay home and follow health instructions. Animated learning videos are designed for kids for the purpose of making them aware of the virus. The objectives of the present study…
Descriptors: COVID-19, Pandemics, Video Technology, Animation
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Türkmen, Mustafa – Educational Policy Analysis and Strategic Research, 2020
Children spend an important part of their time watching animated films on different platforms (cinema, television, internet). Box office figures indicate that this is true at the global level. However, it is not known how children react momentarily to the animated films they watch, and how these reactions fit the content of the film viewed. The…
Descriptors: Emotional Response, Children, Child Development, Child Behavior
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Geng, Xuewang; Yamada, Masanori – International Association for Development of the Information Society, 2020
In recent years, several studies have provided evidence for the positive impact of augmented reality in language acquisition. In particular, augmented reality as a multimedia learning environment has been found to be potentially more effective than learning using traditional methods, such as paper-based textbooks. According to the cognitive theory…
Descriptors: Computer Simulation, Educational Technology, Difficulty Level, Cognitive Processes
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Mselle, Leonard; Ishengoma, Fredrick – Education and Information Technologies, 2022
In this paper, MTL, an approach for visualization-based pedagogy, is analyzed and contextualized in both Cognitive Load Theory (CLT) and Dual Coding Theory (DCT). Through MTL, lectures, tutorials, laboratory sessions and individual study in learning and teaching programming are all carried out using two cognitive channels; verbal and non-verbal.…
Descriptors: Visualization, Teaching Methods, Cognitive Ability, Learning Theories
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Gorbett, Luke J.; Chapamn, Kayla E.; Liberatore, Matthew W. – Advances in Engineering Education, 2022
Spreadsheets are a core computational tool for practicing engineers and engineering students. While Microsoft Excel, Google Sheets, and other spreadsheet tools have some differences, numerous formulas, functions, and other tasks are common across versions and platforms. Building upon learning science frameworks showing that interactive activities…
Descriptors: Spreadsheets, Computer Software, Engineering Education, Textbooks
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