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Chang, Chin-Wei; Hsiao, Hung-Yi; Tang, Chieh-Hsin; Chuang, Ying-Ji; Lin, Ching-Yuan – Journal of Psycholinguistic Research, 2010
The current study applies semantic differential to explore the semantic perception of emergency signs, in an attempt to analyze the meanings of emergency signs in regard to the psychological exigencies of the general public. The results indicate that problems concerning recognition accuracy have been observed, but also that the evaluation of the…
Descriptors: Design Requirements, Semantics, Safety, Recognition (Psychology)
Riddle, Matthew David; Souter, Kay – Journal of Learning Spaces, 2012
This article describes the design of informal learning spaces at an Australian university that support students in the generation of knowledge. Recent learning space design projects at La Trobe have been informed by a number of pre-existing projects, including a small research project on student use of technologies, a national project on learning…
Descriptors: School Space, Educational Facilities Design, Case Studies, Technology Uses in Education
Bright, David S.; Turesky, Elizabeth Fisher; Putzel, Roger; Stang, Thomas – Journal of Leadership Education, 2012
From the perspective of emergence, professors can facilitate and shape a class as a complex, adaptive, and living system. A case study illustrates phases of emergence in the classroom by tracing how a professor may use this perspective to empower students to share in the leadership of the classroom. Instead of presenting lessons, the professor…
Descriptors: Leadership, Facilitators (Individuals), Leadership Styles, Transformational Leadership
Mintz, Joseph – Computers & Education, 2013
Of late there has been growing interest in the potential of technology to support children with Autism Spectrum Disorders (ASD) with social and life skills. There has also been a burgeoning interest in the potential use of mobile technology in the classroom and in the use of such technology to support children with ASD. Building on these…
Descriptors: Handheld Devices, Interpersonal Competence, Daily Living Skills, Children
Nair, Uday – E-Learning and Digital Media, 2015
There are two sides to a coin when it comes to implementing technology at universities; on one side, there is the university using technologies via the virtual learning environment that seems to be outdated with the digital needs of the students, and on the other side, while implementing technology at the university learning environment the focus…
Descriptors: Educational Environment, Individualized Programs, Technology Uses in Education, Technology Integration
Glore, Peyton; David, Alicia – International Journal on E-Learning, 2012
This article reviews research pertaining to the use aesthetics design, and usability in education. This article focuses on defining the role of visual elements and aesthetics in the user interface while exploring the importance of their application in a web-based learning environment. Research demonstrates that aesthetics are pivotal in…
Descriptors: Aesthetics, Electronic Learning, Credibility, Web Based Instruction
Gundogan, M. Banu; Eby, Gulsun – Online Submission, 2012
This paper aims to draw attention to the sustainability of distance learning in terms of the design process based on learner characteristics and technology usage. Distance learning has become a cyberized system owing its presence to developments in digital technologies. Technological developments solve some immediate problems but also have the…
Descriptors: Foreign Countries, Distance Education, Sustainable Development, Educational Policy
Simoneau, Mike – American School & University, 2012
Many school and college campuses are like small cities--they offer a little bit of everything. Although academic buildings and residence halls account for a sizable percentage of the facilities on a campus, the academic community on a school campus can include other buildings with specialized design and performance needs: laboratories,…
Descriptors: Educational Facilities Design, Sustainable Development, Building Design, School Buildings
Schaffer, Scott P.; Reyes, Lisette; Kim, Hannah; Collins, Bart – Educational Media International, 2010
Learning designs aimed at supporting transformational change could significantly benefit from the adoption of socio-historical and socio-cultural analysis approaches. Such systemic perspectives are gaining more importance in education as they facilitate understanding of complex interactions between learning environments and human activity. The…
Descriptors: Chronic Illness, Diabetes, Patients, Self Management
Wray, Christina C. – Journal of Library & Information Services In Distance Learning, 2013
Providing accessible library services and instruction to distance users with disabilities can seem daunting. This article, which grew out of a webinar presented by the author to the Health Science Special Interest Group of ACRL, provides practical strategies to help content creators utilize built-in accessibility features and provides a resources…
Descriptors: Library Services, Online Systems, Access to Information, Accessibility (for Disabled)
Data Quality Campaign, 2011
In 2005, the Data Quality Campaign (DQC) identified the "10 Essential Elements of a Statewide Longitudinal Data System" to provide a roadmap for state policymakers as they built statewide longitudinal data systems designed to collect, store, & use longitudinal data to improve student achievement & outcomes. In 2007, the federal America COMPETES…
Descriptors: Educational Policy, Alignment (Education), Standard Setting, Management Information Systems
Mentzer, Nathan – National Center for Engineering and Technology Education, 2012
The objective of this research was to explore design thinking among teams of high school students. This objective is encompassed in the research question driving this inquiry: How do teams of high school students allocate time across stages of design? Design thinking on the professional level typically occurs in a team environment. Many…
Descriptors: High School Students, Engineering, Design, Cognitive Processes
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Berndt, Rene – Educational Facility Planner, 2012
As the designer of primary and secondary educational facilities, the author has become familiar with educational thinkers such as Sir Kenneth Robinson, Peter Senge, Ewan McIntosh, Daniel Pink and Howard Gardner--each promoting an approach based on system-thinking, self-directed exploration and multidimensional, interactive learning. In 2009, he…
Descriptors: Early Childhood Education, Reggio Emilia Approach, Montessori Method, Educational Facilities
Staeger-Wilson, Katheryne; Sampson, Douglas H. – Journal of Postsecondary Education and Disability, 2012
This practice brief highlights the collaborative work among a disability resource professional, a university architect, and students with disabilities to create a campus recreation center with universal design features. This partnership serves to illustrate that building to minimum compliance standards does not necessarily remove barriers to…
Descriptors: Disabilities, Best Practices, Recreation, Partnerships in Education