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Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Peer reviewedIshrat Ahmed; Paul Alvarado; Siddharth Jain; Tracy Arner; Elizabeth Reilley; Danielle S. McNamara – Grantee Submission, 2025
The rapid evolution of artificial intelligence (AI) has created an unprecedented opportunity for innovation across industries, but its complexity often presents a steep learning curve for many (Roberts & Candi, 2024; Gunner, 2025). This highlights the need for user-friendly tools that bridge the gap between AI's potential and its practical…
Descriptors: State Universities, Artificial Intelligence, Usability, Innovation
Sabita Mahapatra; Shivendra Kumar Pandey – International Journal of Educational Management, 2025
Purpose: The COVID-19 pandemic compelled educational institutions to shift from classroom interactions to electronic learning (e-learning). This study uses eTAM with usability dimensions to examine the use of e-learning for core academic activities during the COVID-19 pandemic. Leveraging the switching value framework, it investigates students'…
Descriptors: Electronic Learning, COVID-19, Pandemics, Extracurricular Activities
Ryan S. Baker; Stephen Hutt; Nigel Bosch; Jaclyn Ocumpaugh; Gautam Biswas; Luc Paquette; J. M. Alexandra Andres; Nidhi Nasiar; Anabil Munshi – Educational Technology Research and Development, 2024
In this paper, we propose a new method for selecting cases for in situ, immediate interview research: detector-driven classroom interviewing (DDCI). Published work in educational data mining and learning analytics has yielded highly scalable measures that can detect key aspects of student interaction with computer-based learning in close to…
Descriptors: Electronic Learning, Anxiety, Metacognition, Data Collection
Tracey Anderson; Lori Baker-Eveleth; Robert Stone – Electronic Journal of e-Learning, 2024
A technological trend influencing society is the provision and adoption of digital books. Digital books are used in education in the form of electronic textbooks (e-textbooks). The research question examined in this manuscript is which students' characteristics and attitudes influence their adoption or non-adoption of e-textbooks? The study…
Descriptors: Electronic Books, Textbooks, Student Characteristics, Student Attitudes
Noha Altowairiki – Innovations in Education and Teaching International, 2025
The incorporation of universal design for learning (UDL) in higher education holds promise for enhancing student engagement and fostering deeper learning experiences. This case study delves into the implementation of UDL in a blended graduate course by examining students' perceptions of their learning encounters. Data collection involves an online…
Descriptors: Blended Learning, Usability, Graduate Study, Student Attitudes
Daina M. Tagavi; Yael G. Dai; Natalie I. Berger; Marisa Petruccelli; Sabine E. Scott; Devon Oosting; Mya Howard; Alice S. Carter; Brooke Ingersoll; Allison L. Wainer; Sarabeth Broder-Fingert; Wendy L. Stone – Journal of Autism and Developmental Disorders, 2025
COVID-19 required many research teams to shift from in-person to remote assessments, which posed both procedural and theoretical challenges. While research has explored the utility of remote assessments for autism diagnosis from the perspective of families and clinicians, less is known about their application in clinical trials. This paper…
Descriptors: Toddlers, Autism Spectrum Disorders, Randomized Controlled Trials, Clinical Diagnosis
Kirk St.Amant – Journal of Technical Writing and Communication, 2024
The usability of items is connected to cognition, or how the brain processes information. Many of the related processes occur subconsciously and are guided by the mental models individuals have created based on their experiences. The better communication professional and communication students understand such dynamics, the more effectively they…
Descriptors: Cognitive Processes, Schemata (Cognition), Audiences, Expectation
Sven Judel; Jasper vom Felde; Ulrik Schroeder – Technology, Knowledge and Learning, 2024
This article presents the first iteration of the video analytics system VA4ME that enables the logging of video interactions in Moodle without the need to provide the videos by a separate plugin or website. Instead, the logging plugin injects, if allowed within a course, JavaScript code that logs video interactions and transforms these logs into…
Descriptors: Video Technology, Learning Management Systems, Information Storage, Educational Technology
David J. Williams – College & Research Libraries, 2024
Information design--incorporating research in graphic design, typography, visualization, and usability--is a user experience practice directly applicable to contemporary museums, libraries, and archives. Information design principles and guidelines improve engagement at every point of service, effectively and efficiently complementing the mission…
Descriptors: Archives, Visual Aids, Information Services, User Satisfaction (Information)
Andrés Chiappe; Juan Manuel Díaz; María Soledad Ramirez-Montoya – International Review of Research in Open and Distributed Learning, 2024
During the last decade, a growing interest in open educational resources (OER) has developed among educational researchers worldwide. This trend involves the examination of possible effects over diverse learning domains such as the development of literacy and digital skills in the context of the fourth industrial revolution. To address this…
Descriptors: Digital Literacy, Open Educational Resources, Artificial Intelligence, Usability
Joe Noteboom – Learning, Media and Technology, 2025
This article builds on emerging accounts of the 'student as user' to explore platformisation in higher education from the perspectives of students. While existing scholarship on platformisation and assetisation has highlighted important concerns about the distribution of power and value in contemporary higher education, much of this literature…
Descriptors: Foreign Countries, Educational Technology, Usability, Learning Management Systems
Shaofeng Wang; Zhuo Sun – Education and Information Technologies, 2025
Artificial Intelligence (AI) is increasingly being integrated into educational settings, with Intelligent Personal Assistants (IPAs) playing a significant role. However, the psychological impact of these AI assistants on fostering active learning behaviors needs to be better understood. This research study addresses this gap by proposing a…
Descriptors: Artificial Intelligence, Active Learning, Redundancy, Role
Sun Kyung Kim; Youngho Lee; Hye Ri Hwang; Oe Nam Kim – Journal of Computer Assisted Learning, 2025
Background: Comprehensive assessment of skills and performance are necessary to improve the quality of care in nursing education. Various factors pose challenges to accurate assessments, including high student-teacher ratio and observer bias. Objectives: To establish an assessment system based on first-person video of smart glasses and validate…
Descriptors: Handheld Devices, Technology, Video Technology, Evaluation Methods
Pia Bsdurrek; Michael Meng – Journal of Technical Writing and Communication, 2025
Simplified user interfaces (SUIs) refer to a new design technique in technical communication that simplifies screenshots by removing irrelevant elements and highlighting only the essential information. While there is consensus on the benefits of signaling in multimedia learning, there is currently no empirical evidence on the effects of SUIs on…
Descriptors: Computer Software, Tutorial Programs, Eye Movements, Visual Aids

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