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I-Cheng Lin; Shu-Hsuan Chang; Pin-Chien Liu; Po-Jen Kuo; Kuo Chia Chung – Educational Technology & Society, 2024
Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results. Currently, there are very few, and primarily incomplete, meta-analyses integrating experimental studies of educational gaming's impact…
Descriptors: Educational Games, Game Based Learning, Gamification, Creativity
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Laura Wirth; Gilbert Greefrath – ZDM: Mathematics Education, 2024
Many instructional videos in mathematics education target knowledge of procedures and algorithms. To design instructional videos that support students in a non-algorithmic domain, such as mathematical modeling, we developed a framework based on research on heuristic worked examples and instructional videos. Because students' perceptions play an…
Descriptors: Mathematical Models, Mathematics Instruction, Secondary School Students, Video Technology
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Li Chen; Dirk Ifenthaler; Jane Yin-Kim Yau; Wenting Sun – Education & Training, 2024
Purpose: The study aims to identify the status quo of artificial intelligence in entrepreneurship education with a view to identifying potential research gaps, especially in the adoption of certain intelligent technologies and pedagogical designs applied in this domain. Design/methodology/approach: A scoping review was conducted using six…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Entrepreneurship
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Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
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Ann Musgrove; Jillian Powers; Mohammad Azhar; Cristine Yao – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
This study examined how an online instructional module that included an unplugged robot design activity integrated computational thinking (CT), assistive technology (AT), and universal design principles into a preservice teacher education class. The research focused on how this module shaped understanding, attitudes, and comfort levels about…
Descriptors: Preservice Teacher Education, Preservice Teachers, Artificial Intelligence, Cognitive Processes
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Bridget Tombleson – Technology, Pedagogy and Education, 2024
The term transmedia learning is focused on how students learn in both formal and informal learning environments, across multiple platforms. This article identifies the literature on transmedia learning across the last decade and draws together a consistent definition. A conceptual model for transmedia learning is outlined and further advances a…
Descriptors: Higher Education, Blended Learning, Cooperative Learning, Learner Engagement
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Edith Lindenbauer; Eva-Maria Infanger; Zsolt Lavicza – European Journal of Science and Mathematics Education, 2024
This article offers insights into a national-scale project aimed at developing and disseminating digital learning materials for mathematics education in Austrian lower secondary schools. The design-phase and context of the project outline the noteworthy aspect of this project, namely the close collaboration of a diverse group of experts, including…
Descriptors: Mathematics Education, Instructional Materials, Foreign Countries, Technology Uses in Education
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Alyssa P. Lawson; Richard E. Mayer – Journal of Educational Computing Research, 2024
In multimedia learning, there is a lot of new information that learners are exposed to, making it a cognitively intensive process. Poorly-designed multimedia lessons can introduce distractions that must be dealt with by the learner. However, learners do not all share the same skill at managing incoming information or holding capacity, which could…
Descriptors: Individual Differences, Executive Function, Multimedia Instruction, Attention Control
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Mark Nichols – Asian Journal of Distance Education, 2024
The terms 'open' and 'distance' are no longer helpful for advancing approaches to education traditionally served by open institutions. A proposal to reframe the terms 'open' and 'distance' is made: 'open', it is suggested, needs to be linked more explicitly to education that is increasingly available, inclusive, scalable, and sustainable.…
Descriptors: Open Education, Distance Education, Definitions, Instructional Design
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Stephanie R. Couch; Melinda Z. Kalainoff – TechTrends: Linking Research and Practice to Improve Learning, 2024
This system-level ethnographic study of a strength-based approach to transforming a national invention education program makes visible how program leadership drew on research and their own expertise to shift who and how they served. With data analysis grounded in program reports, documentation, and internal and published research, the program's…
Descriptors: Ethnography, Program Administration, Kindergarten, Elementary Secondary Education
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Bihao Hu; Longwei Zheng; Jiayi Zhu; Lishan Ding; Yilei Wang; Xiaoqing Gu – IEEE Transactions on Learning Technologies, 2024
This study explores and analyzes the specific performance of large language models (LLMs) in instructional design, aiming to unveil their potential strengths and possible weaknesses. Recently, the influence of LLMs has gradually increased in multiple fields, yet exploratory research on their application in education remains relatively scarce. In…
Descriptors: Artificial Intelligence, Natural Language Processing, Instructional Design, Prompting
Nicole Weber; Katie Campbell; Hannah Bauer; Corine McCarthy – Online Learning Consortium, 2024
This qualitative study interviewed twelve (n=12) instructional design and learning technology leaders from the K12, higher education, nonprofit, and corporate sectors to identify trends and challenges that were impacting their work and the work of their teams. Results included technology trends (e.g., artificial intelligence, augmented and virtual…
Descriptors: Instructional Design, Educational Trends, Barriers, Technology Uses in Education
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Azam Hosseinzadeh; Morteza Karami; Mehrnaz Sadat Rezvanian; Mahmoud Saeidi Rezvani; Mohsen Noghani Dokht Bahmani; Jeroen Van Merriënboer – Interactive Learning Environments, 2024
Background: Today, the importance of teaching media literacy in education has been highlighted, and the need for effective instructional design in this field has received more attention. This research attempts to investigate the effect of the Four-Component Instructional Design (4C/ID) model on developing media literacy. Method: This study employs…
Descriptors: Media Literacy, Secondary School Students, Critical Thinking, Instructional Design
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Jill E. Stefaniak – Educational Technology Research and Development, 2024
The purpose of this study was to examine the systemic factors that impact instructional designers' practices in higher education. The primary research goal was to examine the relationships and tensions that exist between administration, instructional designers, faculty, and resources. Semi-structured interviews were conducted with 15 instructional…
Descriptors: Instructional Design, Higher Education, Correlation, College Administration
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Albert Weideman – Educational Linguistics, 2024
A process of abstraction initiates the development of a theory of applied linguistics, beginning with the distinction between technical norm and technical fact. Each applied linguistic intervention has a normative dimension and a factual interface with its users. The second step is to abstract the qualifying technical modality of these artefacts,…
Descriptors: Linguistic Theory, Applied Linguistics, Intervention, Language Research
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