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Papadopoulos, Konstantinos; Charitakis, Konstantinos; Koustriava, Eleni; Kouroupetroglou, Georgios; Stiefelhagen, Rainer; Stylianidis, Efstratios; Gumus, Suad Sakalli – Journal of Visual Impairment & Blindness, 2020
Introduction: This study investigated the user requirements of individuals with visual impairments regarding the information to be included in orientation and mobility (O&M) aids in order for optimally useful audio-tactile maps of campuses to be developed. In addition, this study aimed at investigating the importance (usefulness) that…
Descriptors: Visual Impairments, Information Needs, Physical Environment, Assistive Technology
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Donna Rennar-Potacco; Anymir Orellana; Rita Ramirez-Levine – International Journal of Designs for Learning, 2020
This design case describes design decisions and their impacts during three redesigns of an educational game called the "Rocks and Minerals Challenge." This game was developed as a laboratory supplement for the rocks and minerals component of a university-based geology course. The game has evolved through three distinct design phases:…
Descriptors: Game Based Learning, Educational Games, Geology, College Science
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Cooperrider, Kensy; Slotta, James; Núñez, Rafael – Cognitive Science, 2017
Speakers of many languages around the world rely on body-based contrasts (e.g., "left/right") for spatial communication and cognition. Speakers of Yupno, a language of Papua New Guinea's mountainous interior, rely instead on an environment-based "uphill/downhill" contrast. Body-based contrasts are as easy to use indoors as…
Descriptors: Foreign Countries, Topography, Concept Mapping, Physical Environment
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Huang, Zhenzhen; Hu, Qingfen; Shao, Yi – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
Previous research in spatial reorientation, which only presented the target location in the corner, has found that adults weighed angles more than wall lengths. We proposed that in previous research, angular cues were available for direct use whereas length cues had to be associated with the left/right sense. We thus investigated whether the…
Descriptors: Geometric Concepts, Cues, Spatial Ability, Orientation
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Cramp, Joshua; Medlin, John F.; Lake, Phoebe; Sharp, Colin – Journal of University Teaching and Learning Practice, 2019
This paper outlines the key issues of remotely invigilated online exams (RIOEs) and presents ways to avoid and resolve the issues for educators who are considering implementing them. The purpose of this paper is to share the lessons learned during the process of implementing and evaluating RIOEs and highlight the key considerations required to…
Descriptors: Computer Assisted Testing, Supervision, Observation, Program Implementation
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Farran, E. K.; Formby, S.; Daniyal, F.; Holmes, T.; Van Herwegen, J. – Journal of Intellectual Disability Research, 2016
Background: Successful navigation is crucial to everyday life. Individuals with Williams syndrome (WS) have impaired spatial abilities. This includes a deficit in spatial navigation abilities such as learning the route from A to B. To-date, to determine whether participants attend to landmarks when learning a route, landmark recall tasks have been…
Descriptors: Genetic Disorders, Intellectual Disability, Spatial Ability, Navigation
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Hergan, Irena – Journal of Geography, 2018
This article presents the results of research on how ten-year-old children in an unfamiliar environment perceive the surroundings of the route during their wayfinding when they focus on the task of successfully orienting themselves with two different sources of cartographic support: a mobile navigator and a paper map. The results show that the…
Descriptors: Cartography, Maps, Geographic Location, Navigation
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Pingel, Thomas J. – Journal of Geography, 2018
Game-based Web sites and applications are changing the ways in which students learn the world map. In this study, a Web map-based digital learning tool was used as a study aid for a university-level geography course in order to examine the way in which global scale cognitive maps are constructed. A network analysis revealed that clicks were…
Descriptors: Cognitive Mapping, Geography, Geography Instruction, Electronic Learning
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Laurent, Xavier; Fresen, Jill; Burholt, Stephen – International Journal on E-Learning, 2018
This article describes a usability evaluation that was conducted among student users of improved learning areas (sites) designed as part of the WebLearn Improved Student Experience (WISE) project conducted at Oxford University (UK). WebLearn is the university's internal brand for the Sakai open source virtual learning environment (VLE). The…
Descriptors: Usability, Program Evaluation, Virtual Classrooms, College Students
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Knight, Janine; Barbera, Elena – Electronic Journal of e-Learning, 2018
Fostering learner agency is a primary goal of Integrative Computer Assisted Language Learning, a type of CALL (Warschauer, 1996) that encompasses networked learning and multimedia, including hypermedia. Although navigation has been a focus of attention in some more established CALL scenarios such as Intelligent Computer Assisted Language learning…
Descriptors: Second Language Instruction, Educational Technology, Computer Mediated Communication, English (Second Language)
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Benda, Petr; Pavlík, Jan; Masner, Jan – Problems of Education in the 21st Century, 2019
Education of adults with intellectual disabilities in labor activities can help them to successfully and repeatedly carry out their work tasks and significantly help their self-realization. The problem is that the need for frequent repetition of already learned skills requires the constant presence of a teacher or caregiver since such a worker is…
Descriptors: Adults, Intellectual Disability, Adult Vocational Education, Web Based Instruction
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Yong, Su Ting; Gates, Peter; Chan, Andy Tak-Yee – International Journal of Game-Based Learning, 2019
This article explores the potential use metacognitive skills learned in computer games to teach mathematics. This study explored the similarities and differences in the learning of metacognitive skills between computer games and mathematics education. A mixed-methods approach was employed in which a quantitative survey (students, n=174) and a…
Descriptors: Metacognition, Thinking Skills, Skill Development, Computer Games
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Ngo, Chi T.; Weisberg, Steven M.; Newcombe, Nora S.; Olson, Ingrid R. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Although the hippocampus is implicated in both spatial navigation and associative memory, very little is known about whether individual differences in the 2 domains covary. People who prefer to navigate using a hippocampal-dependent place strategy may show better performance on associative memory tasks than those who prefer a caudate-dependent…
Descriptors: Individual Differences, Correlation, Navigation, Association (Psychology)
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Anderson, Vivienne; Mostolizadeh, Sayedali; Oranje, Jo; Fraser-Smith, Amber; Crampton, Emma – Research Papers in Education, 2023
Access to tertiary education is a challenge for many people from refugee-backgrounds. In Aotearoa New Zealand (NZ), resettled refugees are entitled to access education alongside other New Zealanders, and NZ's resettlement policy material recognises education as a key pillar of resettlement. However, refugee-background students are not recognised…
Descriptors: Refugees, Access to Education, Higher Education, Land Settlement
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Brunskill, Amelia – College & Research Libraries, 2020
Although most academic library websites include a webpage of information intended for users with disabilities, no research was located that solicited feedback about users' needs or preferences for these pages. To address this discrepancy, 12 university students with disabilities were interviewed about their perspectives on navigation, search…
Descriptors: Students with Disabilities, College Students, Student Attitudes, Academic Libraries
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