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Cynthia Shuster; Patricia Brinkman; Lisa Barlage; Michelle Treber; Dana Brown; Linnette Goard – Journal of Human Sciences & Extension, 2013
In our fast paced world, using technology allows us to connect with people and assist them in developing healthier lifestyles within their time limits due to families, work, and other responsibilities. The goal of our project was the development of online, technology-based, nutrition, health, and fitness education challenges using social media as…
Descriptors: Social Media, Life Style, Health Behavior, Nutrition
Evett, Lindsay; Ridley, Allan; Keating, Liz; Merritt, Liz; Merritt, Patrick; Shopland, Nick; Brown, David – International Journal of Game-Based Learning, 2011
Serious games are effective and engaging learning resources for people with disabilities, and guidelines exist to make games accessible to people with disabilities. During research into designing accessible interfaces and games, it was noted that people who are blind often report enjoying playing Wii Sports. These games are pick-upand- play games…
Descriptors: Educational Games, Disabilities, Blindness, Racquet Sports
Fry, Amy; Rich, Linda – Journal of Academic Librarianship, 2011
In early 2010, library staff at Bowling Green State University (BGSU) in Ohio designed and conducted a usability study of key parts of the library web site, focusing on the web pages generated by the library's electronic resources management system (ERM) that list and describe the library's databases. The goal was to discover how users find and…
Descriptors: Academic Libraries, Electronic Libraries, Databases, Web Sites
Sun, Jun; Flores, Javier; Tanguma, Jesus – Decision Sciences Journal of Innovative Education, 2012
The contribution of the e-textbooks can be enormous considering their additional supporting features, but adoption has not crystallized yet. This study examines the relevant experiences of college students in terms of how the use of e-textbooks may enhance their learning. A survey study was conducted to measure the perceptions of each student on…
Descriptors: Textbooks, Electronic Publishing, College Students, Student Surveys
Pike, Anne; Adams, Anne – Research in Learning Technology, 2012
Previous research has highlighted the value of technology to enhance learning. However, digital inclusion research has argued that many issues such as skills, access, usability and choice impact on the effectiveness of technology to enhance learning. The findings in this paper add to the debate by highlighting the importance of value and context.…
Descriptors: Educational Technology, Ethnography, Distance Education, Usability
Vaniea, Kami – ProQuest LLC, 2012
Managing access to shared digital information, such as photographs and documents. is difficult for end users who are accumulating an increasingly large and diverse collection of data that they want to share with others. Current policy-management solutions require a user to proactively seek out and open a separate policy-management interface when…
Descriptors: Access to Information, Information Security, Computer Interfaces, Computer System Design
Yerby, Dennis – ProQuest LLC, 2012
The purpose of this quantitative study was to examine the role that available Online Travel Agency (OTA) destination information may have on a traveler's perceptions and intent in transaction decisions with that respective OTA. Specifically, this research examined a pleasure traveler's transaction perceptions and intentions with an OTA…
Descriptors: Travel, Information Sources, Decision Making, Attitudes
Marcial, Laura Haak – ProQuest LLC, 2012
Increasingly, users are performing more sophisticated types of tasks, like information search, across computing platforms including desktops/laptops, tablets, and smartphones. While much research has been done to improve efficiency for each of these devices in the area of information search, few investigations have taken a pragmatic approach to…
Descriptors: Online Searching, Computers, Handheld Devices, Computer Peripherals
Blattler, Andrea; Heerens, Nicolaas; Baumann, Bastian; Ivosevic, Vanja; Pall, Allan – European Students' Union (NJ1), 2012
The European Higher Education Area (EHEA) would not be what it aimed to become without a strong emphasis on quality and quality assurance, as the latter can provide the basis for mutual trust--the prerequisite without which recognition, mobility and institutional cooperation could not function on a larger scale. The Standards and Guidelines for…
Descriptors: Higher Education, Quality Assurance, Stakeholders, Institutional Cooperation
Tadesse, Yohannes – ProQuest LLC, 2012
The importance of information security has made many organizations to invest and utilize effective information security controls within the information systems (IS) architecture. An organization's strategic decisions to secure enterprise-wide services often associated with the overall competitive advantages that are attained through the process of…
Descriptors: Information Security, Computer System Design, Information Systems, Information Technology
Collier, Larissa; Dunham, Stacey; Braun, Mark W.; O'Loughlin, Valerie Dean – Anatomical Sciences Education, 2012
Many studies that evaluate the introduction of technology in the classroom focus on student performance and student evaluations. This study focuses on instructor evaluation of the introduction of virtual microscopy into an undergraduate anatomy class. Semi-structured interviews were conducted with graduate teaching assistants (TA) and analyzed…
Descriptors: Anatomy, Human Body, Laboratory Equipment, Computer Simulation
Schonau-Fog, Henrik; Bjorner, Thomas – Bulletin of Science, Technology & Society, 2012
In order to explore one aspect of the engaging nature of computer games, this study will propose a method that aims at classifying the experience of engagement in video games. Inspired by a literature review, we will focus on the fundamental causes of engagement that motivate a player so much that he or she wants to continue playing. By organizing…
Descriptors: Foreign Countries, Computer Games, Video Games, College Students
Bayazit, Alper; Askar, Petek – Asia Pacific Education Review, 2012
Digital technologies have been used for measurement purposes and whether the test medium influences the user is an important issue. The aim of this study is to investigate students' performances and duration differences between online and paper-pencil tests. An online testing tool was developed and administered in order to determine the…
Descriptors: Computer Assisted Testing, Differences, Performance, Time
Moreno, Camilo Arango; Bischof, Walter F.; Hoover, H. James – Computers & Education, 2012
We present an interactive tool for browsing course requisites as a case study of dependency visualization. This tool uses multiple interactive visualizations to allow the user to explore the dependencies between courses. A usability study revealed that the proposed browser provides significant advantages over traditional methods, in terms of…
Descriptors: Methods, Internet, Case Studies, Usability
Bowser, Gayl; Zabala, Joy Smiley – Learning & Leading with Technology, 2012
In a 2011 segment on CNN "Headline News," Doug Levin, CEO of the State Educational Technology Director's Association, asserted that the shift to Common Core State Standards, the prevalence of open content, and the rapid increase in the availability of mobile technology will soon make paper textbooks a thing of the past in U.S. schools. He predicts…
Descriptors: State Standards, Educational Technology, Access to Information, Usability

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