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Mackey, Thomas P.; Ho, Jinwon – Computers & Education, 2008
The purpose of this case study is to better understand the relationships between Web usability and students' perceived learning in the design and implementation of Web-based multimedia (WBMM) tutorials in blended courses. Much of the current research in this area focuses on the use of multimedia as a replacement for classroom instruction rather…
Descriptors: Web Sites, Computer Uses in Education, Multimedia Instruction, Teaching Methods
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Kong, Siu Cheung; So, Wing Mui Winnie – Computers & Education, 2008
This study aims to provide teachers with ways and means to facilitate learners to develop nomenclature knowledge of family trees through the establishment of resource-based learning environments (RBLEs). It discusses the design of an RBLE in the classroom by selecting an appropriate context with the assistance of computer-mediated learning…
Descriptors: Scaffolding (Teaching Technique), Inquiry, Family (Sociological Unit), Genealogy
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Chen, G. D.; Chang, C. K.; Wang, C. Y. – Computers & Education, 2008
The portability and immediate communication properties of mobile devices influence the learning processes in interacting with peers, accessing resources and transferring data. For example, the short message and browsing functions in a cell phone provide users with timely and adaptive information access. Although many studies of mobile learning…
Descriptors: Web Sites, Scaffolding (Teaching Technique), Virtual Classrooms, Web Based Instruction
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Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the author provides an overview of Second Life[trademark], or simply SL, which was developed at Linden Lab, a San Francisco-based corporation. SL is an online society within a threee-dimensional virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy.…
Descriptors: Computer Simulation, Computer Assisted Design, Economic Development, Economic Opportunities
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Garcia, Ramon Rubio; Quiros, Javier Suarez; Santos, Ramon Gallego; Penin, Pedro I. Alvarez – Computers & Education, 2007
At most universities throughout the world Computer Aided Design is taught using commercial programs more suitable for business and industry than for teaching. This led us to write our own design program (GIcad) starting from the best-known standards on the market, but always avoiding unnecessary commands in the first steps of the learning process.…
Descriptors: Teaching Methods, Statistical Analysis, Computer Software, College Students
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Martin, Deb – Middle School Journal (J3), 2008
In this article, the author first explains what an authors gallery is and suggests additional uses and modifications. Next, readers are taken through a day-by-day description of creating the gallery while having the theory behind this pedagogical choice explained. The step-by-step discussion is supported with student examples and concepts drawn…
Descriptors: Writing Strategies, Writing Processes, Computer Assisted Design, Multimedia Materials
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Ding, Suining – Engineering Design Graphics Journal, 2008
This paper describes a pilot study for an alternative design process by integrating a designer-user collaborative session with digital models. The collaborative session took place in a 3D AutoCAD class for a real world project. The 3D models served as an interface for designer-user collaboration during the design process. Students not only learned…
Descriptors: Pilot Projects, Experiential Learning, Interior Space, Computer Assisted Design
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Vogten, Hubert; Koper, Rob; Martens, Harrie; van Bruggen, Jan – Interactive Learning Environments, 2008
In this article TENCompetence will be presented as a framework for lifelong competence development. More specifically, the relationship between the TENCompetence framework and the IMS Learning Design (LD) specification is explored. LD authoring has proven to be challenging and the toolset currently available is targeting expert users mostly…
Descriptors: Competence, Courseware, Intelligent Tutoring Systems, Instructional Development
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Carkhuff, Don – Tech Directions, 2006
Employers require pristine drawings that convey clarity and precision for the production of goods. Can a change in sequence of instruction be expeditious and help teachers better prepare their students for the workplace? Research suggests that combining traditional drafting and computer-aided drafting (CAD) instruction makes sense. It is analogous…
Descriptors: Computer Assisted Design, Drafting, Instruction, Sequential Approach
Peppler, Kylie A.; Kafai, Yasmin B. – Online Submission, 2007
In this paper we articulate an alternative approach to look at video games and learning to become a creator and contributor in the digital culture. Previous discussions have focused mostly on playing games and learning. Here, we discuss game making approaches and their benefits for illuminating game preferences and learning both software design…
Descriptors: Video Games, Ethnography, Ethics, Literacy
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Anderson, Mark Alan – SchoolArts: The Art Education Magazine for Teachers, 2007
Computers have changed the ways students study components of design. Once on the computer, students tend to get so excited that they usually neglect to make preliminary sketches. Rather than rely on design software to provide visual solutions, this author chose to use design assignments that are intended to foster thinking in his students. In this…
Descriptors: Studio Art, Computer Assisted Design, Graphic Arts, Photography
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Klenke, Andrew M.; Dell, Tim W. – Tech Directions, 2007
Graduates of the automotive technology program at Pittsburg State University (PSU) generally enter the workforce in some type of automotive management role. As a result, the program does not require students to purchase their own tools, and it does not have room for all 280 majors to roll around a personal tool chest. Each instructor must maintain…
Descriptors: Articulation (Education), Auto Mechanics, Equipment, Storage
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Kinsey, Brad L.; Towle, Erick; Onyancha, Richard M. – Engineering Design Graphics Journal, 2008
Spatial ability, which is positively correlated with retention and achievement in engineering, mathematics, and science disciplines, has been shown to improve over the course of a Computer-Aided Design course or through targeted training. However, which type of training provides the most beneficial improvements to spatial ability and whether other…
Descriptors: Computer Assisted Design, Spatial Ability, Training Methods, Instructional Innovation
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Bohemia, Erik; Ghassan, Aysar – American Journal of Distance Education, 2012
This article explores project-based cross-cultural and cross-institutional learning. Using Web 2.0 technologies, this project involved more than 240 students and eighteen academic staff from seven international universities. The focus of this article relates to a project-based learning activity named "The Gift". At each institution the…
Descriptors: Foreign Countries, Student Projects, Distance Education, Active Learning
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Chester, Ivan – International Journal of Technology and Design Education, 2007
CAD (Computer Aided Design) has now become an integral part of Technology Education. The recent introduction of highly sophisticated, low-cost CAD software and CAM hardware capable of running on desktop computers has accelerated this trend. There is now quite widespread introduction of solid modeling CAD software into secondary schools but how…
Descriptors: Computer Software, Technology Education, Computer Assisted Design, Teaching Methods
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