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Sinclair, J.; Joy, M.; Yau, J. Y.-K.; Hagan, S. – IEEE Transactions on Learning Technologies, 2013
Reusable learning objects support packaging of educational materials allowing their discovery and reuse. Open educational resources emphasize the need for open licensing and promote sharing and community involvement. For both teachers and learners, finding appropriate tried and tested resources on a topic of interest and being able to incorporate…
Descriptors: Resource Units, Shared Resources and Services, Computer Uses in Education, Educational Resources
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Mang, Colin F.; Wardley, Leslie J. – Canadian Journal of Learning and Technology, 2013
This paper assesses students' attitudes towards using tablets, such as the Apple iPad, in university classes. Tablets are found to be a substitute for laptop computers. Students initially expressed a great deal of optimism regarding the technology, and, although their views diminished slightly as they gained experience with using a tablet,…
Descriptors: Postsecondary Education, College Students, Student Attitudes, Technology Uses in Education
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Velazquez-Iturbide, J. Angel – ACM Transactions on Computing Education, 2013
Greedy algorithms constitute an apparently simple algorithm design technique, but its learning goals are not simple to achieve.We present a didacticmethod aimed at promoting active learning of greedy algorithms. The method is focused on the concept of selection function, and is based on explicit learning goals. It mainly consists of an…
Descriptors: Mathematics, Experimental Teaching, Teaching Methods, Active Learning
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Calli, Levent; Balcikanli, Cem; Calli, Fatih; Cebeci, Halil Ibrahim; Seymen, Omer Faruk – Turkish Online Journal of Distance Education, 2013
There has been an increasing interest in the application of e-learning through the enhancement of internet and computer technologies. Satisfaction has appeared as a key factor in order to develop efficient course content in line with students' demands and expectations. Thus, a lot of research has been conducted on the concept of satisfaction in…
Descriptors: Learning Processes, Electronic Learning, Distance Education, Online Courses
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Bliss, T. J.; Robinson, T. Jared; Hilton, John; Wiley, David A. – Journal of Interactive Media in Education, 2013
Despite increased development and dissemination, there has been very little empirical research on Open Educational Resources (OER). Teachers and students involved in a large-scale OER initiative at eight community colleges across the United States were given a detailed questionnaire aimed at uncovering their perceptions of the cost, outcomes, uses…
Descriptors: Educational Resources, Open Source Technology, Student Attitudes, Teacher Attitudes
Hew, Khe Foon; Cheung, Wing Sum – International Association for Development of the Information Society, 2013
Open education resources (OER) may be defined as any digital materials designed for use in teaching and learning that are openly available for use by educators and students, without an accompanying need to pay royalties or license fees. Hitherto, research on students' use of OER has been mainly limited to those in Western countries, mainly in the…
Descriptors: Educational Resources, Pilot Projects, Undergraduate Students, Open Source Technology
Kuzic, Joze – International Association for Development of the Information Society, 2013
On-line training is becoming an interesting phenomenon in Australia and has attracted a lot of interest across many industries and businesses (Chan and Ngai, 2007). The research reported here looks at the use of online training in corporations in Australia. It focuses on two aspects of online training, the factors that "warrant" its…
Descriptors: Online Courses, Corporations, Educational Benefits, Financial Support
Chang, Chiung-sui; Huang, Ya-Ping – International Association for Development of the Information Society, 2013
To ensure the quality of digital simulation game, we utilized the usability evaluation heuristic in the design and development processes of e-café operational management game-based learning material for students. The application of usability evaluations during this study is described. Additionally, participant selection, data collection and…
Descriptors: Usability, Computer Simulation, Computer Games, Heuristics
Imtinan, Umera; Chang, Vanessa; Issa, Tomayess – International Association for Development of the Information Society, 2013
Mobile learning offers learning opportunities to learners without the limitations of time and space. Mobile learning has introduced a number of flexible options to the learners across disciplines and at different educational levels. However, designing mobile learning content is an equally challenging task for the instructional designers.…
Descriptors: Foreign Countries, Electronic Learning, Models, Instructional Design
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Sun, Yanyan; Gao, Fei – Journal of Information Technology Education: Innovations in Practice, 2014
Web annotation is a Web 2.0 technology that allows learners to work collaboratively on web pages or electronic documents. This study explored the use of Web annotation as an online discussion tool by comparing it to a traditional threaded discussion forum. Ten graduate students participated in the study. Participants had access to both a Web…
Descriptors: Web 2.0 Technologies, Notetaking, Electronic Publishing, Collaborative Writing
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Romrell, Danae; Kidder, Lisa C.; Wood, Emma – Journal of Asynchronous Learning Networks, 2014
As mobile devices become more prominent in the lives of students, the use of mobile devices has the potential to transform learning. Mobile learning, or mLearning, is defined as learning that is personalized, situated, and connected through the use of a mobile device. As mLearning activities are developed, there is a need for a framework within…
Descriptors: Models, Evaluation Methods, Course Evaluation, Electronic Learning
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Khechine, Hager; Lakhal, Sawsen; Pascot, Daniel; Bytha, Alphonse – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
The purpose of the paper was to determine the factors that explain the acceptance of a webinar system (Elluminate) in a blended learning course by students. The effects of gender and age as moderating variables were also studied. Our hypotheses were based on the unified theory of acceptance and use of the technology model, which was proven to be…
Descriptors: Blended Learning, Gender Differences, Age Differences, Intention
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Koechli, Linda; Glynn, Maureen – International Review of Research in Open and Distance Learning, 2014
This paper outlines an action research project involving the development of an educational online role-playing website, known as Lake Devo. Designed in keeping with constructivist principles, the website is used in select post-secondary courses at Ryerson University and allows learners to work synchronously, using visual, audio, and text elements…
Descriptors: Action Research, Role Playing, Constructivism (Learning), Web Sites
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Shin, Sunghee – International Journal of Distance Education Technologies, 2014
This study was designed to enrich the learning experiences of in-service and pre-service teachers in two educational technology classes by adopting e-books as the course material. Graduate students were more positive about their e-book reading experience than undergraduate students, but, surprisingly, more undergraduates (63.6%) became interested…
Descriptors: Handheld Devices, Electronic Publishing, Books, Instructional Materials
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Acedo, Shannon; Leverkus, Cathy – Knowledge Quest, 2014
The ebook ecosystem has experienced many changes recently--having both positive and negative effects for the school library. On the positive side, many publishers have stopped seeing ebooks as the coming of the Apocalypse; instead, they are seeing that the publishing business survives and, indeed, flourishes. The different actors in this arena are…
Descriptors: Electronic Publishing, Barriers, Performance Factors, School Libraries
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