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Yeo, Amelia; Alibali, Martha W. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Past research suggests that speakers gesture more when motor simulations are more strongly activated. We investigate whether simulations of a perceptual nature also influence gesture production. Participants viewed animations of a spider moving with a manner of motion that was either highly salient (n = 29) or less salient (n = 31) and then…
Descriptors: Visual Stimuli, Nonverbal Communication, Simulation, Animation
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Imamoglu, Mehmet; Imamoglu, Osman – Online Submission, 2018
The purpose of this study is to examine three-dimensional human modeling software suitable for use in the field of sport sciences. Three-dimensional modeling takes place by transferring virtual objects to objects in our real or imaginary world. Virtual objects, which are transferred to virtual environments by a designer or a design team using…
Descriptors: Visual Aids, Computer Software, Human Body, Sports Medicine
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Guven Demir, Elif; Öksuz, Yücel – Participatory Educational Research, 2022
This research aimed to investigate animation-based achievement tests according to the item format, psychometric features, students' performance, and gender. The study sample consisted of 52 fifth-grade students in Samsun/Turkey in 2017-2018. Measures of the research were open-ended (OE), animation-based open-ended (AOE), multiple-choice (MC), and…
Descriptors: Animation, Achievement Tests, Test Items, Psychometrics
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Stellefson, Michael; Ferguson, Lacey; Spratt, Susannah; Zhang, Linxi – American Journal of Health Education, 2020
Background: While most undergraduate students in public health are aware of health behavior theories and models, they lack sufficient knowledge about how to apply and test them in Health Education/promotion research. Purpose: Evaluate eight new conceptual animation (CA) videos that explained theory and model testing in eight research articles from…
Descriptors: Public Health, Health Behavior, Video Technology, Animation
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Yaseen, Zeynep; Aubusson, Peter – Research in Science Education, 2020
This article describes an investigation into teaching and learning with student-generated animations combined with a representational pedagogy. In particular, it reports on interactive discussions that were stimulated by the students' own animations as well as their critiques of experts' animations. Animations representing views of states of…
Descriptors: Animation, High School Students, Grade 11, Secondary School Science
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Koc-Januchta, Marta M.; Höffler, Tim N.; Prechtl, Helmut; Leutner, Detlev – Educational Technology Research and Development, 2020
The aim of this study was to investigate the role of visual/verbal cognitive style and interactivity level in dynamic and non-dynamic multimedia learning environments. A group of 235 biology students learned about photosynthesis either from a computer-based animation or a series of static pictures with spoken explanatory text. Participants were…
Descriptors: Cognitive Style, Interaction, Visualization, Multimedia Instruction
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White, Peta; Nielsen, Wendy; Taylor, Russell – Teaching Science, 2020
Senior secondary students were tasked with generating slowmation representations of biological processes they had already learned about during Year 11 VCE biology. The slowmation task therefore connects work with representations to review of course material. Results indicate that students negotiated between the textbook (and some teacher-specific…
Descriptors: Secondary School Science, Grade 11, Secondary School Students, Scientific Concepts
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Hiranyachattada, Tiantada; Kusirirat, Kampanat – European Journal of Science and Mathematics Education, 2020
Physically-based rendering (PBR) concept is widely use nowadays in 3D rendering works, this concepts interested in the ray of light for describes the interaction of light and materials. Understanding the principles of PBR can be easier to adjust shader parameters to be realistic, react correctly to changes in lighting condition and also giving the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Concept Formation
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Charalambous, Charalambos Y. – ZDM: The International Journal on Mathematics Education, 2020
Attempts to better conceptualize and measure teacher knowledge, and through that examine its association to instructional quality have been intensified over the past decades. Despite the progress made, a review of pertinent literature points to four challenges related to studying this association: "proximity" (i.e., the extent to which…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Simulation, Simulated Environment
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Buttussi, Fabio; Chittaro, Luca – IEEE Transactions on Learning Technologies, 2020
Humor and fear appeals are widely employed in traditional communication for educational purposes, but their exploitation in animated pedagogical agents has been scarcely explored. We studied the use of humor and fear appeals by a three-dimensional animated pedagogical agent that taught the same procedural knowledge in four conditions: i) humor…
Descriptors: Humor, Fear, Animation, Teaching Methods
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Bus, Adriana G.; Neuman, Susan B.; Roskos, Kathleen – AERA Open, 2020
Just beginning to understand the potentials new technologies might bring to the learning environments of young children, we invited authors to submit articles that investigate multimedia sources and their effect on learning settings. Two main themes emerged--how digitization changes the learning environment and adult-child interaction in…
Descriptors: Young Children, Electronic Publishing, Childrens Literature, Books
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Umutlu, Duygu; Akpinar, Yavuz – Contemporary Educational Technology, 2020
This study investigated different modalities of videos in a flipped classroom for English writing classes in an intensive English program at a state university in Turkey. This quasi-experimental study was conducted with six experimental groups (n= 109) and one control group (n = 18). The dataset included the participants' scores of an essay…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Video Technology
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Dobson Waters, Sharon; Torgerson, Carole J. – Journal of Further and Higher Education, 2021
This systematic review assessed the effectiveness of published inventions, of an experimental design, used to promote learning for learners with dyslexia on HE programmes. Historical observations suggest that a notable number of learners with dyslexia express concern at the levels of support they receive and that support plans provided to their…
Descriptors: Dyslexia, College Students, Students with Disabilities, Intervention
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Passantino, Fiona – Intercultural Education, 2021
COVID-19 has shown us what it means to be isolated, disconnected and alone. As the post-pandemic academic world rebuilds itself, we will need to get serious about communicating diversity, inclusion and belonging to an ever-wider group of people in education. Visual communication is the key to conveying universally understood content that is highly…
Descriptors: COVID-19, Pandemics, Diversity, Inclusion
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Koc-Januchta, Marta M.; Höffler, Tim N.; Eckhardt, Marc; Leutner, Detlev – Journal of Computer Assisted Learning, 2019
The study presented in this paper aimed to examine the effect of visual and verbal cognitive style on learning from different types of visualization and modalities of explanatory text. Learning materials in the form of either computer-based animation or a series of static pictures with written or spoken explanations were presented to 197 students.…
Descriptors: Cognitive Style, Multimedia Materials, Visualization, Pictorial Stimuli
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