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Richardson, Jeffrey J.; Adamo-Villani, Nicoletta – Engineering Design Graphics Journal, 2010
Laboratory instruction is a major component of the engineering and technology undergraduate curricula. Traditional laboratory instruction is hampered by several factors including limited access to resources by students and high laboratory maintenance cost. A photorealistic 3D computer-simulated laboratory for undergraduate instruction in…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Equipment
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Maloney, John; Resnick, Mitchel; Rusk, Natalie; Silverman, Brian; Eastmond, Evelyn – ACM Transactions on Computing Education, 2010
Scratch is a visual programming environment that allows users (primarily ages 8 to 16) to learn computer programming while working on personally meaningful projects such as animated stories and games. A key design goal of Scratch is to support self-directed learning through tinkering and collaboration with peers. This article explores how the…
Descriptors: Computer Software, Computer Assisted Instruction, Computer Science Education, Programming Languages
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Saeed, Nauman; Sinnappan, Sukunesan – International Journal of Virtual and Personal Learning Environments, 2013
Second Life is a three dimensional multi-user virtual environment within the Web 2.0 suite of applications which has gained wide spread popularity amongst educators in the recent years. However, limited empirical research has been reported on the adoption of Second Life, especially within higher education. The majority of technology adoption…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Higher Education
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Lesko, Igor – Open Praxis, 2013
With thousands of materials having been produced and shared openly and freely on the Internet as Open Educational Resources (OER) or OpenCourseWare (OCW), the focus of the Open Education movement has shifted toward the need to demonstrate how such materials are being used, by whom and with what impact. This paper reports on the uses, the…
Descriptors: Foreign Countries, Educational Resources, Open Source Technology, Courseware
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Mukundan, Jayakaran; Nimehchisalem, Vahid; Sayadian, Sima – English Language Teaching, 2012
The present paper reports the findings of a study that investigated the physical and technical characteristics of the English language teaching courseware in Malaysia. A randomly selected group of English language teachers in Malaysia (n = 200) were surveyed to evaluate the courseware. SPSS (18.0) was applied to analyze the data. The results…
Descriptors: Foreign Countries, Second Language Instruction, Second Language Learning, Language Teachers
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Franics, Sarah L.; Martin, Peggy; Taylor, Kristin – Journal of Extension, 2012
Concern about young families' ability to cope with rising food prices resulted in creating Spend Smart. Eat Smart (SSES), a website focused on budget-friendly nutrition information for limited resource audiences (LRA). SSES was redesigned using LRAs needs and preferences to increase use by LRAs. SSES usage increased after it was revised to…
Descriptors: Extension Education, Web Sites, Nutrition, Cost Effectiveness
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Yang, Yang; Leung, H.; Yue, Lihua; Deng, LiQun – IEEE Transactions on Learning Technologies, 2012
In this paper, an automatic lesson generation system is presented which is suitable in a learning-by-mimicking scenario where the learning objects can be represented as multiattribute time series data. The dance is used as an example in this paper to illustrate the idea. Given a dance motion sequence as the input, the proposed lesson generation…
Descriptors: Foreign Countries, Dance Education, Lesson Plans, Pattern Recognition
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Chow, Meyrick; Herold, David Kurt; Choo, Tat-Ming; Chan, Kitty – Computers & Education, 2012
Learners need to have good reasons to engage and accept e-learning. They need to understand that unless they do, the outcomes will be less favourable. The technology acceptance model (TAM) is the most widely recognized model addressing why users accept or reject technology. This study describes the development and evaluation of a virtual…
Descriptors: Self Efficacy, Nursing Students, Intention, Electronic Learning
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Subrahmaniyan, Neeraja; Krishnaswamy, Swetha; Chowriappa, Ashirwad; Srimathveeravalli, Govindarajan; Bisantz, Ann; Shriber, Linda; Kesavadas, Thenkurussi – Journal of Interactive Learning Research, 2012
Research has shown that children with learning disabilities exhibit considerable challenges with visual motor integration. While there are specialized Occupational Therapy interventions aimed at visual motor integration, computer games and virtual toys have now become increasingly popular, forming an integral part of children's learning and play.…
Descriptors: Learning Disabilities, Educational Technology, Feedback (Response), Computer Software
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Celik, Serkan – Turkish Online Journal of Distance Education, 2012
Revolutionary advancements have been observed in e-learning technologies though an amalgamated evaluation methodology for new generation e-learning content development tools is not available. The evaluation of educational software for online use must consider its usability and as well as its pedagogic effectiveness. This study is a first step…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Computer Software Evaluation
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Mukundan, Jayakaran; Nimehchisalem, Vahid – English Language Teaching, 2011
This study included a qualitative analysis of the content of the teaching courseware that was developed by the Curriculum Development Center of the Ministry of Education in 2003. The objective of the study was to determine the efficacy of the courseware from the perspective of learning-teaching. The results indicated that most of the lessons…
Descriptors: Foreign Countries, English Instruction, Courseware, Computer Software Evaluation
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Climie, Emma A.; Rostad, Kristin – Journal of Psychoeducational Assessment, 2011
This article presents a review of the "Wechsler Adult Intelligence Scale-Fourth Edition" (WAIS-IV), an individually administered measure of cognitive ability for individuals aged 16 years, 0 months to 90 years, 11 months. The WAIS-IV was designed with a number of specific goals including updated norms, increased user friendliness,…
Descriptors: Feedback (Response), Intelligence, Validity, Intelligence Tests
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Lan, Chung Hsien; Graf, S.; Lai, K. R.; Kinshuk – IEEE Transactions on Learning Technologies, 2011
This study presents a conceptual framework for providing intelligent supports through agent negotiation and fuzzy constraints to enhance the effectiveness of peer assessment. By using fuzzy constraints, it not only provides a flexible marking scheme to deal with the imprecision and uncertainty for the representation of assessment but also provides…
Descriptors: Computer Uses in Education, Educational Technology, Peer Evaluation, Models
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Ozasa, Toshiaki; Weir, George R. S.; Fukui, Masayasu – Themes in Science and Technology Education, 2010
We have been engaged in developing a readability index and its application software attuned for Japanese EFL learners. The index program, Ozasa-Fukui Year Level Program, Ver. 1.0, was used in developing the readability metric Ozasa-Fukui Year Level Index but tended to assume a high level of computer knowledge in its users. As a result, the…
Descriptors: Foreign Countries, English (Second Language), Computer Software, Readability
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Persson, Ann-Christin; Langh, Maria; Nilsson, Jessica – Information Research: An International Electronic Journal, 2010
Introduction: The Lund University Faculty of Engineering's LibQual+[R] survey 2007 showed that students and faculty had difficulties finding the information they needed at the libraries' Websites. To be able to improve the Websites, we needed to find out how the users navigated the Websites, as well as what content they needed. Method: Twenty-four…
Descriptors: Usability, Web Sites, Design, Academic Libraries
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