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Kadaruddin, Kadaruddin – International Journal of Education and Literacy Studies, 2017
In an attempt to help the students of the English Study Program in Universitas Sembilanbelas November improve their English proficiency, the researcher used computer-based learning multimedia. The objective of the treatment was to overcome the students' low performance in English by creating an enjoyable atmosphere. To investigate how…
Descriptors: Computer Assisted Instruction, English (Second Language), Second Language Learning, Second Language Instruction
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Webel, Corey; Krupa, Erin E.; McManus, Jason – International Journal of Research in Undergraduate Mathematics Education, 2017
This study explores three aspects of a math emporium (ME), a model for offering introductory level college mathematics courses through the use of software and computer laboratories. Previous research shows that math emporia are generally effective in terms of improving final exam scores and passing rates. However, most research on math emporia…
Descriptors: Mathematics Instruction, Symbols (Mathematics), Models, Teaching Methods
Korkmaz, Sule Çelik – Online Submission, 2017
Equipping prospective teachers (PTs) of young English learners with a variety of child-appropriate materials and techniques is very prominent. Digital Stories (DSs) with their multimodal features enable teachers to meet the needs of 21st century digital native students when learning a foreign language. Thus, the study aims to investigate the…
Descriptors: Teacher Attitudes, English (Second Language), Second Language Instruction, Second Language Learning
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Pun, Jack K. H., Ed.; Curle, Samantha, Ed.; Yuksel, Dogan, Ed. – English Language Education, 2022
This volume discusses how the use of technology creates opportunities for effective teaching practice and illustrates ways to apply innovative and stimulating ways to engage and interact with students on-line. This research-led book brings together teaching practice and case studies and provides a comprehensive understanding of how technology can…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Language of Instruction
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Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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Ezeh, Chioma – Teaching English with Technology, 2020
The need for multimodality in meaning-making and knowledge representation is critical in this contemporary time when teachers are faced with not only diversity in classrooms but also a great number of technological tools to choose from. Digital storytelling implies creating stories with multimodal tools including text, images, audio and videos. As…
Descriptors: Story Telling, Multilingualism, Teaching Methods, Student Diversity
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Parfa Koskinen, Katarina – International Journal of Information and Learning Technology, 2020
Purpose: The study is an elaboration on how a graduate student discursively navigates a research identity through lived experiences as an Indigenous Sámi and writings on Indigenous, as well as other suitable research paradigms informing research on digital technologies in education. The guiding question is how a strategy of inquiry to be used in a…
Descriptors: Language Research, Self Concept, Indigenous Populations, Languages
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Reich, Justin; Tingley, Dustin; Leder-Luis, Jetson; Roberts, Margaret E.; Stewart, Brandon M. – Journal of Learning Analytics, 2015
Dealing with the vast quantities of text that students generate in Massive Open Online Courses (MOOCs) and other large-scale online learning environments is a daunting challenge. Computational tools are needed to help instructional teams uncover themes and patterns as students write in forums, assignments, and surveys. This paper introduces to the…
Descriptors: Large Group Instruction, Online Courses, Data Collection, Data Analysis
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Laine, Kati; Hämäläinen, Raija – Journal of Vocational Education and Training, 2015
There is a growing demand to enhance entrepreneurship. This study aims at producing knowledge that can assist teachers in designing and supporting collaborative learning of entrepreneurship in vocational education. A qualitative case study approach was adopted. The outcome of this study provides a better understanding of the factors that hinder…
Descriptors: Foreign Countries, Vocational Education, Cooperative Learning, Entrepreneurship
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González-Torre, Pilar L.; Adenso-Díaz, B.; Moreno, Plácido – European Journal of Engineering Education, 2015
The Cider Game is a simulator for a supply chain-related learning environment. Its main feature is that it provides support to students in the constructivist discovery process when learning how to make logistics decisions, at the same time as noting the occurrence of the bullwhip phenomenon. This learning environment seeks a balance between direct…
Descriptors: Constructivism (Learning), Simulation, Educational Games, Decision Making
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Swope, Nicole K.; Fryfogle, Patrick J.; Sivy, Tami L. – Journal of Chemical Education, 2015
A flexible, rigorous laboratory experiment for upper-level biochemistry undergraduates is described that focuses on the Roundup Ready maize line. The work is appropriate for undergraduate laboratory courses that integrate biochemistry, molecular biology, or bioinformatics. In this experiment, DNA is extracted and purified from maize kernel and…
Descriptors: Science Laboratories, Laboratory Experiments, Science Experiments, Undergraduate Students
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Potocki, A.; Ecalle, J.; Magnan, A. – Journal of Computer Assisted Learning, 2015
The purpose of this study was to examine the differential impact of a computer-based comprehension training programme according to second graders' comprehender profiles. These profiles differed in the children's abilities to process three types of textual information: literal information, text-connecting inferences and gap-filling…
Descriptors: Computer Assisted Instruction, Reading Comprehension, Grade 2, Inferences
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Ni Chiaráin, Neasa; Ni Chasaide, Ailbhe – Research-publishing.net, 2015
The Theory Actions Technology Learner context (TATL) framework provides an initial analysis tool to guide Computer-Assisted Language Learning (CALL) development. It entails joint consideration of four key factors that need to be considered prior and during development activities: (1) the underlying pedagogical theory; (2) the learning tasks…
Descriptors: Computer Assisted Instruction, Educational Technology, Second Language Instruction, Teaching Methods
Howard, Matt C. – ProQuest LLC, 2015
In the current document, an integrative CBT-TTF framework is created, which proposes: technologies that require large amounts of working memory are best at improving outcomes that require little working memory to develop, and vice versa. Then, a meta-analysis of virtual reality (VR) training programs (which require great amounts of working memory)…
Descriptors: Science Fiction, Inquiry, Intervention, Computer Simulation
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Cardenas-Claros, Monica Stella; Gruba, Paul A. – ReCALL, 2013
This paper proposes a theoretical framework for the conceptualization and design of help options in computer-based second language (L2) listening. Based on four empirical studies, it aims at clarifying both conceptualization and design (CoDe) components. The elements of conceptualization consist of a novel four-part classification of help options:…
Descriptors: Computer Assisted Instruction, Second Language Learning, Listening, Computer System Design
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