Publication Date
| In 2026 | 2 |
| Since 2025 | 464 |
| Since 2022 (last 5 years) | 2621 |
| Since 2017 (last 10 years) | 5856 |
| Since 2007 (last 20 years) | 11890 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 959 |
| Practitioners | 849 |
| Researchers | 483 |
| Administrators | 140 |
| Students | 71 |
| Policymakers | 64 |
| Media Staff | 63 |
| Parents | 13 |
| Support Staff | 8 |
| Counselors | 7 |
| Community | 6 |
| More ▼ | |
Location
| Australia | 493 |
| Canada | 346 |
| United Kingdom | 312 |
| Turkey | 246 |
| China | 238 |
| United States | 220 |
| Taiwan | 195 |
| Netherlands | 146 |
| Spain | 143 |
| Indonesia | 141 |
| California | 137 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 8 |
| Meets WWC Standards with or without Reservations | 12 |
| Does not meet standards | 6 |
Exploring the Effects of Designing a Role-Playing Game with Single and Peer Mode for Campus Learning
Wang, Yi-Hsuan – Educational Technology Research and Development, 2020
This study aims to extend the learning advantages of game-based learning from formal education to informal learning, and to develop a role-playing game (RPG) to help students familiarize themselves with a new school. Several game elements and principles were considered during the design stage, and the tasks were embedded into a macro-context to…
Descriptors: Instructional Design, Educational Games, Game Based Learning, Role Playing
Fatawi, Izzul; Degeng, I Nyoman Sudana; Setyosari, Punaji; Ulfa, Saida; Hirashima, Tsukasa – International Journal of Distance Education Technologies, 2020
One of the success factors in online learning is student engagement. Therefore, the use of technology to influence student engagement in meaningful and effective learning experiences is worthy for investigation. Concept mapping is an effective knowledge construction strategy to help students. This study investigates the influence of concept maps…
Descriptors: Concept Mapping, Distance Education, Learner Engagement, Formative Evaluation
Gherwash, Ghada; Paiz, Joshua M. – TESOL Journal, 2020
Online writing labs (OWLs) have assisted writers since the mid-1990s. Recently, increasing interest in creating OWLs outside of North America has arisen (Gu & Ding, 2002; Paiz, 2017, 2018; Tan, 2011). This interest in OWLs specially designed to address second language (L2) writers and their particular concerns, results from an interest in…
Descriptors: Laboratories, Writing Instruction, Best Practices, English (Second Language)
Streveler, Ruth A.; Smith, Karl A. – Advances in Engineering Education, 2020
The recent pandemic forced most faculty to move from face-to-face to remote instruction, sometimes necessitating a redesign of content and assessment, as well as the mode of instruction. This opinion piece presents the Content-Assessment-Pedagogy (CAP) triangle, a course design framework adapted from backward design, that parallels the engineering…
Descriptors: COVID-19, Instructional Design, Distance Education, Teaching Methods
Bartholomew, Scott; Loveland, Thomas; Santana, Vanessa – Technology and Engineering Teacher, 2020
The process of writing lesson plans at the beginning of one's teaching career can be very time-consuming (Arnett-Hartwick and Cannon, 2019); however, the development of sequenced lessons that result in effective learning must be organized and articulate, not done haphazardly. Designing a lesson through a written document can help a teacher see the…
Descriptors: Standards, Lesson Plans, Technology Education, Engineering Education
Voigt, Matthew; Fredriksen, Helge; Rasmussen, Chris – ZDM: The International Journal on Mathematics Education, 2020
While the number of studies of flipped classrooms has increased, they have primarily addressed the efficacy of using such an approach on student outcomes, often failing to account for the classroom activities and learning theories used to design the curriculum. This study begins to fill this gap in the literature by uniting the at-home video and…
Descriptors: Foreign Countries, Blended Learning, Curriculum Design, Heuristics
Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
Beinicke, Andrea; Kyndt, Eva – Studies in Continuing Education, 2020
The present study aimed at contributing to the science-practice gap regarding the application of evidence-based actions for maximising training effectiveness in corporate practice. Training and development professionals employed at companies from diverse branches of industry and among the best employers in Germany were assessed cross-sectionally…
Descriptors: Evidence Based Practice, Electronic Learning, Workplace Learning, Transfer of Training
Warner, David O.; Nolan, Margaret; Garcia-Marcinkiewicz, Annery; Schultz, Caleb; Warner, Matthew A.; Schroeder, Darrell R.; Cook, David A. – Advances in Health Sciences Education, 2020
The purpose of this study was to evaluate two online instructional design features, namely adaptation to learner prior knowledge and use of questions to enhance interactivity in online portrayals of physician-patient encounters, in the context of instructing surgical specialists to deliver perioperative tobacco interventions. An online learning…
Descriptors: Individualized Instruction, Electronic Learning, Instructional Design, Interaction
Al Kandari, Ali M.; Al Qattan, Mousa M. – International Journal of Instruction, 2020
Building a learning environment for students to meet educational objectives is a major challenge facing education stakeholders, particularly teachers. This study aimed to design and implement an e-task-based approach (eTBA) and examine its impact on 21st-century learning outcomes (21st-CLOCs)--namely, critical thinking and problem solving,…
Descriptors: 21st Century Skills, Outcomes of Education, Electronic Learning, Task Analysis
Al Abed, Lara – International Journal of Educational Methodology, 2020
This study aims at investigating the perceptions of the faculty members of the University of Jordan towards the use of The Massive Open Online Courses (MOOCs) in the educational process and their suggestions to improve them, the study followed the descriptive / analytical approach. The sample consisted of (115) teachers from the faculty members of…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Online Courses
Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation
Kite, James; Schlub, Timothy E.; Zhang, Ying; Choi, Silvia; Craske, Sarah; Dickson, Michelle – E-Learning and Digital Media, 2020
Learning management systems have become a key component of teaching and learning in higher education. However, the evidence on the importance of learning management systems to learning is still in its infancy. Therefore, we aimed to investigate the role that the Canvas learning management system played in the Sydney School of Public Health at the…
Descriptors: Teacher Attitudes, Student Attitudes, Integrated Learning Systems, Public Health
Shearer, Rick L.; Aldemir, Tugce; Hitchcock, Jana; Resig, Jessie; Driver, Jessica; Kohler, Megan – American Journal of Distance Education, 2020
As online learning continues to evolve many have proposed that we think differently about our pedagogical approaches, to move beyond the replication of the face-to-face experience. Here we explore the student and faculty visions of the future using a Zaltman Metaphor Elicitation (ZMET) method that uses images to metaphorically represent how…
Descriptors: Learning Experience, Online Courses, Figurative Language, Evaluation Methods
Mørch, Anders I. – International Journal of Information and Learning Technology, 2020
Purpose: The present study proposes action-breakdown-repair (ABR) as a pedagogical model and 3D virtual worlds as technology, to bridge the gap between curricular goals and students out of school technology experiences, referred to as the educational gap. Design/methodology/approach: A qualitative study combining design-based research (DBR) and a…
Descriptors: Models, Computer Simulation, Technology Uses in Education, Computer Games

Peer reviewed
Direct link
