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Lui, Debora; Kafai, Yasmin; Litts, Breanne; Walker, Justice; Widman, Sari – Computer Science Education, 2020
Background and Context: Physical computing involves complex negotiations of multiple, on and off-screen tasks, which calls for research on how to best structure collaborative work to ensure equitable learning. Objective: We focus on how pairs self-organized their multi-domain tasks in physical computing, and how their social interactions supported…
Descriptors: Cooperative Learning, High School Students, Computer Science Education, Programming
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Firmansah, Muhammad Lukman Haris – International Journal of Curriculum and Instruction, 2022
Learning in the COVID-19 pandemic era tends to apply online learning both Synchronous and Asynchronous. Method of asynchronous learning such as using Edmodo, students meet with educators in online classes, where they discuss and do assignments and meet educators indirectly. Learning according to the IQF curriculum in tertiary institutions is…
Descriptors: Curriculum Development, Design, Electronic Learning, Animation
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Güler, Tülay Dargut; Erdem, Mukaddes – Journal of Special Education Technology, 2022
The purpose of the study was to compare the effectiveness and efficiency of animated and non-animated mobile social story maps using the mobile learning environment that the authors developed. An application using the story map method based on social stories was developed. Mobile social story map was presented with animated and non-animated…
Descriptors: Autism Spectrum Disorders, Young Children, Program Effectiveness, Animation
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Liu, Han-Chin – Asia-Pacific Education Researcher, 2021
This study investigated differences in Chinese as a Foreign Language (CFL) students' learning achievement, cognitive load level, and eye-movement patterns when learning three types of Chinese characters: pictographs, compound ideographs, and phono-semantic compounds with multimedia slides. Thirty CFL students participated in this study. Additional…
Descriptors: Eye Movements, Second Language Learning, Second Language Instruction, Chinese
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Lee, I-Jui – Interactive Learning Environments, 2021
Children with autism spectrum disorder (ASD) often find it difficult to communicate using body language and facial expressions to respond appropriately socially. This negatively affects the quality of their everyday social life. Children with ASD can learn to socially interact with virtual three-dimensional (3D) characters in animated games…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Communication, Interpersonal Competence
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Karakolidis, Anastasios; O'Leary, Michael; Scully, Darina – International Journal of Testing, 2021
The linguistic complexity of many text-based tests can be a source of construct-irrelevant variance, as test-takers' performance may be affected by factors that are beyond the focus of the assessment itself, such as reading comprehension skills. This experimental study examined the extent to which the use of animated videos, as opposed to written…
Descriptors: Animation, Vignettes, Video Technology, Test Format
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Lo, Yi Wen; Ku, Chih-Hsiung – International Baltic Symposium on Science and Technology Education, 2021
The spread of COVID-19 has caused a high demand for online learning or self-learning at home. We focus on evaluating which media is most suitable for self-learning for the third graders. For effective assessment of children's learning, the study adopted AEIOU: Awareness; Enjoyment; Interest; Opinion formation; and Understanding as the evaluation…
Descriptors: Science Education, Grade 3, Elementary School Students, Educational Technology
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Hendrickson, Kristi; Sundara, Megha – Journal of Child Language, 2017
The majority of research examining infants' decontextualized word knowledge comes from studies in which words and pictures are presented simultaneously. However, comprehending utterances about unseen objects is a hallmark of language. Do infants demonstrate decontextualized absent object knowledge early in the second year of life? Further, to what…
Descriptors: Infants, Vocabulary Development, Comprehension, Identification
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Nasir, A. Muhajir; Hadijah – Malikussaleh Journal of Mathematics Learning, 2019
This research was an experimental research that aimed to know and measure the effectiveness of the application of Problem Based Learning model (PBL) with the assistance of animation media on tetragon material. This research type was quantitative research with one group pretest-posttest design. The population in this study was the students of class…
Descriptors: Problem Based Learning, Instructional Effectiveness, Teaching Methods, Animation
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Wiley, Jennifer – Applied Cognitive Psychology, 2019
Many studies have demonstrated that illustrating expository science texts with images that are interesting, but irrelevant for understanding the causal relations underlying scientific phenomena, can cause seduction effects, which can reduce understanding from text. The term "seduction effects" refers to the influence that images are…
Descriptors: Photography, Visual Aids, Animation, Textbook Content
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Hansen, S. J. R.; Hu, B.; Riedlova, D.; Kelly, R. M.; Akaygun, S.; Villalta-Cerdas, A. – Chemistry Education Research and Practice, 2019
This mixed method study investigation uses eye tracking and qualitative analysis to investigate the impact of animation variation and visual feedback on the critique of submicroscopic representations of experimental phenomena. Undergraduate general chemistry students first viewed an experimental video of a precipitation or oxidation reduction…
Descriptors: Undergraduate Students, Chemistry, Learning Processes, Visual Aids
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Burr, Solvita – Language Learning & Technology, 2023
This paper describes one 4-week long online language learning module which utilizes the animated documentary film "My Favorite War" (Burkovska-Jakobsen, 2020) and analyzes four students' final essays. The learning module was created considering ethnographic views of cultural inferences (Spradley, 2016), the framework of social space…
Descriptors: Second Language Learning, Second Language Instruction, Multiple Literacies, Indo European Languages
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Abate, Abera; Atnafu, Mulugeta; Michael, Kassa – Pedagogical Research, 2022
Mathematics is one of the important disciplines for students to solve day-to-day problems in life. Attitude towards mathematics and mathematics learning is critical for a better learning to happen. This study was conducted to investigate the effect of instructional approaches on attitudes of students towards mathematics learning. Quasi-experiment…
Descriptors: Mathematics Instruction, Student Attitudes, Middle School Students, Problem Based Learning
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Demir, Bora; Karabiyik, Ceyhun; Özdemir, Muzaffer; Baturay, Meltem – Journal of Educational Technology, 2022
This study examines the effect of modality and redundancy in an Augmented Reality (AR) based language learning environment for teaching vocabulary in a foreign language. The study aims to determine the effectiveness of the redundancy and modality principles, examine the relationship between cognitive load, satisfaction, anxiety, willingness, and…
Descriptors: Computer Simulation, Second Language Learning, Vocabulary Development, Difficulty Level
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Huang, Shin-Ying – Language Education & Assessment, 2022
This study examined image-text relations in English-as-a-foreign-language textbooks focusing on moving-image animations that accompany verbal dialogues. It also explores how animations support verbal dialogues in the textbooks. Data sources include three major versions of junior high school textbooks locally-produced in Taiwan, each consisting of…
Descriptors: Textbooks, Content Analysis, English (Second Language), Second Language Learning
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