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Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning
Gurzick, David – ProQuest LLC, 2009
American adolescents have experienced growth in their use of online communities; yet, it was unknown whether the current understanding of online-community design applied to the design of communities specific to adolescents. This study bridged this gap, examining (a) How adolescents interact in an online community designed in accordance with…
Descriptors: Design Requirements, Adolescents, Interaction, Guidelines
Martin, John; Allen, Mark – Planning for Higher Education, 2009
When it comes to building student housing, the stakes for universities and colleges have never been higher. From competing for prospective students and environmental bragging rights to contesting for space on the typical campus, institutions face a fundamentally different landscape than they did when housing previous generations of students. A…
Descriptors: College Housing, Higher Education, Trend Analysis, Educational Facilities Planning
Harrison, Henry L. (Hal), III; Loveland, Thomas – Technology Teacher, 2009
Extensive planning must be used to produce television programs. Students must develop sound design practices and understand these attributes of design in their production planning. Through the design and planning processes involved in television production, students learn that design is a creative process, and that there is no perfect design, but…
Descriptors: Creativity, Production Techniques, Television, Design
Jonassen, David H. – National Center for Engineering and Technology Education, 2011
Are there different kinds of design problems? Jonassen (2011) argued that problems vary in terms of structuredness, complexity, and context. On the structuredness and complexity continua, design problems tend to be the most ill-structured and complex. Brown and Chandrasekaran suggest that design problems may vary along a continuum from…
Descriptors: Instructional Design, Problem Solving, Instructional Development, Design Requirements
T.H.E. Journal, 2011
Students of every age have their own ideas about things...and they certainly have their own ideas about the best ways to learn. Project Tomorrow's annual Speak Up survey asked students from kindergarten through the 12th grade a simple question: "If you could create the ideal mobile app for learning, what would it look like?" Researchers received…
Descriptors: Design Preferences, Design Requirements, Computer System Design, Computer Oriented Programs
van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
Yoo, Hyun Seung; Smith-Jackson, Tonya L. – Behaviour & Information Technology, 2011
Although the influence of colour on size perception has been known for a century, there is only limited research on interventions that can reduce this effect. This study was therefore undertaken in order to identify appropriate interventions and propose design guidelines for information visualisation, especially in applications where size…
Descriptors: Expertise, Design Requirements, Interviews, Guidelines
Higgins, Steven E.; Mercier, Emma; Burd, Elizabeth; Hatch, Andrew – International Journal of Computer-Supported Collaborative Learning, 2011
This article reviews the research and evidence about multi-touch tables to provide an analysis of their key design features and capabilities and how these might relate to their use in educational settings to support collaborative learning. A typology of design features is proposed as a synthesis of the hardware and physical characteristics of the…
Descriptors: Evidence, Educational Research, Classification, Design Requirements
Forsythe, Hazel; Andrews, Frances; Stanley, M. Sue; Anderson, Carol L. – Journal of Family and Consumer Sciences, 2011
To ensure optimal standards for AAFCS program accreditation, the Council for Accreditation (CFA) conducted a review and revision of the "2001 AAFCS Standards for Accreditation." The CFA took a three-pronged approach including (a) a review of academic accreditations that had relationships to the FCS disciplines, (b) concept, content, and process…
Descriptors: Program Evaluation, Academic Standards, Educational Quality, Guidelines
Noxon, Rose – Performance Improvement, 2011
Online Capella University wanted to sponsor an International Society for Performance Improvement (ISPI) chapter. Using social networking platforms, a new type of chapter was designed. The virtual chapter breaks new ground on more than the chapter's platform; it is also the first university-sponsored chapter and has a unique approach to…
Descriptors: Performance Technology, Professional Associations, Social Networks, Computer Mediated Communication
Oakes, Charles G. – Facilities Manager, 2010
The May/June 2009 issue of "Facilities Manager" introduced APPA readers to the Whole Building Design Guide (WBDG)--today's most comprehensive Internet-based depository of resources contributing to a systems approach for everything of a building nature. The emphasis in that article was on Operations and Maintenance (O&M) issues and procedures. In…
Descriptors: Building Design, Systems Approach, Educational Facilities Design, Organizational Objectives
Low-Cost Undergraduate Control Systems Experiments Using Microcontroller-Based Control of a DC Motor
Gunasekaran, M.; Potluri, R. – IEEE Transactions on Education, 2012
This paper presents low-cost experiments for a control systems laboratory module that is worth one and a third credits. The experiments are organized around the microcontroller-based control of a permanent magnet dc motor. The experimental setups were built in-house. Except for the operating system, the software used is primarily freeware or free…
Descriptors: Systems Approach, Science Activities, Educational Experiments, Science Experiments
Hynes, Morgan; Portsmore, Merredith; Dare, Emily; Milto, Elissa; Rogers, Chris; Hammer, David; Carberry, Adam – National Center for Engineering and Technology Education, 2011
The Tufts University Center for Engineering Education and Outreach (CEEO) strives to improve STEM education through engineering and believes every student should have the chance to engineer. Situated in Massachusetts, the first state to adopt engineering education at all levels in public schools (Massachusetts DOE, 2001), the CEEO supports the…
Descriptors: Engineering Education, Engineering, Elementary Secondary Education, STEM Education
Roman, Harry T. – Technology and Engineering Teacher, 2011
In this article, the author suggests a classroom challenge that will engage students in designing a house on the hill. He suggests teachers ask a local builder to come to the school to discuss the kinds of concerns that must be dealt with when building homes in cold environments. The use of dioramas and cardboard scale models would be very useful…
Descriptors: Building Design, Creative Thinking, Thinking Skills, Science Process Skills