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Gu, Peidi; Xu, Xinhao; Qian, Xueqin; Weng, Tsung-Han – IEEE Transactions on Learning Technologies, 2023
Multiple studies have examined learning and training for autistic students to improve their quality of life by using eXtended-Reality (XR) technologies, which mainly include virtual reality (VR), augmented reality (AR), and mixed reality (MR). Nevertheless, little is known about how technical features and technology affordances of the XR…
Descriptors: Computer Simulation, Simulated Environment, Affordances, Autism Spectrum Disorders
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Englund, L.; Moosvi, F.; Roll, I. – Interactive Learning Environments, 2023
This article describes the design and evaluation of an online, asynchronous tool that mirrors the beneficial peer instruction process currently conducted in face-to-face classrooms. In the online Peer Instruction tool, students respond to a multiple-choice question with an answer and explanation. They are then exposed to peer responses to the same…
Descriptors: Instructional Design, Peer Teaching, Computer Mediated Communication, Asynchronous Communication
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Qazi, Ali Gohar; Mtenzi, Fredrick Japhet – International Journal of Mobile and Blended Learning, 2023
This paper examines the design and development of a mobile-mediated professional development program for primary school teachers. It explores learning design frameworks and strategies to offer effective, 24/7, anywhere-anytime PD using mobile technology. The study highlights the significance of design requirements and best practices in…
Descriptors: Faculty Development, Telecommunications, Handheld Devices, Educational Technology
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Terashima, Mikiko; Kirby, Ronald Lee; Smith, Cher – International Journal of Disability, Development and Education, 2023
This study assessed the effectiveness of a learning module we developed for planning students aimed to enhance their understanding for design issues in public spaces faced by wheelchair users. The module involves training of students to effectively navigate the environment in a wheelchair before they experience the real outdoor spaces. Through…
Descriptors: Assistive Technology, Experiential Learning, Program Effectiveness, Design
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Oliveras-Ortiz, Yanira – Journal of Cases in Educational Leadership, 2023
In 2022, the state department released new standards and a competency-based education curriculum. Simultaneously, the Toledo Creek School District has experienced an unprecedent shift in the student population demographics. The shift has resulted in two distinct zones, east and west, with income averages on the two extremes of the income spectrum.…
Descriptors: Student Projects, Active Learning, Authentic Learning, Educational Facilities Design
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Hernández-Pérez, Manuel; Pérez-Sirvent, Carmen; Martínez Sánchez, María-José; Jordán González, Esteban – Applied Environmental Education and Communication, 2023
LIFE-AMDRYC4 (2021) is a VR application designed for mobile phones combining informational design and gamification to stimulate critical reflection and awareness about agricultural practices and their effects on the environment. Agile production frameworks and researchers' input in the design are discussed. A Likert-based questionnaire was…
Descriptors: Visualization, Climate, Environmental Education, Educational Games
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Deeke, Alexander; Binnie, Naomi – College & Research Libraries, 2023
During a two-year period, over 1,900 undergraduate students completed a version of an online asynchronous library module either with or without decorative images. Two instruction librarians compared quiz scores and affective feedback from both versions to determine the impact decorative images had on student performance and analyzed the results…
Descriptors: Undergraduate Students, Library Instruction, Electronic Learning, Visual Aids
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Kara, Ersin; Cagiltay, Kursat – Educational Technology & Society, 2023
This paper reports on the design and development of educational games and materials that utilize affordable e-textile technology. The researchers employed a design-based approach whereby preschool children used three e-textile materials in two cycles to inform on the development of interactive materials from ordinary objects and bodily interactive…
Descriptors: Educational Games, Design, Educational Technology, Preschool Children
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Li, Qi; Jiang, Qiang; Liang, Jyh-Chong; Xiong, Weiyan; Liang, Yu; Zhao, Wei – Education and Information Technologies, 2023
Different instructional strategies have been drawn to assist elementary school students in improving computational thinking (CT) skills and student engagement (SE) in unplugged programming activities. This paper aimed to explore how the interactive strategies of unplugged programming affect CT skills and SE. The study was conducted based on a…
Descriptors: Elementary School Students, Programming, Computation, Thinking Skills
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Levine, Thomas H.; Mitoma, Glenn Tatsuya; Anagnostopoulos, Dorothea M.; Roselle, Rene – Journal of Teacher Education, 2023
Scholars have called for promoting coherence in teacher education programs. Such coherence is often depicted as a state to be achieved. This article reconceptualizes coherence as a dynamic process affected by the simultaneous organizational realities of unity, conflict, and fragmentation; it also aims to clarify factors that can facilitate or…
Descriptors: Alignment (Education), Teacher Education Programs, Program Design, College Faculty
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Ferguson, Jennifer S. – portal: Libraries and the Academy, 2023
The literature on information literacy identifies several significant challenges inherent in designing and providing comprehensive first-year programs, including reach, sustainability, instructional design, the flipped classroom, and assessment. In summer 2020, in response to the requirements of the COVID-19 pandemic, the User Experience and…
Descriptors: Flipped Classroom, COVID-19, Pandemics, Curriculum Development
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Meng, Lingqi; Liu, Shujie – Educational Philosophy and Theory, 2023
Yinyang philosophy encompasses an essential understanding of the mechanism and laws of nature, cosmos, and human society in Chinese culture, and reaches to many other parts of Asia and around the world. The purpose of this article is to explore how yinyang philosophy can serve as a philosophical underpinning of mixed methods research (MMR). In…
Descriptors: Educational Philosophy, Asian Culture, Mixed Methods Research, Foreign Countries
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Zhong, Hua-Xu; Lai, Chin-Feng; Chang, Jui-Hung; Chiu, Po-Sheng – International Journal of Technology and Design Education, 2023
Over the past several years, creativity has been recognized as an important skill for success in STEM education, engineering design and computational thinking. There is limited research on how to apply Conceive, Design, Implement, Operate (CDIO) engineering design in STEM courses and how it affects students' creativity. This study strategically…
Descriptors: Creativity, Instructional Materials, Material Development, STEM Education
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Mallik, Abhidipta; Liu, Dongdong; Kapila, Vikram – Education and Information Technologies, 2023
Rapid advances in science and engineering, and pervasive adoption of resulting technological products, are influencing every aspect of human living and fueling a growing demand for a workforce that is adequately prepared for the emerging occupations in STEM fields. Educating students for success in the modern technology-rich workplace requires…
Descriptors: High School Teachers, Robotics, Workshops, Self Efficacy
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Huber, Timothy; Sifuentes, Josef; Wilson, Aaron T. – International Journal of Mathematical Education in Science and Technology, 2023
In this paper, we explain changes made in an introductory Real Analysis classroom that address common challenges and that may allow for all levels of students to meet a high standard of learning and written work. We aim for this goal by fusing elements of a hybrid course with scaffolded collaborative work to improve student learning. The hybrid…
Descriptors: Undergraduate Students, College Mathematics, Introductory Courses, Mathematical Logic
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