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Vorozhbitova, Alexandra A.; Yuryeva, Anna V.; Timofeyev, Alexander V.; Ignatyeva, Olga V. – European Journal of Contemporary Education, 2020
The paper characterizes the category of developed Linguistic rhetorical (LR) ideal developed by the authors. The phenomenon is a binding core, the epicenter of the social cultural and educational space (P?SC?S) and is a powerful factor for the formation of a professional linguistic personality of a specialist working in any field or having…
Descriptors: Personality Traits, Specialists, Linguistics, Language Skills
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Egan, John P. – Teaching & Learning Inquiry, 2020
This article examines the experiences of students after completing an online postgraduate learning technologies applications course with respect to the transfer of learning of skills, knowledges, and perspectives to their professional educational practice. Transfer of learning was perceived to have occurred with respect to overall course design…
Descriptors: Instructional Design, Transfer of Training, Graduate Students, Online Courses
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A, Gulinna; Lee, Youngjin – International Journal on E-Learning, 2020
Gamification, the use of game design elements in non-gaming context, has been introduced to education as a novel teaching and learning approach to engage learners. Current literature has focused on finding ways to afford the playfulness and gamefulness of gamification. This paper has studied college students' perceptions of pleasure in learning to…
Descriptors: Game Based Learning, Teaching Styles, Instructional Effectiveness, Cooperative Learning
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Shiu, Alice; Chow, Joseph; Watson, Judith – Education and Information Technologies, 2020
Students' diverse learning modes render the need to develop various learning materials for effective learning. Existing literature has shown the increasing use of animated videos to complement classroom teaching. To justify the use of videos for teaching, the impact of learning should be comparatively as effective as that of traditional learning…
Descriptors: Teaching Methods, Video Technology, Instructional Effectiveness, Outcomes of Education
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Ahmad, Adnan; Zeshan, Furkh; Khan, Muhammad Salman; Marriam, Rutab; Ali, Amjad; Samreen, Alia – ACM Transactions on Computing Education, 2020
Gamification is the use of game elements in domains other than games. Gamification use is often suggested for difficult activities because it enhances users' engagement and motivation level. Due to such benefits, the use of gamification is also proposed in education environments to improve students' performance, engagement, and satisfaction.…
Descriptors: Educational Games, Educational Objectives, Computer Science Education, Instruction
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Knowlton, Dave S. – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design studios are an innovative way to educate Instructional Design and Technology (IDT) students. This article begins by addressing literature about IDT design studios. One conclusion from this literature is that IDT studios have been theoretically conceptualized. However, much of this conceptualization is insular to the field of IDT and only…
Descriptors: Instructional Design, Educational Technology, Studio Art, Educational Innovation
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Bair, Richard A.; Stafford, Timothy – TechTrends: Linking Research and Practice to Improve Learning, 2016
Mobile media break down traditional barriers that have defined learning in schools because they enable constant, personalized access to media. This information-rich environment could dramatically expand learning opportunities. This article identifies and discusses two instructional design theories for mobile learning including the major…
Descriptors: Instructional Design, Learning Theories, Electronic Learning, Educational Opportunities
Pelletier, Kathe; Robert, Jenay; Muscanell, Nicole; McCormack, Mark; Reeves, Jamie; Arbino, Nichole; Grajek, Susan – EDUCAUSE, 2023
Artificial intelligence (AI) has taken the world by storm, with new AI-powered tools such as ChatGPT opening up new opportunities in higher education for content creation, communication, and learning, while also raising new concerns about the misuses and overreach of technology. Our shared humanity has also become a key focal point within higher…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Trends, Higher Education
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Eacott, Scott – Journal of Educational Administration, 2023
Purpose: Education is a key institution of modern society, long recognized for its central role in the reproduction of inequities and with the potential to challenge them. Schools behave as their systems are designed. Achieving equity and excellence is not possible through attempts to fix "the school" or educators. Principles of systemic…
Descriptors: Equal Education, Educational Quality, Instructional Design, Outcomes of Education
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Günbas, Nilgün; Gözüküçük, Meral – International Online Journal of Primary Education, 2023
Pre-service teachers are mostly trained with traditional methods in their institutions and as a result, they do not become competent in technology integration in education. To successfully integrate technology in education, it is necessary for teachers to have knowledge of the content and the pedagogical techniques to teach this content with…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Preservice Teachers, Teacher Education Programs
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Cortés, Valeria; Loffler, Kelly; Brigham, Tim – Papers on Postsecondary Learning and Teaching, 2023
The Professional Project Administrator Program (PPA) is an employment-focused online program offered in partnership with Indigenous communities in Western Canada. Based on the findings from the research conducted after the program completion, we discuss two key components that contributed to a meaningful learning experience and to the success of…
Descriptors: Program Administration, Program Descriptions, Partnerships in Education, Distance Education
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Spiliotopoulos, Valia; Wallace, Amanda; Ilieva, Roumi – Higher Education Research and Development, 2023
This article discusses an innovation within one Canadian institution that focuses on linguistically responsive activities in an internationalized, Anglophone university. The study draws on recent research in applied linguistics that addresses language and content integration within disciplinary courses as an innovation. Drawing on Rogers' (1995)…
Descriptors: International Education, Content and Language Integrated Learning, Multilingualism, Second Language Learning
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Charbonneau-Gowdy, Paula; Salinas, Dánisa; Oyanedel, Juan Carlos; Magaña, Héctor – Contemporary Educational Technology, 2023
The deep disruption to education caused by the move to online learning during COVID-19 was unprecedented. While most educational stakeholders adapt to the transition back to a "new normal", it seems an obvious time for constructivist reflection on the lessons learned. The aim of this longitudinal inquiry was to examine the experiences of…
Descriptors: Teacher Attitudes, Instructional Design, MOOCs, COVID-19
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Zahner, William; Wynn, Lynda – Mathematical Thinking and Learning: An International Journal, 2023
Learning trajectory (LT) research in mathematics education has shaped both instructional materials and assessments. But, the body of LT research has also been critiqued for not adequately considering equity and addressing student diversity. This study begins to fill this gap by characterizing the reasoning of 23 multilingual students who…
Descriptors: Educational Change, Teaching Methods, Learning Trajectories, Multilingualism
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Mary Rose Briones; Maricar Prudente; Denis Dyvee Errabo – International Journal of Technology in Education, 2023
The COVID-19 pandemic stimulated education system worldwide to employ online learning to support learning despite difficult times. To respond to this challenge and to promote Sustainable Development Goal (SDG) 4, advocating quality education, a virtual learning material (VLM) for Biology was articulated in Google Classroom. Accordingly, this study…
Descriptors: Virtual Classrooms, Electronic Learning, Instructional Materials, Internet
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