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Ouyang, Liming; Zhang, Huizhan; Zhang, Xuexin; Wu, Haizhen – Biochemistry and Molecular Biology Education, 2019
Genomics is a core course for bioscience-majored undergraduates in many universities. However, the teaching of genomics faces many challenges such as the need for rapid updating of related knowledge, content overlap between genomics and molecular biology, lack of motivation of students in the traditional passive classroom-learning model, the…
Descriptors: Genetics, Science Instruction, Majors (Students), Undergraduate Students
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Warner, Robert P.; Dillenschneider, Cindy – Journal of Outdoor Recreation, Education, and Leadership, 2019
Given continued underrepresentation of nondominant populations in outdoor adventure education, there is a clear need to create more welcoming environments, increase equity in programs, and empower all participants to become agents of change. Many of the current practices used to create equitable outdoor adventure education experiences are specific…
Descriptors: Outdoor Education, Adventure Education, Equal Education, Change Agents
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Poy, Raquel; García, Marcos – Education for Information, 2019
Digital games have a greater ease of construction of new meanings in a virtual world, more affordable, simple and comprehensible by the students than the real world, and in which the individual differences that occur in the real world tend to fade thanks to the interpretation of a character with different characteristics from the real ones.…
Descriptors: High School Students, Game Based Learning, Video Games, Role Playing
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Buchberger, Michelle Phillips – Journal on Excellence in College Teaching, 2019
This article investigates best practices in instructional design to assist in creating a multimedia learning object to supplement a face-to-face sophomore seminar. The course requires the completion of a degree plan that adheres to complex advising rules, creating stress for many students as well as causing a very advising-heavy load for…
Descriptors: Instructional Design, Models, Academic Advising, Best Practices
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Magruder, Olysha; Arnold, Daniel A.; Moore, Shaun; Edwards, Mel – Online Learning, 2019
Instructional design positions in higher education require greater depth and breadth of knowledge, skill, and general competencies than the qualifications found in typical job descriptions and published industry competency sets (e.g., ibstpi). The eDesign Collaborative Research Team, a part of the University Professional Continuing Education…
Descriptors: Instructional Design, Competence, Higher Education, Faculty Development
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Timmermans, Julie A.; Meyer, Jan H. F. – International Journal for Academic Development, 2019
In this paper, we propose a framework to help educational developers navigate the now vast literature on threshold concepts, so that they may effectively support university teachers in their work to embed threshold concept knowledge into courses and programs. This research- and practice-informed framework consists of seven principles and seven…
Descriptors: Educational Development, College Faculty, Fundamental Concepts, Pedagogical Content Knowledge
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Czauderna, André; Guardiola, Emmanuel – Electronic Journal of e-Learning, 2019
The field of game design for educational content lacks a focus on methodologies that merge gameplay and learning. Existing methodologies typically fall short in three ways: they neglect the unfolding of gameplay through players' actions over a short period of time as a significant unit of analysis; they lack a common consideration of game and…
Descriptors: Educational Games, Instructional Design, Literacy, Refugees
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Salonen, Anssi; Kärkkäinen, Sirpa; Keinonen, Tuula – Education Sciences, 2019
Teachers encounter the challenge of how to provide students adequate awareness of science-related careers. Therefore, innovative teaching material for promoting science-related careers needs to be designed. Educational innovations can be successful if teachers experience ownership and agency towards the designed teaching material. In this case…
Descriptors: Teacher Collaboration, Instructional Design, Material Development, Instructional Materials
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Snelson, Edward; Hoskin, Julie – Health Education Journal, 2019
Objectives: Despite a long-standing declaration of educational need in the area of paediatrics in primary care, there is little in the way of strategy for delivering high-quality learning relevant to the specific needs of the primary care team. This article seeks to explore various models for delivering primary care centred paediatric education to…
Descriptors: Pediatrics, Primary Health Care, Educational Needs, Referral
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Radovic, Slaviša; Maric, Miroslav; Passey, Don – Education and Information Technologies, 2019
This paper reports how an information and communications technology (ICT) system can support greater connection across and outcomes from home and school mathematics learning practices for 11-to-14-year-old pupils. The article details: (1) the purpose, background and theoretical basis of the study; (2) the design approach, including features,…
Descriptors: Mathematics Instruction, Teaching Methods, Information Technology, Computer Software
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Keune, Anna; Peppler, Kylie – British Journal of Educational Technology, 2019
Celebrating hands-on making and technological inventiveness, the Maker Movement promotes the popularity of new makerspaces: learning environments filled with diverse materials for youth's creative projects. Described as "constructionist learning environments," makerspaces can be challenging to design because materials require substantial…
Descriptors: Creativity, Educational Environment, Costs, Learning Theories
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Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
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Singleton, Korey; Evmenova, Anya; Jerome, Marci Kinas; Clark, Kevin – Online Learning, 2019
This qualitative case study design examined the perspectives that instructional designers at a four-year research institution in the Mid-Atlantic region of the United States have about integrating UDL strategies into the online course development process. The participants were six individuals involved in the online course development process: four…
Descriptors: Online Courses, Access to Education, Instructional Design, Research Universities
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Rozo, Hugo; Real, Miguel – Journal of Technology and Science Education, 2019
The present article constitutes a systematic review of the literature with the objective of identifying the appropriate elements that must be considered when designing and creating adaptive digital educational resources. The methodological process was rigorous and systematic, employing an article search in which the texts related to the object of…
Descriptors: Instructional Design, Intelligent Tutoring Systems, Instructional Materials, Educational Technology
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Rice, Mary F.; Dallacqua, Ashley K. – SANE Journal: Sequential Art Narrative in Education, 2019
Teachers and students require a range of tools to engage with visual texts. Using "The Great American Dust Bowl" by Don Brown (2013) as an exemplar text, we outline four conceptions of visual literacy: rhetorical, instructional, industrial and visuo-spatial and discuss their use in our literacy education practice. In addition, we provide…
Descriptors: Visual Literacy, Childrens Literature, Cartoons, Novels
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