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Catlin, Dave; Blamires, Mike – Technology, Knowledge and Learning, 2019
In 1969, Seymour Papert invented the first educational robot called a Turtle. It was an addition to the computer language Logo, which he'd designed in 1965 specifically for educating children. Papert did not simply invent some technology, he offered a revolutionary way of educating children. He gave teachers practical tools to realise…
Descriptors: Robotics, Special Needs Students, Teaching Methods, Educational Benefits
Arthurs, Leilani A. – Journal of Geoscience Education, 2019
Despite the need for public understanding about groundwater resources, groundwater is among those topics that instructors most struggle to teach at pre-college and college levels. Although constructivist theories suggest student-held conceptions can be used as teaching tools for active learning, there remains a question about how to draw out and…
Descriptors: Water, Earth Science, College Instruction, Science Instruction
Sandager, Dorte; Bragh, Kirsten; Svalgaard, Lotte – Action Learning: Research and Practice, 2019
Promoting open reflection and exploration on group dynamics is delicate work and is often considered 'not very business-like' in a business context. How to approach this work is a constant balance and struggle for action learning practitioners. In this account of practice, we present central elements in our action learning framework -- Action…
Descriptors: Educational Environment, Experiential Learning, Business, Teaching Methods
Scagnoli, Norma I.; Choo, Jinhee; Tian, Jing – British Journal of Educational Technology, 2019
Video lectures (VL), considered an effective means for delivering course content and infusing teaching presence in the virtual environment, have become very popular in education. The purpose of this study was to investigate online student experiences with VL focusing on their opinion of usefulness of VL, their satisfaction with them and their…
Descriptors: Student Attitudes, Video Technology, Teaching Methods, Computer Simulation
Baek, Joeun; Park, Hyekyeong – International Association for Development of the Information Society, 2019
The purpose of this study is to design a Minecraft game where players can learn a language by negotiating meanings and constructing knowledge together with other players. In order to achieve this purpose, related theories are explored and an instructional design theory was adopted to provide a background for a game building. After the game was…
Descriptors: Video Games, Educational Games, Instructional Design, Second Language Instruction
M. Earnest Morrow; Dabae Lee – International Journal of Designs for Learning, 2019
Educators are being encouraged to shift their instructional paradigm from teacher-centered to learner-centered through the use of technology. For online courses, legacy learning management products originally designed to support and deliver teacher-centered instruction may represent a constraint to implementing the learner-centered paradigm. Yet,…
Descriptors: Statistics, Online Courses, Teaching Methods, Student Centered Learning
Miah, Shah J.; Solomonides, Ian – Education and Information Technologies, 2021
Contemporary industry practices must be appropriately reflected in designing modern-day teaching and learning programmes. Existing studies are limited to systematic methodologies for accumulating contemporary practice requirements and using that data to inform the design of educational programmes, even though various, local approaches for doing so…
Descriptors: Graduate Students, Business Administration Education, Masters Programs, Instructional Design
Thomas, Matthew; Bryson, John R. – Journal of Geography in Higher Education, 2021
COVID-19 forced universities to engage in rapid improvisation and adoption of online learning and teaching. This paper explores "real-time blended" learning in which online students are taught simultaneously with students who are experiencing proximate learning. Two cliques could develop with those learning online becoming observers…
Descriptors: Online Courses, Teaching Methods, COVID-19, Pandemics
Arnab, Sylvester; Walaszczyk, Ludmila; Lewis, Mark; Kernaghan-Andrews, Sarah; Loizou, Michael; Masters, Alex; Calderwood, Jackie; Clarke, Samantha – Electronic Journal of e-Learning, 2021
The need for self-directed learning for professional development drives an increase in the delivery of easy to use 'just-in-time' resources that respond to the often-dynamic workplace and work culture. This is especially important in the era of globalisation, when the number of employees, who are culturally diverse, increases each year. Most…
Descriptors: Instructional Design, Educational Games, Game Based Learning, Professional Development
Chang, Chi-Cheng; Wang, Yao-Hua – Education Sciences, 2021
Instructors' experiences in MOOCs assist their curriculum development and teaching skills as well as professional growth, which is seldom explored. The study examined and reflected on the commonalities of instructors' experiences in Massive Open Online Courses (MOOC) based on phenomenological methodology with thematic analysis. By summarizing the…
Descriptors: Teaching Methods, Online Courses, Educational Technology, Technology Uses in Education
Pomykalski, James J. – Information Systems Education Journal, 2021
Many traditional Information Systems (IS) programs are either redesigning current courses to incorporate business/data analytics or expanding curricular offerings to include business /data analytics; our IS program chose the former route to meet the demand (from employers) for business/data analytics. In that transition, a traditional systems…
Descriptors: Instructional Design, Information Science Education, Information Systems, Data Analysis
Zeivots, Sandris; Vallis, Carmen; Raffaele, Catherine; Luca, Edward J. – Issues in Educational Research, 2021
Design thinking is becoming more commonly used as a collaborative, problem-solving approach in higher education outside design disciplines. With the pivot to remote and online learning in response to Covid-19 and lockdown measures, many educators have had to rethink their practice and collaboration in design thinking, without the usual recourse to…
Descriptors: Design, Thinking Skills, Teaching Methods, Online Courses
Sahin, Seyma; Kiliç, Abdurrahman – Journal of Educational Research and Practice, 2021
Our research aimed to evaluate the effectiveness of the democracy and human rights course taught with a "Learning Model Based on Democratic Life." The study was conducted with an action research design. The research study group, determined using purposeful sampling, consisted of 10 students taking a Democracy and Human Rights course at a…
Descriptors: Foreign Countries, College Students, Political Science, Democracy
Xavier, Marlon; Meneses, Julio – International Review of Research in Open and Distributed Learning, 2021
Flexibility is typical of open universities and their e-learning designs. While this constitutes their main attraction, promising learners will be able to study "anytime, anyplace," this also demands more self-regulation and engagement, a cause for student dropout. This case study explores professors' experiences of flexibility in…
Descriptors: Foreign Countries, Open Universities, Dropouts, Instructional Design
An, Yunjo – International Journal of Technology in Education, 2021
This paper discusses the history of the instructional design and technology field in four major time periods: (1) 1900s-1930s, (2) World War II-1970s, (3) 1980s-1990s, and (4) 21st century. Since the 20th century has been discussed in detail in earlier works, this paper puts more focus on the 21st century section, which includes discussions of…
Descriptors: Instructional Design, Educational History, Social Media, Game Based Learning

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