NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Does not meet standards2
Showing 436 to 450 of 3,962 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Mohammed A. E. Suliman; Wenlan Zhang; Kamal Abubker Abrahim Sleiman – Innovations in Education and Teaching International, 2024
This study set out to determine what variables led students to choose mobile learning during COVID-19 and to study the direct impact of the perceived fear of COVID-19 (PCF) on undergraduate learners' intentions to adopt m-learning in developing countries such as Sudan. It utilizes the Technology Acceptance Model (TAM) as a foundation and uses PCF…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fatni Mufit; Yeka Hendriyani; Muhammad Dhanil – Journal of Turkish Science Education, 2024
This research aims to design immersive virtual reality with cognitive conflict to support practical learning of quantum physics. This type of research is design research through the stages of needs analysis, product design, validity test, and practicality test. The needs analysis used questionnaire sheets distributed with Google Forms and obtained…
Descriptors: Teaching Methods, Physics, Science Instruction, Quantum Mechanics
Peer reviewed Peer reviewed
Direct linkDirect link
Greeni Maheshwari – Education and Information Technologies, 2024
ChatGPT, an extensively recognised language model created by OpenAI, has gained significant prominence across various industries, particularly in education. This study aimed to investigate the factors that influence students' intentions to adopt and utilise ChatGPT for their academic studies. The study used a Structural Equation Model (SEM) for…
Descriptors: Influences, Intention, Artificial Intelligence, Natural Language Processing
Peer reviewed Peer reviewed
Direct linkDirect link
Roland Kiraly; Sandor Kiraly; Martin Palotai – Education and Information Technologies, 2024
Deep learning is a very popular topic in computer sciences courses despite the fact that it is often challenging for beginners to take their first step due to the complexity of understanding and applying Artificial Neural Networks (ANN). Thus, the need to both understand and use neural networks is appearing at an ever-increasing rate across all…
Descriptors: Artificial Intelligence, Computer Science Education, Problem Solving, College Faculty
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Silvia Lizett Olivares-Olivares; Miriam Lizzeth Turrubiates Corolla; Juan Pablo Nigenda Alvarez; Natalia Mejía Gaviria; Mariana Lema-Velez; Miguel Angel Villarreal Rodríguez; Luis Carlos Franco Ayala; Elena María Trujillo Maza; Isabel Barriga Cosmelli; Klaus Puschel Illanes – Journal of Applied Research in Higher Education, 2024
Purpose: Professional Identity Formation is the dynamic evolution to "think, act and feel" to become part of a professional community. This document presents the development and the study that aimed to assess the usability of a m-Learning Identity App (MLIA) focused on the formation of professional identity among undergraduate medical…
Descriptors: Professional Identity, Computer Oriented Programs, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Aberdine R. Dwight; Amy M. Briesch; Jessica A. Hoffman; Christopher Rutt – Journal of Psychoeducational Assessment, 2024
Despite widespread evidence-based treatments for addressing internalizing concerns, many youth do not demonstrate reliable or clinically meaningful improvement. Regular progress monitoring, consisting of measurement and feedback, offers the opportunity to improve outcomes in real time. The 21-item Depression Anxiety and Stress Scales (DASS-21;…
Descriptors: Usability, Reliability, Youth, Feasibility Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Miriam Mulders; Josef Buchner; Michael Kerres – Technology, Knowledge and Learning, 2024
Previous studies on Virtual Reality (VR)-enriched learning pointed out the advantages of immersive learning for the development of competencies. In the context of vocational education in vehicle painting, training opportunities are severely limited for many reasons. VR can be utilized to develop a comprehensive learning environment with authentic…
Descriptors: Vocational Education, Computer Simulation, Teaching Methods, Motor Vehicles
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Azam Ghazali; Zakiah Mohamad Ashari; Joanne Hardman; Allif Abu Yazid – Journal of Baltic Science Education, 2024
In recent years, there has been a growing concern in science education on the enhancement of preschoolers' knowledge and motivation for concepts by implementing efficient teaching methods. This study explored the development and effectiveness of the E-sky Module in increasing the development of preschoolers in Project-based Learning (PBL)…
Descriptors: Problem Based Learning, Science Education, Preschool Education, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Tiziana C. Callari; Louise Moody; Ben Horan – Journal of Workplace Learning, 2024
Purpose: Virtual reality (VR) has been explored as a training and testing environment in a range of work contexts, and increasingly so in transport. There is, however, a lack of research exploring the role of VR in the training of tram drivers, and in providing an environment in which advances in tram technology can be tested safely. This study…
Descriptors: Computer Simulation, Usability, Information Technology, Job Training
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nguyen Thi Hang – Journal of Pedagogical Research, 2024
Teaching effectiveness has been a prominent element in the success of the educational sector around the globe. The present study investigates the impact of adoption, ease of use, and teachers' experience of artificial intelligence [AI] and the moderating role of students' interest on the teaching effectiveness of Vietnamese universities. The study…
Descriptors: Teacher Effectiveness, Artificial Intelligence, Technology Uses in Education, Usability
Jasmine Edwards – ProQuest LLC, 2024
This research highlighted the critical importance of colleges and universities to prioritize the education of diverse students, foster inclusive communities, and cultivate awareness of inclusive learning environments. As higher education continues to evolve with an increasingly diverse student body, a one-size-fits-all institutional model is…
Descriptors: Usability, Teaching Methods, Curriculum Development, Urban Universities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Prerna Sihag; Vibha – Digital Education Review, 2024
India's growing economy and population proves its significant stake in the Artificial Intelligence (AI) revolution. India's education and technology sector has grown exponentially over the last few years, particularly in times of COVID-19 pandemic but owing to various reasons, it is accessible to only one in four students in India. AI has proven…
Descriptors: Foreign Countries, Artificial Intelligence, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Ding-Chau Wang; Yong-Ming Huang – Interactive Learning Environments, 2024
Tiny and affordable computers (e.g. Raspberry Pi and Arduino) have been widely applied to technology-enhanced hands-on learning (THL). However, little scholarly attention has been devoted to the key factors behind students' performance in THL contexts. Therefore, this study not only helped the participants learn computer science through THL, but…
Descriptors: Handheld Devices, Self Efficacy, Educational Technology, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Giselly Mayra Larêdo Lima; Ludmila Beghini Viriato Sanchez; Johnatan dos Santos Pereira; Valderí de Castro Alcântara; Juliana Maria Magalhães Christino – Journal of Education and Learning, 2024
This research delves into the multifaceted aspects influencing the adoption and utilization of ChatGPT among postgraduate students. Executed as a qualitative study involving participants from a prominent federal university, the primary objective was to discern students' nuanced perceptions of ChatGPT and their inclination to embrace it as an…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Graduate Students
Pages: 1  |  ...  |  26  |  27  |  28  |  29  |  30  |  31  |  32  |  33  |  34  |  ...  |  265