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Davidson, Julie; Prahalad, Vishnu; Harwood, Andrew – Journal of Geography in Higher Education, 2021
There are increasing pressures within the higher education sector to incorporate digital pedagogies into teaching and learning, a trend amplified by recent extensive recourse to online delivery within the sector. This trend carries with it both opportunities and challenges in effectively fostering those graduate competences that a converging…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Experiential Learning
Page, Nadine C.; Nimon-Peters, Amanda J.; Urquhart, Alexander – Journal of Management Education, 2021
Higher education classes have increased in size at a time of significant resource restrictions for universities. At the same time, employers are looking for graduates with relevant competencies and skills. This poses two key challenges: (1) how to design an experiential curriculum that produces significant skill development and (2) how to ensure…
Descriptors: Case Studies, Class Size, Higher Education, Experiential Learning
Meri-Yilan, Serpil; Koruyan, Kasim – Journal on English Language Teaching, 2021
This study aimed to investigate English language lecturers' perceptions on the transition of classroom teaching to online education because of the outbreak of COVID-19 pandemic. A sample of 15 lecturers who were teaching in Saudi Arabia, Oman, Turkey and UK volunteered to take part in the study between March and July 2020. Data were collected…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
Evaluating Student Engagement and Deep Learning in Interactive Online Psychology Learning Activities
Sugden, Nicole; Brunton, Robyn; MacDonald, Jasmine; Yeo, Michelle; Hicks, Ben – Australasian Journal of Educational Technology, 2021
There is growing demand for online learning activities that offer flexibility for students to study anywhere, anytime, as online students fit study around work and family commitments. We designed a series of online activities and evaluated how, where, and with what devices students used the activities, as well as their levels of engagement and…
Descriptors: Learning Activities, Learner Engagement, Online Courses, Handheld Devices
Chang, Heejin; Windeatt, Scott – International Journal of Mobile and Blended Learning, 2021
This study explores the use of a Moodle-based electronic textbook (e-textbook) created for an on-campus intensive academic writing course. The role of the e-textbook in facilitating collaborative writing practice and developing academic digital literacy skills as part of a blended learning approach is investigated. The study involved 83 students…
Descriptors: Electronic Publishing, Textbooks, Textbook Content, Instructional Design
Jensen, Birgit A.; Altstaedter, Laura Levi – Journal on Excellence in College Teaching, 2021
This quantitative and qualitative study explored students' perceptions of a flipped German course and its measurable impact on their critical-thinking skills. The instructional design of the course shifted grammar and vocabulary instruction outside of class so that students in the newly created collaborative in-class space could engage in more…
Descriptors: Flipped Classroom, Second Language Learning, Second Language Instruction, Critical Thinking
Albert, Sylvie – Journal of Education for Business, 2021
This article will describe a process for increasing critical thinking and reflection in strategy courses bridging the gap from conventional textbooks between theory and application. It proposes new assistive tools for aiding decisions and provides a roadmap for applying the process using live cases, thereby avoiding the limitations of…
Descriptors: Simulation, Critical Thinking, Teaching Methods, Reflection
Rushton, Evan; Corrigan, Seth – Electronic Journal of e-Learning, 2021
21st Century Standards and the Deeper Learning movement emphasize the ability to think critically and solve complex problems, to work well in teams, and to communicate effectively. While traditional classroom activities can meet these objectives, digital games and simulations provide unique affordances. When designed to incorporate formative…
Descriptors: 21st Century Skills, Game Based Learning, Teaching Methods, Computer Games
Ryan, Tracii; French, Sarah; Kennedy, Gregor – Studies in Higher Education, 2021
Massification is a reality facing universities around the world. While increased access to higher education has significant social and economic benefits, rapid growth in class sizes challenges institutions to maintain quality standards while teaching at scale, amidst ongoing cost pressure. This paper analyses this issue within the Australian…
Descriptors: Foreign Countries, Universities, Higher Education, Educational Quality
Simmons, Marcus – Industry and Higher Education, 2021
This account of practice describes an experiential learning approach used for enterprise and entrepreneurship education in a UK higher education setting. Module design and delivery insights are drawn from the methods employed by an entrepreneur turned educator to facilitate learning via pop-up shop/event activities financed by a £50 seed fund.…
Descriptors: Entrepreneurship, Learning Experience, Teaching Methods, Business Administration Education
Ferrari, Simona; Triacca, Serena; Braga, Gianluca – Research on Education and Media, 2021
Many educational agents offer paths that allow school to turn itself into a 'third space'. Caritas Ambrosiana, based on a 'pedagogy of facts', proposes interventions to promote soft skills in schools. This non-formal education agency committed Research Center about Media Education, Innovation and Technology (CREMIT) of Catholic University for a…
Descriptors: Teaching Methods, Intervention, Soft Skills, Informal Education
Ma, Qingxiong; Faja, Silvana – Journal of Instructional Pedagogies, 2021
The COVID-19 pandemic has affected every aspect of our lives, including instruction in the higher education system. In this sudden and stressful change, faculty had to explore different opportunities and technologies to continue to deliver quality instruction to their students. Instructional design has always been an important topic for education…
Descriptors: COVID-19, Pandemics, Higher Education, Instructional Design
Sung, Hanall; Swart, Michael I.; Nathan, Mitchell J. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
In this study, we devised research design that provides pre-service teachers to effectively experience embodied geometric thinking with the goal that it will impact teachers' instruction to students in their classrooms. Using a motion-capture video game and design tool, we offered opportunities for pre-service teachers to experience of performing…
Descriptors: Geometry, Mathematics Instruction, Preservice Teachers, Teacher Education Programs
Seo, JooYoung; Richard, Gabriela T. – Information and Learning Sciences, 2021
Purpose: In response to the underexplored need for holistically inclusive makerspaces for learning, we put propose the "SCAFFOLD" framework, which considers equity, inclusion and accessibility in the design of spaces and activities for socioculturally diverse learners. Design/methodology/approach: This paper proposes a universal design…
Descriptors: Inclusion, Creative Activities, Guidelines, Student Diversity
Fladd, Laurie; Heacock, Laurie; Hill-Kelley, Jennifer; Lawton, Julia; Pechac, Sharmaine; Shamah, Devora; Woodruff, Amber – Achieving the Dream, 2021
This guidebook is designed for institutional leaders and student success teams who are ready to talk openly about the students they serve and who are eager to learn practical strategies from national experts and peer institutions. We cannot design an experience that meets our students where they are unless we holistically understand who they are.…
Descriptors: Instructional Leadership, Instructional Design, Holistic Approach, Higher Education

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