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Kheireddin, Suzan S. – ProQuest LLC, 2023
The purpose of this capstone was to explore the processes in attempting to design a culturally relevant, high-quality digital mathematics curriculum (DMC) and to provide recommendations for a strategic plan to evaluate the design and revision processes. The DMC initially aligned with three foundational frameworks, addressing the challenge of…
Descriptors: Mathematics Curriculum, Curriculum Design, Urban Schools, Diversity
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Victor K. Y. Chan – International Association for Development of the Information Society, 2023
This article intends to investigate the consistency between a few popular generative AI robots in the evaluation of massive open online course (MOOC) platforms. The four robots experimented with in the study were Claude+, GPT-4, Sage, and Dragonfly, which were tasked with awarding rating scores to the eight major dimensions, namely (1)…
Descriptors: MOOCs, Robotics, Scores, Learning Management Systems
Daniel Rector – ProQuest LLC, 2023
Recent teacher supervision and evaluation system (TSES) reform efforts have resulted in wide adoption of policies targeting improvements in teaching quality and student outcomes; however, impact of these policies has been inconsistent (Hazi, 2019; Stecher et al., 2018). Failure of TSES efforts to realize their intended outcomes is the result of…
Descriptors: Principals, Administrator Attitudes, Teacher Supervision, Teacher Evaluation
Alexa R. Kulinski – ProQuest LLC, 2023
Integrating contemporary artmaking practices, specifically approaches to matter (which includes materials, objects, bodies, spaces, etc.) within PK-12 art education, has potential to open pathways for artmaking, meaning, and identity formation. However, art education literature suggests that translation of contemporary artmaking practices into…
Descriptors: Curriculum Design, Art Education, Art Teachers, Elementary Secondary Education
Rehak, Youlina Thol – ProQuest LLC, 2023
Struggle is a behavior that is often perceived in a negative light in education. Students respond to struggle by avoiding them. Likewise, educators respond by removing obstacles (e.g., heavily scaffolded instruction) or providing assistance prematurely. The ability and opportunity to engage in struggle, specifically productive struggle, is…
Descriptors: Urban Schools, Urban Education, Mathematics Education, Mathematics Teachers
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Lee, Hye Yeon; Ramsay, Crystal M.; Robert, Jenay – Journal of Learning Spaces, 2023
We explored how furnishings and technology impact pedagogical agility and student engagement across three flexible learning spaces. We collected various kinds of data from faculty and students teaching and learning in multiple classrooms, such as focus group interviews with students, faculty responses to reflection prompts, and pre- and…
Descriptors: Furniture, Educational Facilities Design, Technology Uses in Education, Learner Engagement
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Zhang, Shunan; Shan, Cheng; Lee, John Sie Yuen; Che, ShaoPeng; Kim, Jang Hyun – Education and Information Technologies, 2023
Chatbots have shown great potential for language learning. However, previous studies have reported mixed results on the efficiency of chatbot-assisted language learning (CALL). This study integrated the results of previous experimental studies on CALL by using meta-analysis to explore its effectiveness. A total of 61 samples from 18 studies were…
Descriptors: Meta Analysis, Computer Assisted Instruction, Artificial Intelligence, Outcomes of Education
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Nguyen, Minh Thi Thuy; Basturkmen, Helen – Language Teaching Research Quarterly, 2023
The learning effects of task-based interaction is an emerging topic in the field of instructed pragmatics for ESL learners. Specifically, researchers are exploring the impact of different task features on pragmatics learning. This article reports a review of the extant research. First, the review aimed to identify specific task design and…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, English (Second Language)
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Pakman, Aylin; Pakman, Nabi; Samur, Yavuz – Turkish Online Journal of Educational Technology - TOJET, 2023
This study is important because it deals with 21st century skills and current techniques in the field of educational technology and the studies in this field are limited in the literature. The purpose of this study is to determine the effects of coding, robotics, 3D design and game design education on problem solving and reflective thinking skills…
Descriptors: 21st Century Skills, Coding, Robotics, Design
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Paige, Myela; Schauer, Anastasia; Klesmith, Zoe; Davis, Alexis; Fu, Katherine – Advances in Engineering Education, 2023
In many mechanical engineering undergraduate curriculums, there are topics that are vital to the students' future careers in the manufacturing and design workforce that are not taught in-depth. As one of those topics, Geometric Dimensioning and Tolerancing, or GD&T, is vital to companies who develop and manufacture products because it allows…
Descriptors: Undergraduate Students, Engineering Education, Experiential Learning, Geometry
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Kennedy, Heather R.; Stafford, Gloria E. – Journal of Learning Spaces, 2023
An "active learning" classroom design recognizes the importance of students becoming engaged in their own learning. Using a mixed-methods approach, this study compared student-reported data (n = 219) and used the "community of inquiry" framework to evaluate the impact of environmental features on students' experience. Students…
Descriptors: Active Learning, Classroom Environment, Student Experience, College Students
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Scerif, Gaia; Blakey, Emma; Gattas, Sylvia; Hawes, Zachary; Howard, Steven; Merkley, Rebecca; O'Connor, Rosemary; Simms, Victoria – Educational Psychology Review, 2023
A vast body of work highlights executive functions (EFs) as robust correlates of mathematics achievement over the primary and preschool years. Yet, despite such correlational evidence, there is limited evidence that EF interventions yield improvements in early years mathematics. As intervention studies are a powerful tool to move beyond…
Descriptors: Executive Function, Foundations of Education, Mathematics Education, Educational Theories
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Tayoub, Saida; Chroqui, Razane – International Journal of Learning Technology, 2023
Innovation is a competitive factor for any organisation. It makes it possible to stand out from the competitors. Entities use the digital age's means to carry out their missions. In this respect, higher education institutions are no exception. Indeed, the search for an innovative education system is always relevant. This paper aims at presenting a…
Descriptors: MOOCs, Distance Education, Electronic Learning, Literature Reviews
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Chen, Shing-lung; Liu, Yeu-Ting – Interactive Learning Environments, 2023
In the language learning literature, games often deal with foreign language vocabulary, but rarely with learning sentences, and barely with conversations. This study set out to examine the effects of game-based learning on foreign language learners' learning of sentences and discourse-level forms in the following settings: "learning with game…
Descriptors: Second Language Learning, Game Based Learning, Educational Games, Learning Motivation
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Magdaléna Závodná; Katerina Kostolányová – International Association for Development of the Information Society, 2023
In today's modern age, digital technologies are an essential part of everyone's life, so students must learn to use them in primary school. The specific competences defined in the European Digital Competence Framework DigComp 2.1 (2017) are divided into six areas. The Ministry of Education of the Czech Republic has subsequently drawn on this…
Descriptors: Geography Instruction, Teaching Methods, Digital Literacy, Guidelines
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