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Weston, Tracy; Kosko, Karl; Amador, Julie; Estapa, Anne – Journal of Technology and Teacher Education, 2018
In this mixed methods study, we used a convergent parallel design to create and analyze a task that was implemented across four US institutions with 99 preservice teachers (PSTs) using one of two multi-media platforms: LessonSketch or GoAnimate. We analyzed PSTs' comic-based depictions or animations to examine the level of sophistication for…
Descriptors: Preservice Teachers, Comparative Analysis, Mixed Methods Research, Teacher Educators
Oh, Jae Eun; Ho, Jeffrey C. F.; Shaw, Chris; Chan, Justin – World Journal of Education, 2018
Motivating students in creative media courses can be a challenge due to the demand for creativity which is hard to be taught. Hence, motivation needs to be re-identified and re-addressed for the creative disciplines. Conventionally, creative media courses adopt the studio-based learning, and with this unique dynamic teaching approach, students are…
Descriptors: Student Motivation, Creativity, Personal Autonomy, Peer Relationship
Juma, Muayyed J. – Arab World English Journal, 2021
Using multimedia inside the English as a foreign language (EFL) classroom has been anticipated by several researchers and educators recently as a new necessary component of language learning. This is ascribed on the one hand to the continuous advancements in the new technological devices that might be used in presenting the various types of…
Descriptors: Animation, English (Second Language), Second Language Learning, Second Language Instruction
Yang, Hui-Yu – Journal of Research on Technology in Education, 2021
The present empirical study investigated whether progressive visuospatial cues presented in a self-regulatory mode could assist learners in comprehending the operation of a mechanical system. In the present study, the interactivity and cueing were the independent variables in terms of investigating their effectiveness on retention and transfer…
Descriptors: Cues, Visual Stimuli, Comprehension, Retention (Psychology)
Morphew, Jason W.; Gladding, Gary E.; Mestre, Jose P. – Physical Review Physics Education Research, 2020
Students must actively engage in problem solving to effectively learn in introductory physics courses. However, students often get stuck and are not able to make progress when solving problems outside of their current ability, particularly when one-on-one tutoring and instructor office hours are a limited resource. One effective technique consists…
Descriptors: Metacognition, Problem Solving, Introductory Courses, Physics
Jena, Ananta Kumar; Devi, Jaishree – Online Submission, 2020
In the context of the lockdown area of COVID-19, animated and gag cartoon-based intervention has a significant role in promoting students' learning performance at elementary levels. ICT-based intervention on students with ADHD mostly uses in UK, USA, Greece, Iran, and Poland. Still, recent researches are conducting in India,especially in the…
Descriptors: Cartoons, Elementary School Students, Intervention, COVID-19
Moussa-Inaty, Jase; Causapin, Mark – International Journal for Technology in Mathematics Education, 2019
The majority of university students in the United Arab Emirates are English language learners. As a country that has only recently established its educational system based on an American model, it has adopted English as its language for teaching and learning. Challenges related to the use of a second language have been noted and simple…
Descriptors: Cognitive Processes, Difficulty Level, Probability, Statistics Education
Matloob Haghanikar, Taraneh – Journal of Educational Technology Systems, 2019
To promote students' awareness about diversity and to create and sustain an ethic of inclusion, it is vital to offer them critical analytical skills necessary to understand systems of power and the tools to create change. Although many faculty already integrate diverse perspectives, materials, and pedagogical approaches into their courses, many of…
Descriptors: Educational Technology, Literacy Education, Instructional Effectiveness, Computer Software
Richert, Rebekah A.; Schlesinger, Molly A. – Infant and Child Development, 2017
The current study examined if preschoolers' understanding of fantasy and reality are related to their learning from educational videos. Forty-nine 3- to 6-year-old children watched short clips of popular educational programs in which animated characters solved problems. Following video viewing, children attempted to solve real-world problems…
Descriptors: Fantasy, Child Development, Video Technology, Problem Solving
Bull, Glen; Schmidt-Crawford, Denise A.; McKenna, Michael C.; Cohoon, Jim – Theory Into Practice, 2017
"Storymaking" makes use of school makerspaces to combine making and storytelling. Constructing a diorama is a common storytelling activity in schools. This exploratory study describes preliminary efforts that explored the feasibility of extending "Make to Learn" activities with elementary and middle school students from two…
Descriptors: Story Telling, Puppetry, Creativity, Elementary School Students
Mills, Kathy A.; Unsworth, Len – Journal of Adolescent & Adult Literacy, 2018
In an age of mobile technologies, digital animation creation can be an important tool for teaching adolescents how to communicate emotions multimodally. This article draws on appraisal theory and original research to illustrate the power of digital animation for multimodal literacy learning. Students from a culturally diverse cohort were taught…
Descriptors: Computer Simulation, Animation, Literacy, Emotional Development
Adler, Rachel F.; Kim, Hanna – Education and Information Technologies, 2018
It is now required for teachers to incorporate computational thinking (CT) into their science classes. Our research modifies the existing structure of a science methods course for preservice teachers to include CT via modeling and simulations. In the first study, preservice teachers were introduced to the basics of coding through an Hour of Code…
Descriptors: Thinking Skills, Computation, Science Instruction, Methods Courses
Díaz-Fernández, Antonio M.; del-Real-Castrillo, Cristina – Comunicar: Media Education Research Journal, 2018
Making the work of security organizations known to school children is a means of mitigating feelings of insecurity provoked by the diffusion of information on terrorist attacks in communications media and through social media. Whilst there is a longer tradition of projects to educate school children on the police and the armed forces, no…
Descriptors: Animation, Video Technology, National Security, Foreign Countries
Schreglmann, Sinan; Kazanci, Zekeriya – International Education Studies, 2018
The aim of this study is to develop a lesson plan for the "Graphics and Animation in Education" course lectured in the department of Computer Education and Instructional Technology (CEIT). For this purpose, a "Needs Analysis Form for Graphics and Animation in Education Course" that includes open ended questions is produced by…
Descriptors: Lesson Plans, Needs Assessment, Animation, Computer Graphics
McKinney, Charles, IV. – English Teaching Forum, 2018
Dvolver is a free moviemaking platform that allows users to employ animated characters to develop fun, concise scripts in a digital format. The author and a co-teacher created a 45-minute lesson plan for teaching students at the upper-beginner and lower-intermediate skill levels. The purpose of this article is to describe the utility of Dvolver…
Descriptors: Experiential Learning, Student Developed Materials, Film Production, Scripts

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