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Polo, Claire; Lund, Kristine; Plantin, Christian; Niccolai, Gerald P. – International Journal of Computer-Supported Collaborative Learning, 2016
The learning sciences of today recognize the tri-dimensional nature of learning as involving cognitive, social and emotional phenomena. However, many computer-supported argumentation systems still fail in addressing the socio-emotional aspects of group reasoning, perhaps due to a lack of an integrated theoretical vision of how these three…
Descriptors: Emotional Response, Persuasive Discourse, Social Influences, Literature Reviews
Berland, Matthew; Duncan, Sean – Educational Technology, 2016
Surprisingly few empirical studies address how computational thinking works "in the wild" or how games and simulations can support developing computational thinking skills. In this article, the authors report results from a study of computational thinking (CT) as evinced through player discussions around the collaborative board game…
Descriptors: Educational Games, Play, Computation, Cooperative Learning
Agbu, Jane-frances Obiageli; Mulder, Fred; de Vries, Fred; Tenebe, Vincent; Caine, Abel – Open Praxis, 2016
It will be wise for educational institutions, from primary to tertiary level, globally, to reflect on their position and profile with respect to the new concepts of Open Educational Resources (OER) and Massive Open Online Courses (MOOCs). Responses will be diverse of course but the potential is so manifest that many institutions probably will…
Descriptors: Open Universities, Foreign Countries, Educational Resources, Mass Instruction
Sharp, Laurie A.; Sharp, Jason H. – Journal on Excellence in College Teaching, 2016
Online learning experiences have greatly changed the landscape of instruction. Many courses in postsecondary environments incorporate some type of technological enhancement, which holds benefits for both postsecondary institutions and learners. However, online learning experiences require different pedagogical characteristics than traditional…
Descriptors: Time Management, Learning Experience, Online Courses, Metacognition
Kim, Yanghee; Baylor, Amy L. – International Journal of Artificial Intelligence in Education, 2016
In this paper we review the contribution of our original work titled "Simulating Instructional Roles Through Pedagogical Agents" published in the "International Journal of Artificial Intelligence and Education" (Baylor and Kim in "Computers and Human Behavior," 25(2), 450-457, 2005). Our original work operationalized…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Computer Interfaces, Instructional Design
Zundans-Fraser, Lucia; Bain, Alan – International Journal of Inclusive Education, 2016
This study focused on the role of collaboration in a comprehensive programme design process in inclusive education. The participants were six members of an inclusive education team and an educational designer who together comprised the design team. The study examined whether collaboration was evident in the practice of programme design and…
Descriptors: Foreign Countries, Program Design, Inclusion, Cooperation
McEneaney, John E. – Instructional Science: An International Journal of the Learning Sciences, 2016
Instructional technologies critically depend on systematic design, and learning hierarchies are a commonly advocated tool for designing instructional sequences. But hierarchies routinely allow numerous sequences and choosing an optimal sequence remains an unsolved problem. This study explores a simulation-based approach to modeling learning…
Descriptors: Educational Technology, Computer Simulation, Sequential Learning, Sequential Approach
Rankin, Andrea; Luzeckyj, Ann; Haggis, Jane; Gare, Callum – Journal of Learning Design, 2016
In this paper we argue that a messy design process does not mitigate against sharing and transfer of artefacts across educational domains. In fact, such a process can aid in developing a model for learning and teaching that is reusable and authentic. We describe the planning and design of an integrated and interactive blended learning environment…
Descriptors: Instructional Design, Blended Learning, Technology Uses in Education, Educational Technology
Ermeling, Bradley A.; Graff-Ermeling, Genevieve – Educational Leadership, 2016
More than a decade ago, the Trends in International Mathematics and Science Studies observed that teachers in the United States focused more on "high-interest activities" (games, dramatic presentations, humor, and so on) than on the development of challenging concepts. Since then, the authors have worked with many teaching teams to shift…
Descriptors: Lesson Plans, Mastery Learning, Sequential Approach, Instructional Design
Janssen, N.; Lazonder, A. W. – Journal of Computer Assisted Learning, 2016
The present study compared the effectiveness of two types of just-in-time support for lesson planning. Both types contained the same technological information but differed regarding pedagogical and content information. The first type presented this information separately (i.e., separate support); the second type presented this information in an…
Descriptors: Preservice Teachers, Lesson Plans, Instructional Design, Technology Integration
Tharani, Karim – Journal of Educational Multimedia and Hypermedia, 2016
According to constructivist theory of learning, new knowledge is learned on the basis of what is already known by learners. Thus for an emerging and transformative technology such as Linked Data to be learned, the technology must be made relevant for learners and must be compatible with their skillset. Designing and developing Linked Data…
Descriptors: Educational Technology, Metadata, Instructional Design, Computer System Design
Building a Better Mousetrap: How Design-Based Research Was Used to Improve Homemade PowerPoint Games
Siko, Jason P.; Barbour, Michael K. – TechTrends: Linking Research and Practice to Improve Learning, 2016
This paper is a review of a three-cycle, design-based research study that explored the relationship between the pedagogical research and the actual implementation of a game design project using Microsoft PowerPoint. Much of the initial literature on using homemade PowerPoint games showed no significant improvement in test scores when students…
Descriptors: Design, Visual Aids, Computer Software, Teaching Methods
Moore, Robert L. – TechTrends: Linking Research and Practice to Improve Learning, 2016
The proliferation of distance education has occurred alongside the emerging technologies of the Web 2.0 and Web 3.0 environments, changing the way instructors approach, design, and deliver their instructional materials. In the past, instructional design (ID) practitioners relied on instruction system design (ISD) models that focused primarily on…
Descriptors: Distance Education, Web Based Instruction, Educational Technology, Technology Uses in Education
Modality Preference and Learning Style Theories: Rethinking the Role of Sensory Modality in Learning
Lodge, Jason M.; Hansen, Louise; Cottrell, David – Learning: Research and Practice, 2016
Learning styles have been widely accepted in pedagogical practice but suffer from a distinct lack of empirical support. While a diverse range of learning styles have been proposed, modality preference has received the most attention within educational research and practice. Supporters of this theory posit that each individual has a dominant sense…
Descriptors: Cognitive Style, Learning Modalities, Preferences, Research Problems
Coy, Kimberly – Educational Renaissance, 2016
Meeting the needs of a variety of learners in college and university settings is of vital importance. By designing courses infused with Universal Design for Learning (UDL) principles, guidelines and checkpoints; professors and instructors create environments targeted toward meeting the educational needs of a wider variety of students. UDL works…
Descriptors: Access to Education, Instructional Design, College Instruction, Barriers

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